Esempio n. 1
0
 private static void HandleMessage(NetMessageType type, NetConnection source, NetBuffer buffer)
 {
     switch (type)
     {
         case NetMessageType.DebugMessage:
             Console.WriteLine(buffer.ReadString());
             break;
         case NetMessageType.StatusChanged:
             NetConnectionStatus status = source.Status;
             if (status == NetConnectionStatus.Connected)
             {
                 source.Tag = ImageClientStatus.JustConnected;
                 s_nextPixelToSend[source] = 0;
             }
             else if (status == NetConnectionStatus.Disconnected)
             {
                 if (s_nextPixelToSend.ContainsKey(source))
                     s_nextPixelToSend.Remove(source);
             }
             break;
         case NetMessageType.Receipt:
             source.Tag = ImageClientStatus.Running;
             break;
         default:
             // unhandled
             break;
     }
 }
Esempio n. 2
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 public bool ReadMessage(NetBuffer intoBuffer, out NetMessageType type, out INetConnection sender)
 {
     NetConnection senderInternal;
     bool messageExists = _netServer.ReadMessage(intoBuffer, out type, out senderInternal);
     sender = new NetConnectionWrapper(senderInternal);
     return messageExists;
 }
Esempio n. 3
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        private static void HandleMessage(NetMessageType type, NetConnection source, NetBuffer buffer)
        {
            switch (type)
            {
                case NetMessageType.DebugMessage:
                    WriteToConsole(buffer.ReadString());
                    break;
                case NetMessageType.StatusChanged:
                    WriteToConsole("New status: " + source.Status + " (" + buffer.ReadString() + ")");
                    UpdateStatisticsDisplay(source);
                    break;
                case NetMessageType.Data:
                    //System.IO.File.AppendAllText("C:\\receivedpackets.txt", s_userMessagesReceived.ToString() + ": " + msg.ReadString() + " (" + msg.m_sequenceNumber + ")" + Environment.NewLine);
                    s_userMessagesReceived++;

                    // simulate some processing of the message here
                    for (int i = 0; i < buffer.LengthBytes - 2; i++)
                        buffer.ReadByte();

                    // check checksum
                    ushort checksum = NetChecksum.Adler16(buffer.Data, 0, buffer.LengthBytes - 2);
                    ushort given = buffer.ReadUInt16();
                    if (checksum != given)
                        WriteToConsole("Wrong checksum! Expected " + checksum + " found given " + given);

                    double b = s_userMessagesReceived;
                    for (int i = 0; i < 1000; i++)
                        b += Math.Sqrt((double)i) / Math.Sin(s_tmp);
                    s_tmp += b / 10000.0;
                    break;
                default:
                    break;
            }
        }
Esempio n. 4
0
		private static void HandleMessage(NetMessageType type, NetConnection source, NetBuffer buffer)
		{
			switch (type)
			{
				case NetMessageType.StatusChanged:
					if (source.LocalHailData == null)
						source.LocalHailData = Encoding.ASCII.GetBytes("Hi; I'm " + s_peer.GetHashCode());
					if (source.RemoteHailData != null)
						WriteToConsole("New status: " + source.Status + " - remote hail is: " + Encoding.ASCII.GetString(source.RemoteHailData));
					else
						WriteToConsole("New status: " + source.Status + " - remote hail is null");
					break;
				case NetMessageType.DebugMessage:
				case NetMessageType.VerboseDebugMessage:
				case NetMessageType.BadMessageReceived:
				case NetMessageType.ConnectionRejected:
					WriteToConsole(buffer.ReadString());
					break;
				case NetMessageType.Data:
					WriteToConsole(source.RemoteEndpoint + " writes: " + buffer.ReadString());
					break;
				case NetMessageType.ServerDiscovered:
					// discovered another peer!
					s_peer.Connect(buffer.ReadIPEndPoint(), Encoding.ASCII.GetBytes("Hi; I'm " + s_peer.GetHashCode()));
					break;
				default:
					// unhandled
					break;
			}
		}
Esempio n. 5
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		internal void Reset()
		{
			m_messageType = NetMessageType.LibraryError;
			m_bitLength = 0;
			m_isSent = false;
			m_recyclingCount = 0;
			m_fragmentGroup = 0;
		}
Esempio n. 6
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		internal void Reset()
		{
			m_messageType = NetMessageType.LibraryError;
			m_bitLength = 0;
			m_isSent = false;
			NetException.Assert(m_recyclingCount == 0);
			m_fragmentGroup = 0;
		}
Esempio n. 7
0
 //private Byte[] recBuffer;
 
 public NetMessage()
 {
     type = NetMessageType.NONE;
     m_terminalID = "";
     clientID = -1;
     //bytes = 0;
     msg = String.Empty;
     //recBuffer = new Byte[256];
 }
Esempio n. 8
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		internal void Reset()
		{
			m_incomingMessageType = NetIncomingMessageType.Error;
			m_readPosition = 0;
			m_receivedMessageType = NetMessageType.LibraryError;
			m_senderConnection = null;
			m_bitLength = 0;
			m_isFragment = false;
		}
 public void AddMessageHandler(NetMessageType messageType , Action<NetMessageType, NetIncomingMessage> handler)
 {
     if(!messagehandler.ContainsKey(messageType))
     {
         messagehandler[messageType] = new List<Action<NetMessageType,NetIncomingMessage>>();
         messagehandler[messageType].Add(handler);
     }
     else
     {
            messagehandler[messageType].Add(handler);
     }
 }
		// returns true if message should be rejected
		internal bool ReceivedSequencedMessage(NetMessageType mtp, ushort seqNr)
		{
			int slot = (int)mtp - (int)NetMessageType.UserSequenced;

			int diff = Relate(seqNr, m_lastReceivedSequenced[slot]);

			if (diff == 0)
				return true; // reject; already received
			if (diff > (ushort.MaxValue / 2))
				return true; // reject; out of window

			m_lastReceivedSequenced[slot] = seqNr;
			return false;
		}
		internal ushort GetSendSequenceNumber(NetMessageType mtp)
		{
			if (mtp < NetMessageType.UserSequenced)
				return 0;

			int slot = (int)mtp - (int)NetMessageType.UserSequenced;
			int retval;
			lock (m_nextSendSequenceNumber)
			{
				retval = m_nextSendSequenceNumber[slot];
				if (retval == ushort.MaxValue)
					retval = -1;
				m_nextSendSequenceNumber[slot] = retval + 1;
			}
			return (ushort)retval;
		}
        void RecieveCreateNetworkObjectOnServer(NetMessageType NetMessageType, NetIncomingMessage NetIncomingMessage)
        {
            String ident = NetIncomingMessage.ReadString();
            if (NetWorkObjects.ContainsKey(ident))
            {
                ServerIObject obj = NetWorkObjects[ident].CreateLoadObjectOrder(NetIncomingMessage);
                world.AddObject(obj);

                //skip the message type                
                NetIncomingMessage.Position = sizeof(short) * 8;

