private void OnEntityChoices() { Network.EntityChoices entityChoices = Network.GetEntityChoices(); object[] args = new object[] { entityChoices.ID }; Log.LoadingScreen.Print("Gameplay.OnEntityChoices() - id={0}", args); GameState.Get().OnEntityChoices(entityChoices); }
public bool OnEntitiesChosenReceived(Network.EntitiesChosen chosen, Network.EntityChoices choices, object userData) { object[] objArray1 = new object[] { chosen, choices, userData }; return(base.method_11 <bool>("OnEntitiesChosenReceived", objArray1)); }
public void ProcessEntityChoices(Network.EntityChoices choices, PowerTaskList preChoiceTaskList) { object[] objArray1 = new object[] { choices, preChoiceTaskList }; base.method_8("ProcessEntityChoices", objArray1); }
public bool CanProcessEntityChoices(Network.EntityChoices choices) { object[] objArray1 = new object[] { choices }; return(base.method_11 <bool>("CanProcessEntityChoices", objArray1)); }
public void OnEntityChoices(Network.EntityChoices choices) { object[] objArray1 = new object[] { choices }; base.method_8("OnEntityChoices", objArray1); }
public void FireEntityChoicesReceivedEvent(Network.EntityChoices choices, PowerTaskList preChoiceTaskList) { object[] objArray1 = new object[] { choices, preChoiceTaskList }; base.method_8("FireEntityChoicesReceivedEvent", objArray1); }
public void OnEntityChoicesReceived(Network.EntityChoices choices, PowerTaskList preChoiceTaskList, object userData) { object[] objArray1 = new object[] { choices, preChoiceTaskList, userData }; base.method_8("OnEntityChoicesReceived", objArray1); }