public void FixedUpdate() { if (!isStarted && _startup) { // Load scenario JSON TextAsset scenarioJsonFile = Resources.Load <TextAsset>(scenariosPath + scenarioId + "/scenario"); ScenarioJson scenarioJson = JsonUtility.FromJson <ScenarioJson>(scenarioJsonFile.text); // Set current simulated time currentSimulatedTime = Convert.ToDateTime(scenarioJson.currentSimulatedTime); // Set Point Last Seen pointLastSeen = scenarioJson.pointLastSeen; // Set Last Known Position lastKnownPosition = scenarioJson.lastKnownPosition; // Set Command Post location commandPostLocation = scenarioJson.commandPostLocation; // Setup field teams foreach (FieldTeamJson fieldTeamJson in scenarioJson.fieldTeams) { GameObject fieldTeamObj = GameObject.Instantiate(fieldTeamPrefab, this.transform); FieldTeam fieldTeam = fieldTeamObj.GetComponent <FieldTeam>(); fieldTeam.teamName = fieldTeamJson.name; ColorUtility.TryParseHtmlString(fieldTeamJson.color, out fieldTeam.teamColor); fieldTeam.recordingDirectoryPath = scenariosPath + scenarioId + "/TeamRecords/" + fieldTeamJson.path; fieldTeam.simulatedStartTime = Convert.ToDateTime(fieldTeamJson.simulatedStartTime); fieldTeam.mainController = this; AddFieldTeam(fieldTeam); } //// Instantiate PLS and LKP markers //plsMarkerObj = GameObject.Instantiate(plsMarkerPrefab, sceneUiObj.transform); //plsMarkerObj.transform.SetSiblingIndex(0); //lkpMarkerObj = GameObject.Instantiate(lkpMarkerPrefab, sceneUiObj.transform); //lkpMarkerObj.transform.SetSiblingIndex(0); // Instantiate Command Post marker cpMarkerObj = GameObject.Instantiate(cpMarkerPrefab, sceneUiObj.transform); cpMarkerObj.transform.SetSiblingIndex(0); _startTimeOfSimulation = currentSimulatedTime.dateTime; _actualStartTime = DateTime.Now; networkEvents.AddHandler("MessageToCommand", MessageToCommand); //LayoutRebuilder.MarkLayoutForRebuild(sideUiObj.GetComponent<RectTransform>()); Canvas.ForceUpdateCanvases(); layoutGroupToRefresh.enabled = false; layoutGroupToRefresh.enabled = true; isStarted = true; _startup = false; GameObject.Destroy(startScreenObj); } }