                NetOutgoingMessage o = CreateMessage(NetWorking.NetMessageType.CreateNetworkObjectOnClient);
                o.Write(obj.GetId());
                NetOutgoingMessage mes = NetWorkObjects[ident].CreateRedistributeOrder(obj, NetIncomingMessage, o);
                this.SendMessageToAllClients(mes,NetDeliveryMethod.ReliableOrdered);
            }
        }
 public NetOutgoingMessage CreateMessage(NetMessageType messageType)
 {
     NetOutgoingMessage mes = server.CreateMessage();
     mes.Write((short)messageType);
     return mes;
 }
Esempio n. 14
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		private void ReceivedUnconnectedLibraryMessage(double now, IPEndPoint senderEndpoint, NetMessageType tp, int ptr, int payloadByteLength)
		{
			NetConnection shake;
			if (m_handshakes.TryGetValue(senderEndpoint, out shake))
			{
				shake.ReceivedHandshake(now, tp, ptr, payloadByteLength);
				return;
			}

			//
			// Library message from a completely unknown sender; lets just accept Connect
			//
			switch (tp)
			{
				case NetMessageType.Discovery:
					if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.DiscoveryRequest))
					{
						NetIncomingMessage dm = CreateIncomingMessage(NetIncomingMessageType.DiscoveryRequest, payloadByteLength);
						if (payloadByteLength > 0)
							Buffer.BlockCopy(m_receiveBuffer, ptr, dm.m_data, 0, payloadByteLength);
						dm.m_receiveTime = now;
						dm.m_bitLength = payloadByteLength * 8;
						dm.m_senderEndpoint = senderEndpoint;
						ReleaseMessage(dm);
					}
					return;

				case NetMessageType.DiscoveryResponse:
					if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.DiscoveryResponse))
					{
						NetIncomingMessage dr = CreateIncomingMessage(NetIncomingMessageType.DiscoveryResponse, payloadByteLength);
						if (payloadByteLength > 0)
							Buffer.BlockCopy(m_receiveBuffer, ptr, dr.m_data, 0, payloadByteLength);
						dr.m_receiveTime = now;
						dr.m_bitLength = payloadByteLength * 8;
						dr.m_senderEndpoint = senderEndpoint;
						ReleaseMessage(dr);
					}
					return;
				case NetMessageType.NatIntroduction:
					HandleNatIntroduction(ptr);
					return;
				case NetMessageType.NatPunchMessage:
					HandleNatPunch(ptr, senderEndpoint);
					return;
				case NetMessageType.Connect:
					// proceed
					break;
				case NetMessageType.Disconnect:
					// this is probably ok
					LogVerbose("Received Disconnect from unconnected source: " + senderEndpoint);
					return;
				default:
					LogWarning("Received unhandled library message " + tp + " from " + senderEndpoint);
					return;
			}

			// It's someone wanting to shake hands with us!

			int reservedSlots = m_handshakes.Count + m_connections.Count;
			if (reservedSlots >= m_configuration.m_maximumConnections)
			{
				// server full
				NetOutgoingMessage full = CreateMessage("Server full");
				full.m_messageType = NetMessageType.Disconnect;
				SendLibrary(full, senderEndpoint);
				return;
			}

			// Ok, start handshake!
			NetConnection conn = new NetConnection(this, senderEndpoint);
			m_handshakes.Add(senderEndpoint, conn);
			conn.ReceivedHandshake(now, tp, ptr, payloadByteLength);

			return;
		}
Esempio n. 15
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		private void ReceivedUnconnectedLibraryMessage(double now, IPEndPoint senderEndpoint, NetMessageType tp, int ptr, int payloadByteLength)
		{
			NetConnection shake;
			if (m_handshakes.TryGetValue(senderEndpoint, out shake))
			{
				shake.ReceivedHandshake(now, tp, ptr, payloadByteLength);
				return;
			}

			//
			// Library message from a completely unknown sender; lets just accept Connect
			//
			switch (tp)
			{
				case NetMessageType.Discovery:
					HandleIncomingDiscoveryRequest(now, senderEndpoint, ptr, payloadByteLength);
					return;
				case NetMessageType.DiscoveryResponse:
					HandleIncomingDiscoveryResponse(now, senderEndpoint, ptr, payloadByteLength);
					return;
				case NetMessageType.NatIntroduction:
					HandleNatIntroduction(ptr);
					return;
				case NetMessageType.NatPunchMessage:
					HandleNatPunch(ptr, senderEndpoint);
					return;
				case NetMessageType.ConnectResponse:

					lock (m_handshakes)
					{
						foreach (var hs in m_handshakes)
						{
							if (hs.Key.Address.Equals(senderEndpoint.Address))
							{
								if (hs.Value.m_connectionInitiator)
								{
									//
									// We are currently trying to connection to XX.XX.XX.XX:Y
									// ... but we just received a ConnectResponse from XX.XX.XX.XX:Z
									// Lets just assume the router decided to use this port instead
									//
									var hsconn = hs.Value;
									m_connectionLookup.Remove(hs.Key);
									m_handshakes.Remove(hs.Key);

									LogDebug("Detected host port change; rerouting connection to " + senderEndpoint);
									hsconn.MutateEndpoint(senderEndpoint);

									m_connectionLookup.Add(senderEndpoint, hsconn);
									m_handshakes.Add(senderEndpoint, hsconn);

									hsconn.ReceivedHandshake(now, tp, ptr, payloadByteLength);
									return;
								}
							}
						}
					}

					LogWarning("Received unhandled library message " + tp + " from " + senderEndpoint);
					return;
				case NetMessageType.Connect:
					// proceed
					break;
				case NetMessageType.Disconnect:
					// this is probably ok
					LogVerbose("Received Disconnect from unconnected source: " + senderEndpoint);
					return;
				default:
					LogWarning("Received unhandled library message " + tp + " from " + senderEndpoint);
					return;
			}

			// It's someone wanting to shake hands with us!

			int reservedSlots = m_handshakes.Count + m_connections.Count;
			if (reservedSlots >= m_configuration.m_maximumConnections)
			{
				// server full
				NetOutgoingMessage full = CreateMessage("Server full");
				full.m_messageType = NetMessageType.Disconnect;
				SendLibrary(full, senderEndpoint);
				return;
			}

			// Ok, start handshake!
			NetConnection conn = new NetConnection(this, senderEndpoint);
			m_handshakes.Add(senderEndpoint, conn);
			conn.ReceivedHandshake(now, tp, ptr, payloadByteLength);

			return;
		}
        private void HandleConnectResponse(double now, NetMessageType tp, int ptr, int payloadLength)
        {
            byte[] hail;
            switch (m_status)
            {
                case NetConnectionStatus.InitiatedConnect:
                    // awesome
                    bool ok = ValidateHandshakeData(ptr, payloadLength, out hail);
                    if (ok)
                    {
                        if (hail != null)
                        {
                            m_remoteHailMessage = m_peer.CreateIncomingMessage(NetIncomingMessageType.Data, hail);
                            m_remoteHailMessage.LengthBits = (hail.Length * 8);
                        }
                        else
                        {
                            m_remoteHailMessage = null;
                        }

