protected NetworkInterface(UDPConnection udpConnection, Logger logger) { Logger = logger; ClientConnections = new NetworkConnectionPool(); In = new NetworkInput(ClientConnections); Out = new NetworkOutput(ClientConnections); ErrorHandling = new NetworkErrorHandling(ClientConnections, this); UdpConnection = udpConnection; UdpConnection.Logger = logger; UdpConnection.OnReceiveError += ErrorHandling.HandleUDPReceiveError; UdpConnection.OnSendError += ErrorHandling.HandleUDPSendError; UdpConnection.InitializeReceiving(); KeepAliveInterval = 1000; m_keepAlive = true; HolePunchingInterval = 1000; m_holePunching = false; Thread keepAliveThread = new Thread(KeepAliveLoop); keepAliveThread.Name = "Keep alive"; keepAliveThread.Start(); }
public NetworkOutput(NetworkConnectionPool connections) { ClientConnections = connections; }
public NetworkErrorHandling(NetworkConnectionPool connections, NetworkInterface parent) { ParentNetwork = parent; ClientConnections = connections; }