void OnStartGameREQ(int connectionId, int chanelId, int recHostId, Net_StartGameREQ msg) { Net_StartGameCFM sg = new Net_StartGameCFM(_connectionData.playerId); if (_isServer) { OnStartGameCFM(0, 0, 0, sg); return; } SendToServer(sg); RunGameScene(); }
public void StartGame() { _playersConfirmation.Clear(); _playersConfirmation.Add(_connectionData.playerId); List <PlayerConnectionData> players = new List <PlayerConnectionData>(); players.AddRange(_playersConnectionData.Values); Net_StartGameREQ sg = new Net_StartGameREQ(players); SendToAllClients(sg); }