                        m_peer.AcceptConnection(this);
                        SendConnectionEstablished();
                        return;
                    }
                    break;
                case NetConnectionStatus.RespondedConnect:
                    // hello, wtf?
                    break;
                case NetConnectionStatus.Disconnecting:
                case NetConnectionStatus.Disconnected:
                case NetConnectionStatus.ReceivedInitiation:
                case NetConnectionStatus.None:
                    // wtf? anyway, bye!
                    break;
                case NetConnectionStatus.Connected:
                    // my ConnectionEstablished must have been lost, send another one
                    SendConnectionEstablished();
                    return;
            }
        }
Esempio n. 17
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        private void ReceiveSocketData(double now)
        {
            int bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote);

            if (bytesReceived < NetConstants.HeaderByteSize)
            {
                return;
            }

            //LogVerbose("Received " + bytesReceived + " bytes");

            var ipsender = (NetEndPoint)m_senderRemote;

            if (m_upnp != null && now < m_upnp.m_discoveryResponseDeadline && bytesReceived > 32)
            {
                // is this an UPnP response?
                string resp = System.Text.Encoding.UTF8.GetString(m_receiveBuffer, 0, bytesReceived);
                if (resp.Contains("upnp:rootdevice") || resp.Contains("UPnP/1.0"))
                {
                    try
                    {
                        resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
                        resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
                        m_upnp.ExtractServiceUrl(resp);
                        return;
                    }
                    catch (Exception ex)
                    {
                        LogDebug("Failed to parse UPnP response: " + ex.ToString());

                        // don't try to parse this packet further
                        return;
                    }
                }
            }

            NetConnection sender = null;

            m_connectionLookup.TryGetValue(ipsender, out sender);

            //
            // parse packet into messages
            //
            int numMessages  = 0;
            int numFragments = 0;
            int ptr          = 0;

            while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
            {
                // decode header
                //  8 bits - NetMessageType
                //  1 bit  - Fragment?
                // 15 bits - Sequence number
                // 16 bits - Payload length in bits

                numMessages++;

                NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];

                byte low  = m_receiveBuffer[ptr++];
                byte high = m_receiveBuffer[ptr++];

                bool   isFragment     = ((low & 1) == 1);
                ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));

                if (isFragment)
                {
                    numFragments++;
                }

                ushort payloadBitLength  = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
                int    payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);

                if (bytesReceived - ptr < payloadByteLength)
                {
                    LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
                    return;
                }

                if (tp >= NetMessageType.Unused1 && tp <= NetMessageType.Unused29)
                {
                    ThrowOrLog("Unexpected NetMessageType: " + tp);
                    return;
                }

                try
                {
                    if (tp >= NetMessageType.LibraryError)
                    {
                        if (sender != null)
                        {
                            sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
                        }
                        else
                        {
                            ReceivedUnconnectedLibraryMessage(now, ipsender, tp, ptr, payloadByteLength);
                        }
                    }
                    else
                    {
                        if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
                        {
                            return;                             // dropping unconnected message since it's not enabled
                        }
                        NetIncomingMessage msg = CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);
                        msg.m_isFragment          = isFragment;
                        msg.m_receiveTime         = now;
                        msg.m_sequenceNumber      = sequenceNumber;
                        msg.m_receivedMessageType = tp;
                        msg.m_senderConnection    = sender;
                        msg.m_senderEndPoint      = ipsender;
                        msg.m_bitLength           = payloadBitLength;

                        Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);
                        if (sender != null)
                        {
                            if (tp == NetMessageType.Unconnected)
                            {
                                // We're connected; but we can still send unconnected messages to this peer
                                msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                ReleaseMessage(msg);
                            }
                            else
                            {
                                // connected application (non-library) message
                                sender.ReceivedMessage(msg);
                            }
                        }
                        else
                        {
                            // at this point we know the message type is enabled
                            // unconnected application (non-library) message
                            msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                            ReleaseMessage(msg);
                        }
                    }
                }
                catch (Exception ex)
                {
                    LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
                }
                ptr += payloadByteLength;
            }

            m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
            if (sender != null)
            {
                sender.m_statistics.PacketReceived(bytesReceived, numMessages, numFragments);
            }
        }
Esempio n. 18
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		// received a library message while Connected
		internal void ReceivedLibraryMessage(NetMessageType tp, int ptr, int payloadLength)
		{
			m_peer.VerifyNetworkThread();

			float now = (float)NetTime.Now;

			switch (tp)
			{
				case NetMessageType.Disconnect:
					NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
					ExecuteDisconnect(msg.ReadString(), false);
					break;
				case NetMessageType.Acknowledge:
					for (int i = 0; i < payloadLength; i+=3)
					{
						NetMessageType acktp = (NetMessageType)m_peer.m_receiveBuffer[ptr++]; // netmessagetype
						int seqNr = m_peer.m_receiveBuffer[ptr++];
						seqNr |= (m_peer.m_receiveBuffer[ptr++] << 8);

						NetSenderChannelBase chan = m_sendChannels[(int)acktp - 1];
						if (chan == null)
							chan = CreateSenderChannel(acktp);

						//m_peer.LogVerbose("Received ack for " + acktp + "#" + seqNr);

						chan.ReceiveAcknowledge(now, seqNr);
					}
					break;
				case NetMessageType.Ping:
					int pingNr = m_peer.m_receiveBuffer[ptr++];
					SendPong(pingNr);
					break;
				case NetMessageType.Pong:
					NetIncomingMessage pmsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
					int pongNr = pmsg.ReadByte();
					float remoteSendTime = pmsg.ReadSingle();
					ReceivedPong(now, pongNr, remoteSendTime);
					break;
				case NetMessageType.ExpandMTURequest:
					SendMTUSuccess(payloadLength);
					break;
				case NetMessageType.ExpandMTUSuccess:
					NetIncomingMessage emsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
					int size = emsg.ReadInt32();
					HandleExpandMTUSuccess(now, size);
					break;
				default:
					m_peer.LogWarning("Connection received unhandled library message: " + tp);
					break;
			}
		}
Esempio n. 19
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        // received a library message while Connected
        internal void ReceivedLibraryMessage(NetMessageType tp, int ptr, int payloadLength)
        {
            m_peer.VerifyNetworkThread();

            float now = (float)NetTime.Now;

            switch (tp)
            {
                case NetMessageType.Connect:
                    m_peer.LogDebug("Received handshake message (" + tp + ") despite connection being in place");
                    break;

                case NetMessageType.ConnectResponse:
                    // handshake message must have been lost
                    HandleConnectResponse(now, tp, ptr, payloadLength);
                    break;

                case NetMessageType.ConnectionEstablished:
                    // do nothing, all's well
                    break;

                case NetMessageType.LibraryError:
                    m_peer.ThrowOrLog("LibraryError received by ReceivedLibraryMessage; this usually indicates a malformed message");
                    break;

                case NetMessageType.Disconnect:
                    NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                    ExecuteDisconnect(msg.ReadString(), false);
                    break;
                case NetMessageType.Acknowledge:
                    for (int i = 0; i < payloadLength; i+=3)
                    {
                        NetMessageType acktp = (NetMessageType)m_peer.m_receiveBuffer[ptr++]; // netmessagetype
                        int seqNr = m_peer.m_receiveBuffer[ptr++];
                        seqNr |= (m_peer.m_receiveBuffer[ptr++] << 8);

