Esempio n. 1
0
    void OnStartGameREQ(int connectionId, int chanelId, int recHostId, Net_StartGameREQ msg)
    {
        Net_StartGameCFM sg = new Net_StartGameCFM(_connectionData.playerId);

        if (_isServer)
        {
            OnStartGameCFM(0, 0, 0, sg);
            return;
        }
        SendToServer(sg);
        RunGameScene();
    }
Esempio n. 2
0
    public void StartGame()
    {
        _playersConfirmation.Clear();
        _playersConfirmation.Add(_connectionData.playerId);

        List <PlayerConnectionData> players = new List <PlayerConnectionData>();

        players.AddRange(_playersConnectionData.Values);

        Net_StartGameREQ sg = new Net_StartGameREQ(players);

        SendToAllClients(sg);
    }