/// <summary> /// 尝试连接指定IP的游戏服务器 by吴江 /// </summary> /// <param name="_ip"></param> public void C2S_ConectGameServer() { curConnectServerType = ConnectServerType.Game; NetMsgMng.ConectServer(Login_IP, Login_port); if (!GameCenter.instance.IsReConnecteding) { GameCenter.instance.GoWaitConnect(); } }
/// <summary> /// 尝试连接指定IP的排队服务器 by吴江 /// </summary> /// <param name="_ip"></param> public void C2S_ConectQueueServer(string _ip, int _port) { GameCenter.msgLoackingMng.CleanSerializeList(); LoginInSerlizeID = 0; isActiveDisconnection = false; curConnectServerType = ConnectServerType.Queue; Quaue_IP = _ip; Quaue_port = _port; NetMsgMng.ConectServer(Quaue_IP, Quaue_port); if (!GameCenter.instance.IsReConnecteding) { GameCenter.instance.GoWaitConnect(); } }