                        // need to enqueue this and handle it in the netconnection heartbeat; so be able to send resends together with normal sends
                        m_queuedIncomingAcks.Enqueue(new NetTuple<NetMessageType, int>(acktp, seqNr));
                    }
                    break;
                case NetMessageType.Ping:
                    int pingNr = m_peer.m_receiveBuffer[ptr++];
                    SendPong(pingNr);
                    break;
                case NetMessageType.Pong:
                    NetIncomingMessage pmsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                    int pongNr = pmsg.ReadByte();
                    float remoteSendTime = pmsg.ReadSingle();
                    ReceivedPong(now, pongNr, remoteSendTime);
                    break;
                case NetMessageType.ExpandMTURequest:
                    SendMTUSuccess(payloadLength);
                    break;
                case NetMessageType.ExpandMTUSuccess:
                    if (m_peer.Configuration.AutoExpandMTU == false)
                    {
                        m_peer.LogDebug("Received ExpandMTURequest altho AutoExpandMTU is turned off!");
                        break;
                    }
                    NetIncomingMessage emsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                    int size = emsg.ReadInt32();
                    HandleExpandMTUSuccess(now, size);
                    break;
                case NetMessageType.NatIntroduction:
                    // Unusual situation where server is actually already known, but got a nat introduction - oh well, lets handle it as usual
                    m_peer.HandleNatIntroduction(ptr);
                    break;
                default:
                    m_peer.LogWarning("Connection received unhandled library message: " + tp);
                    break;
            }
        }
Esempio n. 20
0
        /// <summary>
        /// Read any received message in any connection queue
        /// </summary>
        public bool ReadMessage(
            NetBuffer intoBuffer,
            out NetMessageType type,
            out NetConnection sender,
            out IPEndPoint senderEndPoint)
        {
            if (intoBuffer == null)
                throw new ArgumentNullException("intoBuffer");

            if (m_receivedMessages.Count < 1)
            {
                sender = null;
                senderEndPoint = null;
                type = NetMessageType.None;
                m_dataReceivedEvent.Reset();
                return false;
            }

            IncomingNetMessage msg;
            lock(m_receivedMessages)
                msg = m_receivedMessages.Dequeue();

            if (msg == null)
            {
                sender = null;
                type = NetMessageType.None;
                senderEndPoint = null;
                return false;
            }

            #if DEBUG
            if (msg.m_data == null)
                throw new NetException("Ouch, no data!");
            if (msg.m_data.Position != 0)
                throw new NetException("Ouch, stale data!");
            #endif

            senderEndPoint = msg.m_senderEndPoint;
            sender = msg.m_sender;

            intoBuffer.Tag = msg.m_data.Tag;

            //
            // recycle NetMessage object and NetBuffer
            //

            NetBuffer content = msg.m_data;

            msg.m_data = null;
            type = msg.m_msgType;

            // swap content of buffers
            byte[] tmp = intoBuffer.Data;
            intoBuffer.Data = content.Data;
            if (tmp == null)
                tmp = new byte[8]; // application must have lost it somehow
            content.Data = tmp;

            // set correct values for returning value (ignore the other, it's being recycled anyway)
            intoBuffer.m_bitLength = content.m_bitLength;
            intoBuffer.m_readPosition = 0;

            // recycle message
            // m_messagePool.Push(msg);

            // recycle buffer
            RecycleBuffer(content);

            return true;
        }
Esempio n. 21
0
 /// <summary>
 /// Read any received message in any connection queue
 /// </summary>
 public bool ReadMessage(NetBuffer intoBuffer, out NetMessageType type, out NetConnection sender)
 {
     IPEndPoint senderEndPoint;
     return ReadMessage(intoBuffer, out type, out sender, out senderEndPoint);
 }
Esempio n. 22
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 internal void QueueAck(NetMessageType tp, int sequenceNumber)
 {
     m_queuedOutgoingAcks.Enqueue(new NetTuple <NetMessageType, int>(tp, sequenceNumber));
 }
Esempio n. 23
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		private NetReceiverChannelBase CreateReceiverChannel(NetMessageType tp)
		{
			m_peer.VerifyNetworkThread();

			// create receiver channel
			NetReceiverChannelBase chan;
			NetDeliveryMethod method = NetUtility.GetDeliveryMethod(tp);
			switch (method)
			{
				case NetDeliveryMethod.Unreliable:
					chan = new NetUnreliableUnorderedReceiver(this);
					break;
				case NetDeliveryMethod.ReliableOrdered:
					chan = new NetReliableOrderedReceiver(this, NetConstants.ReliableOrderedWindowSize);
					break;
				case NetDeliveryMethod.UnreliableSequenced:
					chan = new NetUnreliableSequencedReceiver(this);
					break;
				case NetDeliveryMethod.ReliableUnordered:
					chan = new NetReliableUnorderedReceiver(this, NetConstants.ReliableOrderedWindowSize);
					break;
				case NetDeliveryMethod.ReliableSequenced:
					chan = new NetReliableSequencedReceiver(this, NetConstants.ReliableSequencedWindowSize);
					break;
				default:
					throw new NetException("Unhandled NetDeliveryMethod!");
			}

			int channelSlot = (int)tp - 1;
			NetException.Assert(m_receiveChannels[channelSlot] == null);
			m_receiveChannels[channelSlot] = chan;

			return chan;
		}
Esempio n. 24
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		// may be on user thread
		private NetSenderChannelBase CreateSenderChannel(NetMessageType tp)
		{
			NetSenderChannelBase chan;
			lock (m_sendChannels)
			{
				NetDeliveryMethod method = NetUtility.GetDeliveryMethod(tp);
				int sequenceChannel = (int)tp - (int)method;

				int channelSlot = (int)method - 1 + sequenceChannel;
				if (m_sendChannels[channelSlot] != null)
				{
					// we were pre-empted by another call to this method
					chan = m_sendChannels[channelSlot];
				}
				else
				{

					switch (method)
					{
						case NetDeliveryMethod.Unreliable:
						case NetDeliveryMethod.UnreliableSequenced:
							chan = new NetUnreliableSenderChannel(this, NetUtility.GetWindowSize(method));
							break;
						case NetDeliveryMethod.ReliableOrdered:
							chan = new NetReliableSenderChannel(this, NetUtility.GetWindowSize(method));
							break;
						case NetDeliveryMethod.ReliableSequenced:
						case NetDeliveryMethod.ReliableUnordered:
						default:
							chan = new NetReliableSenderChannel(this, NetUtility.GetWindowSize(method));
							break;
					}
					m_sendChannels[channelSlot] = chan;
				}
			}

			return chan;
		}
Esempio n. 25
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		public NetMessage()
		{
			m_msgType = NetMessageType.Data;
		}		
Esempio n. 26
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        private void Heartbeat()
        {
            VerifyNetworkThread();

            double dnow = NetTime.Now;
            float  now  = (float)dnow;

            double delta = dnow - m_lastHeartbeat;

            int maxCHBpS = 1250 - m_connections.Count;

            if (maxCHBpS < 250)
            {
                maxCHBpS = 250;
            }
            if (delta > (1.0 / (double)maxCHBpS))             // max connection heartbeats/second max
            {
                m_frameCounter++;
                m_lastHeartbeat = dnow;

