Esempio n. 1
0
 void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
 {
     if (stream.isWriting)
     {
         //We own this player: send the others our data
         networkCulling.SetGroup(photonView);
         stream.SendNext(mTrans.position);
         stream.SendNext(mTrans.rotation);
     }
     else
     {
         //Network player, receive data
         correctPlayerPos = (Vector3)stream.ReceiveNext();
         correctPlayerRot = (Quaternion)stream.ReceiveNext();
     }
 }
Esempio n. 2
0
 void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
 {
     if (stream.isWriting)
     {
         networkCulling.SetGroup(photonView);
         Vector3    pos = transform.position;
         Quaternion rot = transform.rotation;
         stream.Serialize(ref pos);
         stream.Serialize(ref rot);
     }
     else
     {
         Vector3    pos = transform.position;
         Quaternion rot = transform.rotation;
         stream.Serialize(ref pos);
         stream.Serialize(ref rot);
         SetPositionRotation(pos, rot);            //Your own synchronization code (or just directly set the position/rotation for now)
     }
 }