public virtual void GrabItemFromChest(Item item, Farmer who) { if (who.couldInventoryAcceptThisItem(item)) { heldItems.Remove(item); ClearNulls(); ShowChestMenu(); } }
public bool onDresserItemWithdrawn(ISalable salable, Farmer who, int amount) { if (salable is Item) { heldItems.Remove(salable as Item); } return(false); }
private void HandleExplosion(Vector2 tile, int radius) { if (radius <= 0) { return; } List <ResourceClump> resourceClumpsCopy = new List <ResourceClump>(resourceClumps); List <LargeTerrainFeature> largeTerrainFeaturesCopy = new List <LargeTerrainFeature>(largeTerrainFeatures); bool[,] circleOutlineGrid = Game1.getCircleOutlineGrid(radius); for (int x = 0; x < radius * 2 + 1; x++) { bool isInBombRadius = false; for (int y = 0; y < radius * 2 + 1; y++) { if (circleOutlineGrid[x, y]) { isInBombRadius = !isInBombRadius; } if (isInBombRadius) { Vector2 location = new Vector2(tile.X + x - radius, tile.Y + y - radius); resourceClumpsCopy.RemoveAll(r => { if (r.getBoundingBox(r.tile.Value).Contains((int)location.X * 64, (int)location.Y * 64)) { if (r.performToolAction(null, radius, location, this)) { resourceClumps.Remove(r); } return(true); } return(false); }); largeTerrainFeaturesCopy.RemoveAll(lt => { if (lt.getBoundingBox(lt.tilePosition.Value).Contains((int)location.X * 64, (int)location.Y * 64)) { if (lt.performToolAction(null, radius, location, this)) { largeTerrainFeatures.Remove(lt); } return(true); } return(false); }); if (this.terrainFeatures.ContainsKey(location) && (this.terrainFeatures[location] is Flower || this.terrainFeatures[location] is EasterEgg)) { this.terrainFeatures.Remove(location); } } } } }
private void _GrabItemFromChest(Item item, Farmer who) { if (!who.couldInventoryAcceptThisItem(item)) { return; } Items.Remove(item); ClearNulls(); }
public virtual void grabItemFromChest(Item item, Farmer who) { if (who.couldInventoryAcceptThisItem(item)) { items.Remove(item); clearNulls(); Game1.activeClickableMenu = new ItemGrabMenu(items, reverseGrab: false, showReceivingMenu: true, InventoryMenu.highlightAllItems, grabItemFromInventory, null, grabItemFromChest, snapToBottom: false, canBeExitedWithKey: true, playRightClickSound: true, allowRightClick: true, showOrganizeButton: true, 1, this, -1, this); } }
public static void ReduceItemCount(NetObjectList <Item> chest, Item item) { if (Config.FunChanges.InfiniteJunimoInventory) { return; } item.Stack--; if (item.Stack == 0) { chest.Remove(item); } }