                // do handshake heartbeats
                if ((m_frameCounter % 3) == 0)
                {
                    foreach (var kvp in m_handshakes)
                    {
                        NetConnection conn = kvp.Value as NetConnection;
#if DEBUG
                        // sanity check
                        if (kvp.Key != kvp.Key)
                        {
                            LogWarning("Sanity fail! Connection in handshake list under wrong key!");
                        }
#endif
                        conn.UnconnectedHeartbeat(now);
                        if (conn.m_status == NetConnectionStatus.Connected || conn.m_status == NetConnectionStatus.Disconnected)
                        {
#if DEBUG
                            // sanity check
                            if (conn.m_status == NetConnectionStatus.Disconnected && m_handshakes.ContainsKey(conn.RemoteEndpoint))
                            {
                                LogWarning("Sanity fail! Handshakes list contained disconnected connection!");
                                m_handshakes.Remove(conn.RemoteEndpoint);
                            }
#endif
                            break;                             // collection has been modified
                        }
                    }
                }

#if DEBUG
                SendDelayedPackets();
#endif

                // update m_executeFlushSendQueue
                if (m_configuration.m_autoFlushSendQueue)
                {
                    m_executeFlushSendQueue = true;
                }

                // do connection heartbeats
                lock (m_connections)
                {
                    foreach (NetConnection conn in m_connections)
                    {
                        conn.Heartbeat(now, m_frameCounter);
                        if (conn.m_status == NetConnectionStatus.Disconnected)
                        {
                            //
                            // remove connection
                            //
                            m_connections.Remove(conn);
                            m_connectionLookup.Remove(conn.RemoteEndpoint);
                            break;                             // can't continue iteration here
                        }
                    }
                }
                m_executeFlushSendQueue = false;

                // send unsent unconnected messages
                NetTuple <IPEndPoint, NetOutgoingMessage> unsent;
                while (m_unsentUnconnectedMessages.TryDequeue(out unsent))
                {
                    NetOutgoingMessage om = unsent.Item2;

                    bool connReset;
                    int  len = om.Encode(m_sendBuffer, 0, 0);
                    SendPacket(len, unsent.Item1, 1, out connReset);

                    Interlocked.Decrement(ref om.m_recyclingCount);
                    if (om.m_recyclingCount <= 0)
                    {
                        Recycle(om);
                    }
                }
            }

            //
            // read from socket
            //
            if (m_socket == null)
            {
                return;
            }

            if (!m_socket.Poll(1000, SelectMode.SelectRead))             // wait up to 1 ms for data to arrive
            {
                return;
            }

            //if (m_socket == null || m_socket.Available < 1)
            //	return;

            do
            {
                int bytesReceived = 0;
                try
                {
                    bytesReceived = m_socket.ReceiveFrom(m_receiveBuffer, 0, m_receiveBuffer.Length, SocketFlags.None, ref m_senderRemote);
                }
                catch (SocketException sx)
                {
                    if (sx.SocketErrorCode == SocketError.ConnectionReset)
                    {
                        // connection reset by peer, aka connection forcibly closed aka "ICMP port unreachable"
                        // we should shut down the connection; but m_senderRemote seemingly cannot be trusted, so which connection should we shut down?!
                        // So, what to do?
                        LogWarning("ConnectionReset");
                        return;
                    }

                    LogWarning(sx.ToString());
                    return;
                }

                if (bytesReceived < NetConstants.HeaderByteSize)
                {
                    return;
                }

                //LogVerbose("Received " + bytesReceived + " bytes");

                IPEndPoint ipsender = (IPEndPoint)m_senderRemote;

                if (ipsender.Port == 1900)
                {
                    // UPnP response
                    try
                    {
                        string resp = System.Text.Encoding.ASCII.GetString(m_receiveBuffer, 0, bytesReceived);
                        if (resp.Contains("upnp:rootdevice"))
                        {
                            resp = resp.Substring(resp.ToLower().IndexOf("location:") + 9);
                            resp = resp.Substring(0, resp.IndexOf("\r")).Trim();
                            m_upnp.ExtractServiceUrl(resp);
                            return;
                        }
                    }
                    catch { }
                }

                NetConnection sender = null;
                m_connectionLookup.TryGetValue(ipsender, out sender);

                double receiveTime = NetTime.Now;
                //
                // parse packet into messages
                //
                int numMessages = 0;
                int ptr         = 0;
                while ((bytesReceived - ptr) >= NetConstants.HeaderByteSize)
                {
                    // decode header
                    //  8 bits - NetMessageType
                    //  1 bit  - Fragment?
                    // 15 bits - Sequence number
                    // 16 bits - Payload length in bits

                    numMessages++;

                    NetMessageType tp = (NetMessageType)m_receiveBuffer[ptr++];

                    byte low  = m_receiveBuffer[ptr++];
                    byte high = m_receiveBuffer[ptr++];

                    bool   isFragment     = ((low & 1) == 1);
                    ushort sequenceNumber = (ushort)((low >> 1) | (((int)high) << 7));

                    ushort payloadBitLength  = (ushort)(m_receiveBuffer[ptr++] | (m_receiveBuffer[ptr++] << 8));
                    int    payloadByteLength = NetUtility.BytesToHoldBits(payloadBitLength);

                    if (bytesReceived - ptr < payloadByteLength)
                    {
                        LogWarning("Malformed packet; stated payload length " + payloadByteLength + ", remaining bytes " + (bytesReceived - ptr));
                        return;
                    }

                    try
                    {
                        NetException.Assert(tp <NetMessageType.Unused1 || tp> NetMessageType.Unused29);

                        if (tp >= NetMessageType.LibraryError)
                        {
                            if (sender != null && tp != NetMessageType.NatIntroduction && tp != NetMessageType.NatPunchMessage)
                            {
                                sender.ReceivedLibraryMessage(tp, ptr, payloadByteLength);
                            }
                            else
                            {
                                ReceivedUnconnectedLibraryMessage(receiveTime, ipsender, tp, ptr, payloadByteLength);
                            }
                        }
                        else
                        {
                            if (sender == null && !m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.UnconnectedData))
                            {
                                return;                                 // dropping unconnected message since it's not enabled
                            }
                            NetIncomingMessage msg = CreateIncomingMessage(NetIncomingMessageType.Data, payloadByteLength);
                            msg.m_isFragment          = isFragment;
                            msg.m_receiveTime         = receiveTime;
                            msg.m_sequenceNumber      = sequenceNumber;
                            msg.m_receivedMessageType = tp;
                            msg.m_senderConnection    = sender;
                            msg.m_senderEndpoint      = ipsender;
                            msg.m_bitLength           = payloadBitLength;
                            Buffer.BlockCopy(m_receiveBuffer, ptr, msg.m_data, 0, payloadByteLength);
                            if (sender != null)
                            {
                                if (tp == NetMessageType.Unconnected)
                                {
                                    // We're connected; but we can still send unconnected messages to this peer
                                    msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                    ReleaseMessage(msg);
                                }
                                else
                                {
                                    // connected application (non-library) message
                                    sender.ReceivedMessage(msg);
                                }
                            }
                            else
                            {
                                // at this point we know the message type is enabled
                                // unconnected application (non-library) message
                                msg.m_incomingMessageType = NetIncomingMessageType.UnconnectedData;
                                ReleaseMessage(msg);
                            }
                        }
                    }
                    catch (Exception ex)
                    {
                        LogError("Packet parsing error: " + ex.Message + " from " + ipsender);
                    }
                    ptr += payloadByteLength;
                }

