Esempio n. 1
0
    public void ImportNewCardFromOpponent(Net_InstantiateCard msg)
    {
        SerializeableCard sc = msg.card;
        Card newCard         = ResourceManager.Get().InstantiateCardById(sc.cardId);

        newCard.Owner = msg.ownerIsP1 ? GetPlayer1() : GetPlayer2();
        cardMap.Add(newCard, sc.netId);
        newCard.removeGraphicsAndCollidersFromScene(); // remove from scene by default. Can be moved later by opponent
    }
Esempio n. 2
0
    public void SyncNewCardToOpponent(Card c)
    {
        if (LocalPlayerIsP1)
        {
            lastUsedNetId++;
        }
        else
        {
            lastUsedNetId--;
        }
        cardMap.Add(c, lastUsedNetId);
        SerializeableCard sc = new SerializeableCard();

        sc.netId  = lastUsedNetId;
        sc.cardId = c.CardId;
        Net_InstantiateCard msg = new Net_InstantiateCard();

        msg.card      = sc;
        msg.ownerIsP1 = c.Owner == GetPlayer1();
        RelayMessage(msg);
    }