Esempio n. 1
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 public void Connect()
 {
     CommandSent            += new CommandSentEventHandler(client_CommandSent);
     CommandSendingFailed   += new CommandSendingFailedEventHandler(client_CommandSendingFailed);
     CommandReceivingFailed += new CommandReceivingFailedEventHandler(client_CommandReceivingFailed);
     ServerDisconnected     += new ServerDisconnectedEventHandler(client_ServerDisconnected);
     DisconnectedFromServer += new DisconnectedEventHandler(client_DisconnectedFromServer);
     ConnectingSuccessed    += new ConnectingSuccessedEventHandler(client_ConnectingSuccessed);
     ConnectingFailed       += new ConnectingFailedEventHandler(client_ConnectingFailed);
     NetworkDead            += new NetworkDeadEventHandler(client_NetworkDead);
     NetworkAlived          += new NetworkAlivedEventHandler(client_NetworkAlived);
     ConnectToServer();
 }
Esempio n. 2
0
 public void Connect()
 {
     CommandSent += new CommandSentEventHandler(client_CommandSent);
     CommandSendingFailed += new CommandSendingFailedEventHandler(client_CommandSendingFailed);
     CommandReceivingFailed += new CommandReceivingFailedEventHandler(client_CommandReceivingFailed);
     ServerDisconnected += new ServerDisconnectedEventHandler(client_ServerDisconnected);
     DisconnectedFromServer += new DisconnectedEventHandler(client_DisconnectedFromServer);
     ConnectingSuccessed += new ConnectingSuccessedEventHandler(client_ConnectingSuccessed);
     ConnectingFailed += new ConnectingFailedEventHandler(client_ConnectingFailed);
     NetworkDead += new NetworkDeadEventHandler(client_NetworkDead);
     NetworkAlived += new NetworkAlivedEventHandler(client_NetworkAlived);
     ConnectToServer();
 }