private void OnEntityChoices()
 {
     Network.EntityChoices entityChoices = Network.GetEntityChoices();
     object[] args = new object[] { entityChoices.ID };
     Log.LoadingScreen.Print("Gameplay.OnEntityChoices() - id={0}", args);
     GameState.Get().OnEntityChoices(entityChoices);
 }
Esempio n. 2
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 public bool OnEntitiesChosenReceived(Network.EntitiesChosen chosen, Network.EntityChoices choices, object userData)
 {
     object[] objArray1 = new object[] { chosen, choices, userData };
     return(base.method_11 <bool>("OnEntitiesChosenReceived", objArray1));
 }
Esempio n. 3
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 public void ProcessEntityChoices(Network.EntityChoices choices, PowerTaskList preChoiceTaskList)
 {
     object[] objArray1 = new object[] { choices, preChoiceTaskList };
     base.method_8("ProcessEntityChoices", objArray1);
 }
Esempio n. 4
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 public bool CanProcessEntityChoices(Network.EntityChoices choices)
 {
     object[] objArray1 = new object[] { choices };
     return(base.method_11 <bool>("CanProcessEntityChoices", objArray1));
 }
Esempio n. 5
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 public void OnEntityChoices(Network.EntityChoices choices)
 {
     object[] objArray1 = new object[] { choices };
     base.method_8("OnEntityChoices", objArray1);
 }
Esempio n. 6
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 public void FireEntityChoicesReceivedEvent(Network.EntityChoices choices, PowerTaskList preChoiceTaskList)
 {
     object[] objArray1 = new object[] { choices, preChoiceTaskList };
     base.method_8("FireEntityChoicesReceivedEvent", objArray1);
 }
Esempio n. 7
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 public void OnEntityChoicesReceived(Network.EntityChoices choices, PowerTaskList preChoiceTaskList, object userData)
 {
     object[] objArray1 = new object[] { choices, preChoiceTaskList, userData };
     base.method_8("OnEntityChoicesReceived", objArray1);
 }