                m_statistics.PacketReceived(bytesReceived, numMessages);
                if (sender != null)
                {
                    sender.m_statistics.PacketReceived(bytesReceived, numMessages);
                }
            } while (m_socket.Available > 0);
        }
Esempio n. 27
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        private void ReceivedUnconnectedLibraryMessage(double now, NetEndPoint senderEndPoint, NetMessageType tp, int ptr, int payloadByteLength)
        {
            NetConnection shake;

            if (m_handshakes.TryGetValue(senderEndPoint, out shake))
            {
                shake.ReceivedHandshake(now, tp, ptr, payloadByteLength);
                return;
            }

            //
            // Library message from a completely unknown sender; lets just accept Connect
            //
            switch (tp)
            {
            case NetMessageType.Discovery:
                HandleIncomingDiscoveryRequest(now, senderEndPoint, ptr, payloadByteLength);
                return;

            case NetMessageType.DiscoveryResponse:
                HandleIncomingDiscoveryResponse(now, senderEndPoint, ptr, payloadByteLength);
                return;

            case NetMessageType.NatIntroduction:
                if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
                {
                    HandleNatIntroduction(ptr);
                }
                return;

            case NetMessageType.NatPunchMessage:
                if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
                {
                    HandleNatPunch(ptr, senderEndPoint);
                }
                return;

            case NetMessageType.NatIntroductionConfirmRequest:
                if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
                {
                    HandleNatPunchConfirmRequest(ptr, senderEndPoint);
                }
                return;

            case NetMessageType.NatIntroductionConfirmed:
                if (m_configuration.IsMessageTypeEnabled(NetIncomingMessageType.NatIntroductionSuccess))
                {
                    HandleNatPunchConfirmed(ptr, senderEndPoint);
                }
                return;

            case NetMessageType.ConnectResponse:

                lock (m_handshakes)
                {
                    foreach (var hs in m_handshakes)
                    {
                        if (hs.Key.Address.Equals(senderEndPoint.Address))
                        {
                            if (hs.Value.m_connectionInitiator)
                            {
                                //
                                // We are currently trying to connection to XX.XX.XX.XX:Y
                                // ... but we just received a ConnectResponse from XX.XX.XX.XX:Z
                                // Lets just assume the router decided to use this port instead
                                //
                                var hsconn = hs.Value;
                                m_connectionLookup.Remove(hs.Key);
                                m_handshakes.Remove(hs.Key);

                                LogDebug("Detected host port change; rerouting connection to " + senderEndPoint);
                                hsconn.MutateEndPoint(senderEndPoint);

                                m_connectionLookup.Add(senderEndPoint, hsconn);
                                m_handshakes.Add(senderEndPoint, hsconn);

                                hsconn.ReceivedHandshake(now, tp, ptr, payloadByteLength);
                                return;
                            }
                        }
                    }
                }

                LogWarning("Received unhandled library message " + tp + " from " + senderEndPoint);
                return;

            case NetMessageType.Connect:
                if (m_configuration.AcceptIncomingConnections == false)
                {
                    LogWarning("Received Connect, but we're not accepting incoming connections!");
                    return;
                }
                // handle connect
                // It's someone wanting to shake hands with us!

                int reservedSlots = m_handshakes.Count + m_connections.Count;
                if (reservedSlots >= m_configuration.m_maximumConnections)
                {
                    // server full
                    NetOutgoingMessage full = CreateMessage("Server full");
                    full.m_messageType = NetMessageType.Disconnect;
                    SendLibrary(full, senderEndPoint);
                    return;
                }

                // Ok, start handshake!
                NetConnection conn = new NetConnection(this, senderEndPoint);
                conn.m_status = NetConnectionStatus.ReceivedInitiation;
                m_handshakes.Add(senderEndPoint, conn);
                conn.ReceivedHandshake(now, tp, ptr, payloadByteLength);
                return;

            case NetMessageType.Disconnect:
                // this is probably ok
                LogVerbose("Received Disconnect from unconnected source: " + senderEndPoint);
                return;

            default:
                LogWarning("Received unhandled library message " + tp + " from " + senderEndPoint);
                return;
            }
        }
        void HandleEchoMessage(NetMessageType NetMessageType, NetIncomingMessage NetIncomingMessage)
        {
            String ident = NetIncomingMessage.ReadString();
            long unique = NetIncomingMessage.ReadInt64();

            if(NetWorkEcho.ContainsKey(ident))
            {
                NetOutgoingMessage o = CreateMessage(NetWorking.NetMessageType.Echo);
                o.Write(ident);
                o.Write(unique);
                SendMessageToAllClients(NetWorkEcho[ident].AnswerMessage(NetIncomingMessage,o),NetDeliveryMethod.ReliableOrdered);
            }
        }    
Esempio n. 29
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		internal static NetDeliveryMethod GetDeliveryMethod(NetMessageType mtp)
		{
			if (mtp >= NetMessageType.UserReliableOrdered1)
				return NetDeliveryMethod.ReliableOrdered;
			else if (mtp >= NetMessageType.UserReliableSequenced1)
				return NetDeliveryMethod.ReliableSequenced;
			else if (mtp >= NetMessageType.UserReliableUnordered)
				return NetDeliveryMethod.ReliableUnordered;
			else if (mtp >= NetMessageType.UserSequenced1)
				return NetDeliveryMethod.UnreliableSequenced;
			return NetDeliveryMethod.Unreliable;
		}
Esempio n. 30
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        internal void ReceivedHandshake(double now, NetMessageType tp, int ptr, int payloadLength)
        {
            m_peer.VerifyNetworkThread();

            byte[] hail;
            switch (tp)
            {
                case NetMessageType.Connect:
                    if (m_status == NetConnectionStatus.None)
                    {
                        // Whee! Server full has already been checked
                        bool ok = ValidateHandshakeData(ptr, payloadLength, out hail);
                        if (ok)
                        {
                            if (hail != null)
                            {
                                m_remoteHailMessage = m_peer.CreateIncomingMessage(NetIncomingMessageType.Data, hail);
                                m_remoteHailMessage.LengthBits = (hail.Length * 8);
                            }
                            else
                            {
                                m_remoteHailMessage = null;
                            }

