Esempio n. 1
0
    public void DoEarlyConcedeTask()
    {
        if (!this.m_completed)
        {
            GameState state = GameState.Get();
            switch (this.m_power.Type)
            {
            case Network.PowerType.SHOW_ENTITY:
            {
                Network.HistShowEntity power = (Network.HistShowEntity) this.m_power;
                state.OnEarlyConcedeShowEntity(power);
                break;
            }

            case Network.PowerType.HIDE_ENTITY:
            {
                Network.HistHideEntity hideEntity = (Network.HistHideEntity) this.m_power;
                state.OnEarlyConcedeHideEntity(hideEntity);
                break;
            }

            case Network.PowerType.TAG_CHANGE:
            {
                Network.HistTagChange netChange = (Network.HistTagChange) this.m_power;
                state.OnEarlyConcedeTagChange(netChange);
                break;
            }
            }
            this.m_completed = true;
        }
    }
Esempio n. 2
0
    public override string ToString()
    {
        string str = "null";

        if (this.m_power != null)
        {
            switch (this.m_power.Type)
            {
            case Network.PowerType.FULL_ENTITY:
            {
                Network.HistFullEntity power = (Network.HistFullEntity) this.m_power;
                str = string.Format("type={0} entity={1} tags={2}", this.m_power.Type, this.GetPrintableEntity(power.Entity), power.Entity.Tags);
                break;
            }

            case Network.PowerType.SHOW_ENTITY:
            {
                Network.HistShowEntity entity2 = (Network.HistShowEntity) this.m_power;
                str = string.Format("type={0} entity={1} tags={2}", this.m_power.Type, this.GetPrintableEntity(entity2.Entity), entity2.Entity.Tags);
                break;
            }

            case Network.PowerType.HIDE_ENTITY:
            {
                Network.HistHideEntity entity3 = (Network.HistHideEntity) this.m_power;
                str = string.Format("type={0} entity={1} zone={2}", this.m_power.Type, this.GetPrintableEntity(entity3.Entity), entity3.Zone);
                break;
            }

            case Network.PowerType.TAG_CHANGE:
            {
                Network.HistTagChange change = (Network.HistTagChange) this.m_power;
                str = string.Format("type={0} entity={1} {2}", this.m_power.Type, this.GetPrintableEntity(change.Entity), Tags.DebugTag(change.Tag, change.Value));
                break;
            }

            case Network.PowerType.CREATE_GAME:
                str = ((Network.HistCreateGame) this.m_power).ToString();
                break;

            case Network.PowerType.META_DATA:
                str = ((Network.HistMetaData) this.m_power).ToString();
                break;
            }
        }
        return(string.Format("power=[{0}] complete={1}", str, this.m_completed));
    }
Esempio n. 3
0
    public void DoTask()
    {
        if (!this.m_completed)
        {
            GameState state = GameState.Get();
            switch (this.m_power.Type)
            {
            case Network.PowerType.FULL_ENTITY:
            {
                Network.HistFullEntity power = (Network.HistFullEntity) this.m_power;
                state.OnFullEntity(power);
                break;
            }

            case Network.PowerType.SHOW_ENTITY:
            {
                Network.HistShowEntity showEntity = (Network.HistShowEntity) this.m_power;
                state.OnShowEntity(showEntity);
                break;
            }

            case Network.PowerType.HIDE_ENTITY:
            {
                Network.HistHideEntity hideEntity = (Network.HistHideEntity) this.m_power;
                state.OnHideEntity(hideEntity);
                break;
            }

            case Network.PowerType.TAG_CHANGE:
            {
                Network.HistTagChange netChange = (Network.HistTagChange) this.m_power;
                state.OnTagChange(netChange);
                break;
            }

            case Network.PowerType.META_DATA:
            {
                Network.HistMetaData metaData = (Network.HistMetaData) this.m_power;
                state.OnMetaData(metaData);
                break;
            }
            }
            this.m_completed = true;
        }
    }
 public static void ApplyHideEntity(Entity entity, Network.HistHideEntity hideEntity)
 {
     entity.SetTag(GAME_TAG.ZONE, hideEntity.Zone);
 }
Esempio n. 5
0
 public static void ApplyHideEntity(Triton.Game.Mapping.Entity entity, Network.HistHideEntity hideEntity)
 {
     object[] objArray1 = new object[] { entity, hideEntity };
     MonoClass.smethod_18(TritonHs.MainAssemblyPath, "", "GameUtils", "ApplyHideEntity", objArray1);
 }
Esempio n. 6
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 public bool OnHideEntity(Network.HistHideEntity hideEntity)
 {
     object[] objArray1 = new object[] { hideEntity };
     return(base.method_11 <bool>("OnHideEntity", objArray1));
 }
Esempio n. 7
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 public void PredictZoneFromHideEntity(TempZone tempZone, Network.HistHideEntity hideEntity)
 {
     object[] objArray1 = new object[] { tempZone, hideEntity };
     base.method_8("PredictZoneFromHideEntity", objArray1);
 }
Esempio n. 8
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 public ZoneChange CreateZoneChangeFromHideEntity(Network.HistHideEntity hideEntity)
 {
     object[] objArray1 = new object[] { hideEntity };
     return(base.method_14 <ZoneChange>("CreateZoneChangeFromHideEntity", objArray1));
 }