public static void RegisterBall(NetworkBall networkBall) { if (_multiPlayerGameModeInstance != null) { _multiPlayerGameModeInstance.RegisterBall(networkBall); } }
public void RegisterBall(NetworkBall networkBall) { networkBall.transform.SetParent(BallRoot); networkBall.Setup(_ballSettingsName); if (NetworkManager.IsHost) { this.WaitForSeconds(GameConfiguration.Instance.BallKickOffDelay, () => networkBall.Object.KickOff()); } }