                            if (m_peerConfiguration.IsMessageTypeEnabled(NetIncomingMessageType.ConnectionApproval))
                            {
                                // ok, let's not add connection just yet
                                NetIncomingMessage appMsg = m_peer.CreateIncomingMessage(NetIncomingMessageType.ConnectionApproval, (m_remoteHailMessage == null ? 0 : m_remoteHailMessage.LengthBytes));
                                appMsg.m_receiveTime = now;
                                appMsg.m_senderConnection = this;
                                appMsg.m_senderEndpoint = this.m_remoteEndpoint;
                                if (m_remoteHailMessage != null)
                                    appMsg.Write(m_remoteHailMessage.m_data, 0, m_remoteHailMessage.LengthBytes);
                                m_peer.ReleaseMessage(appMsg);
                                return;
                            }

                            SendConnectResponse((float)now, true);
                        }
                        return;
                    }
                    if (m_status == NetConnectionStatus.RespondedConnect)
                    {
                        // our ConnectResponse must have been lost
                        SendConnectResponse((float)now, true);
                        return;
                    }
                    m_peer.LogDebug("Unhandled Connect: " + tp + ", status is " + m_status + " length: " + payloadLength);
                    break;
                case NetMessageType.ConnectResponse:
                    switch (m_status)
                    {
                        case NetConnectionStatus.InitiatedConnect:
                            // awesome
                            bool ok = ValidateHandshakeData(ptr, payloadLength, out hail);
                            if (ok)
                            {
                                if (hail != null)
                                {
                                    m_remoteHailMessage = m_peer.CreateIncomingMessage(NetIncomingMessageType.Data, hail);
                                    m_remoteHailMessage.LengthBits = (hail.Length * 8);
                                }
                                else
                                {
                                    m_remoteHailMessage = null;
                                }

                                m_peer.AcceptConnection(this);
                                SendConnectionEstablished();
                                return;
                            }
                            break;
                        case NetConnectionStatus.RespondedConnect:
                            // hello, wtf?
                            break;
                        case NetConnectionStatus.Disconnecting:
                        case NetConnectionStatus.Disconnected:
                        case NetConnectionStatus.None:
                            // wtf? anyway, bye!
                            break;
                        case NetConnectionStatus.Connected:
                            // my ConnectionEstablished must have been lost, send another one
                            SendConnectionEstablished();
                            return;
                    }
                    break;
                case NetMessageType.ConnectionEstablished:
                    switch (m_status)
                    {
                        case NetConnectionStatus.Connected:
                            // ok...
                            break;
                        case NetConnectionStatus.Disconnected:
                        case NetConnectionStatus.Disconnecting:
                        case NetConnectionStatus.None:
                            // too bad, almost made it
                            break;
                        case NetConnectionStatus.InitiatedConnect:
                            // weird, should have been ConnectResponse...
                            break;
                        case NetConnectionStatus.RespondedConnect:
                            // awesome

                            NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                            InitializeRemoteTimeOffset(msg.ReadSingle());

                            m_peer.AcceptConnection(this);
                            InitializePing();
                            SetStatus(NetConnectionStatus.Connected, "Connected to " + NetUtility.ToHexString(m_remoteUniqueIdentifier));
                            return;
                    }
                    break;

                case NetMessageType.Disconnect:
                    // ouch
                    string reason = "Ouch";
                    try
                    {
                        NetIncomingMessage inc = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                        reason = inc.ReadString();
                    }
                    catch
                    {
                    }
                    ExecuteDisconnect(reason, false);
                    break;

                case NetMessageType.Discovery:
                    m_peer.HandleIncomingDiscoveryRequest(now, m_remoteEndpoint, ptr, payloadLength);
                    return;

                case NetMessageType.DiscoveryResponse:
                    m_peer.HandleIncomingDiscoveryResponse(now, m_remoteEndpoint, ptr, payloadLength);
                    return;

                case NetMessageType.Ping:
                    // silently ignore
                    return;

                default:
                    m_peer.LogDebug("Unhandled type during handshake: " + tp + " length: " + payloadLength);
                    break;
            }
        }
Esempio n. 31
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		/// <summary>
		/// Handle incoming message
		/// </summary>
		private void HandleMessage(NetMessageType type, NetBuffer buffer)
		{
			switch (type)
			{
				case NetMessageType.DebugMessage:
					//
					// it's a library debug message; just display it in the console if debugger is attached
					//
					Console.WriteLine(buffer.ReadString());
					break;
				case NetMessageType.StatusChanged:
					//
					// it's a status change message; set the reason as window title and refresh picture
					//
					this.Text = buffer.ReadString();
					pictureBox1.Refresh();
					break;
				case NetMessageType.ServerDiscovered:
					//
					// it's a server discovered message; connect to the discovered server
					//
					m_imageWidth = 0;
					m_imageHeight = 0;
					m_lineDisplayed = 0;

					m_client.Connect(buffer.ReadIPEndPoint());
					break;
				case NetMessageType.Data:
					//
					// it's a data message (data sent from the server)
					//
					if (m_imageWidth == 0)
					{
						// first message is size
						m_imageWidth = (int)buffer.ReadVariableUInt32();
						m_imageHeight = (int)buffer.ReadVariableUInt32();
						this.Size = new System.Drawing.Size(m_imageWidth + 40, m_imageHeight + 60);
						pictureBox1.Image = new Bitmap(m_imageWidth, m_imageHeight);
						pictureBox1.SetBounds(12, 12, m_imageWidth, m_imageHeight);
						return;
					}

					uint pixelPos = buffer.ReadUInt32();

					// it's color data
					int y = (int)(pixelPos / m_imageWidth);
					int x = (int)(pixelPos - (y * m_imageWidth));

					Bitmap bm = pictureBox1.Image as Bitmap;
					pictureBox1.SuspendLayout();
					int pixels = (buffer.LengthBytes - 4) / 3;
					for (int i = 0; i < pixels; i++)
					{
						// set pixel
						byte r = buffer.ReadByte();
						byte g = buffer.ReadByte();
						byte b = buffer.ReadByte();
						Color col = Color.FromArgb(r, g, b);
						if (y > m_imageHeight)
							continue;
						bm.SetPixel(x, y, col);
						x++;
						if (x >= m_imageWidth)
						{
							x = 0;
							y++;
						}
					}
					pictureBox1.ResumeLayout();

					// refresh image every horizontal line
					if (pixelPos / m_imageWidth > m_lineDisplayed)
					{
						m_lineDisplayed = (int)(pixelPos / m_imageWidth);
						pictureBox1.Refresh();
					}
					break;
				default:
					// unhandled
					break;
			}
		}
Esempio n. 32
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		// received a library message while Connected
		internal void ReceivedLibraryMessage(NetMessageType tp, int ptr, int payloadLength)
		{
			m_peer.VerifyNetworkThread();

			float now = (float)NetTime.Now;

			switch (tp)
			{
				case NetMessageType.Disconnect:
					NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
					ExecuteDisconnect(msg.ReadString(), false);
					break;
				case NetMessageType.Acknowledge:
					for (int i = 0; i < payloadLength; i+=3)
					{
						NetMessageType acktp = (NetMessageType)m_peer.m_receiveBuffer[ptr++]; // netmessagetype
						int seqNr = m_peer.m_receiveBuffer[ptr++];
						seqNr |= (m_peer.m_receiveBuffer[ptr++] << 8);

