public void MakeOffline() { if (mOldTerminal != null) { GameObject.Destroy(mOldTerminal); mOldTerminal = null; } Init(null, null, "", null); }
public void MakeServer() { if (mOldTerminal != null) { GameObject.Destroy(mOldTerminal); } mOldTerminal = networkView.gameObject.AddComponent<ServerTerminal>(); mOldTerminal.Init(this); Init(this, mOldTerminal, "DynamicRPC", networkView); }