/// <summary> /// Sends an event with a network object to all clients. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="ev"></param> /// <param name="obj"></param> /// <param name="method">Unreliable by default.</param> public void SendEventToAllClients <T>(NetworkEvents.Event ev, T obj, NetDeliveryMethod method = NetDeliveryMethod.Unreliable) { var msg = server.CreateMessage(); var bytes = ev.Serialize(obj); msg.Write(bytes); server.SendToAll(msg, method); }
/// <summary> /// Sends an event with a network object to clients. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="clientConnections"></param> /// <param name="ev"></param> /// <param name="obj"></param> /// <param name="method">Unreliable by default.</param> public void SendEventToClient <T>(IList <NetConnection> clientConnections, NetworkEvents.Event ev, T obj, NetDeliveryMethod method = NetDeliveryMethod.Unreliable) { var msg = server.CreateMessage(); var bytes = ev.Serialize(obj); msg.Write(bytes); server.SendMessage(msg, clientConnections, method, 0); }