						// need to enqueue this and handle it in the netconnection heartbeat; so be able to send resends together with normal sends
						m_queuedIncomingAcks.Enqueue(new NetTuple<NetMessageType, int>(acktp, seqNr));
					}
					break;
				case NetMessageType.Ping:
					int pingNr = m_peer.m_receiveBuffer[ptr++];
					SendPong(pingNr);
					break;
				case NetMessageType.Pong:
					NetIncomingMessage pmsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
					int pongNr = pmsg.ReadByte();
					float remoteSendTime = pmsg.ReadSingle();
					ReceivedPong(now, pongNr, remoteSendTime);
					break;
				case NetMessageType.ExpandMTURequest:
					SendMTUSuccess(payloadLength);
					break;
				case NetMessageType.ExpandMTUSuccess:
					NetIncomingMessage emsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
					int size = emsg.ReadInt32();
					HandleExpandMTUSuccess(now, size);
					break;
				case NetMessageType.NatIntroduction:
					// Unusual situation where server is actually already known, but got a nat introduction - oh well, lets handle it as usual
					m_peer.HandleNatIntroduction(ptr);
					break;
				default:
					m_peer.LogWarning("Connection received unhandled library message: " + tp);
					break;
			}
		}
Esempio n. 33
0
        /*
        /// <summary>
        /// Read any received message in any connection queue
        /// </summary>
        public NetBuffer ReadMessage(out NetConnection sender)
        {
            if (m_receivedMessages.Count < 1)
            {
                sender = null;
                return null;
            }

            NetMessage msg = m_receivedMessages.Dequeue();
            sender = msg.m_sender;

            NetBuffer retval = msg.m_data;
            msg.m_data = null;
            m_messagePool.Push(msg);

            Debug.Assert(retval.Position == 0);

            return retval;
        }
        */
        /// <summary>
        /// Read any received message in any connection queue
        /// </summary>
        public bool ReadMessage(
            NetBuffer intoBuffer,
            IList<NetConnection> onlyFor,
            bool includeNullConnectionMessages,
            out NetMessageType type,
            out NetConnection sender)
        {
            if (m_receivedMessages.Count < 1)
            {
                sender = null;
                type = NetMessageType.None;
                m_dataReceivedEvent.Reset();
                return false;
            }

            IncomingNetMessage msg = null;
            lock (m_receivedMessages)
            {
                int sz = m_receivedMessages.Count;
                for (int i = 0; i < sz; i++)
                {
                    msg = m_receivedMessages.Peek(i);
                    if (msg != null)
                    {
                        if ((msg.m_sender == null && includeNullConnectionMessages) ||
                            onlyFor.Contains(msg.m_sender))
                        {
                            m_receivedMessages.Dequeue(i);
                            break;
                        }
                        msg = null;
                    }
                }
            }

            if (msg == null)
            {
                sender = null;
                type = NetMessageType.None;
                return false;
            }

            sender = msg.m_sender;

            // recycle NetMessage object
            NetBuffer content = msg.m_data;
            msg.m_data = null;
            type = msg.m_msgType;

            // m_messagePool.Push(msg);

            Debug.Assert(content.Position == 0);

            // swap content of buffers
            byte[] tmp = intoBuffer.Data;
            intoBuffer.Data = content.Data;
            content.Data = tmp;

            // set correct values for returning value (ignore the other, it's being recycled anyway)
            intoBuffer.m_bitLength = content.m_bitLength;
            intoBuffer.m_readPosition = 0;

            // recycle NetBuffer object (incl. old intoBuffer byte array)
            RecycleBuffer(content);

            return true;
        }
Esempio n. 34
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		internal void QueueAck(NetMessageType tp, int sequenceNumber)
		{
			m_queuedOutgoingAcks.Enqueue(new NetTuple<NetMessageType, int>(tp, sequenceNumber));
		}
Esempio n. 35
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        // received a library message while Connected
        internal void ReceivedLibraryMessage(NetMessageType tp, int ptr, int payloadLength)
        {
            m_peer.VerifyNetworkThread();

            double now = NetTime.Now;

            switch (tp)
            {
            case NetMessageType.Connect:
                m_peer.LogDebug("Received handshake message (" + tp + ") despite connection being in place");
                break;

            case NetMessageType.ConnectResponse:
                // handshake message must have been lost
                HandleConnectResponse(now, tp, ptr, payloadLength);
                break;

            case NetMessageType.ConnectionEstablished:
                // do nothing, all's well
                break;

            case NetMessageType.LibraryError:
                m_peer.ThrowOrLog("LibraryError received by ReceivedLibraryMessage; this usually indicates a malformed message");
                break;

            case NetMessageType.Disconnect:
                NetIncomingMessage msg = m_peer.SetupReadHelperMessage(ptr, payloadLength);

                m_disconnectRequested  = true;
                m_disconnectMessage    = msg.ReadString();
                m_disconnectReqSendBye = false;
                //ExecuteDisconnect(msg.ReadString(), false);
                break;

            case NetMessageType.Acknowledge:
                for (int i = 0; i < payloadLength; i += 3)
                {
                    NetMessageType acktp = (NetMessageType)m_peer.m_receiveBuffer[ptr++];                             // netmessagetype
                    int            seqNr = m_peer.m_receiveBuffer[ptr++];
                    seqNr |= (m_peer.m_receiveBuffer[ptr++] << 8);

                    // need to enqueue this and handle it in the netconnection heartbeat; so be able to send resends together with normal sends
                    m_queuedIncomingAcks.Enqueue(new NetTuple <NetMessageType, int>(acktp, seqNr));
                }
                break;

            case NetMessageType.Ping:
                int pingNr = m_peer.m_receiveBuffer[ptr++];
                SendPong(pingNr);
                break;

            case NetMessageType.Pong:
                NetIncomingMessage pmsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                int   pongNr            = pmsg.ReadByte();
                float remoteSendTime    = pmsg.ReadSingle();
                ReceivedPong(now, pongNr, remoteSendTime);
                break;

            case NetMessageType.ExpandMTURequest:
                SendMTUSuccess(payloadLength);
                break;

            case NetMessageType.ExpandMTUSuccess:
                if (m_peer.Configuration.AutoExpandMTU == false)
                {
                    m_peer.LogDebug("Received ExpandMTURequest altho AutoExpandMTU is turned off!");
                    break;
                }
                NetIncomingMessage emsg = m_peer.SetupReadHelperMessage(ptr, payloadLength);
                int size = emsg.ReadInt32();
                HandleExpandMTUSuccess(now, size);
                break;

            case NetMessageType.NatIntroduction:
                // Unusual situation where server is actually already known, but got a nat introduction - oh well, lets handle it as usual
                m_peer.HandleNatIntroduction(ptr);
                break;

            default:
                m_peer.LogWarning("Connection received unhandled library message: " + tp);
                break;
            }
        }