Esempio n. 1
0
    private static void OnEntityUpdate(NetworkMessage message)
    {
        uint       id   = message.ReadUInt();
        string     path = message.ReadString();
        Vector3    pos  = message.ReadVector3();
        Quaternion rot  = message.ReadQuaternion();

        NetworkEntity ent = EntityManager.Find(id);

        if (ent == null)
        {
            Debug.LogWarning("Server received OnEntityUpdate for an invalid entity, ID: " + id);
            return;
        }

        ent.OnReceiveEntityUpdate(pos, rot);

        NetworkMessage msg = new NetworkMessage(NetworkMessageType.Entity_UpdateTransform);

        msg.Write(1);
        msg.Write(id);
        msg.Write(ent.gridCell.Index);
        msg.Write(path);
        msg.Write(pos);
        msg.Write(rot);

        NetworkManager.Instance.SendToCell(ent.gridCell, msg, ent.clientID);
    }
Esempio n. 2
0
    private static void OnEntityUpdate(NetworkMessage message)
    {
        uint       id     = message.ReadUInt();
        uint       cellID = message.ReadUInt();
        string     path   = message.ReadString();
        Vector3    pos    = message.ReadVector3();
        Quaternion rot    = message.ReadQuaternion();

        NetworkEntity ent = EntityManager.Find(id);

        bool justCreated = false;

        if (ent == null)
        {
            ent         = CreateEntity(id, cellID, path, false);
            justCreated = true;
        }

        ent.cellID = cellID;

        if (ent.locallyControlled)
        {
            return;
        }

        ent.OnReceiveEntityUpdate(pos, rot, !justCreated);

        message.reader.Close();
        message.stream.Close();
    }