Esempio n. 1
0
 protected void OnPlayerLeftWatchRoom(ulong roomUid, NetworkingPlayer player, NetLeftRoomResult ret)
 {
     if (playerLeftWatchRoom != null)
     {
         playerLeftWatchRoom(roomUid, player, ret);
     }
 }
Esempio n. 2
0
        // 服务器反馈, 离开房间
        private void OnLeftWatchRoom(NetworkingPlayer player, Binary frame)
        {
            ulong             roomUid = frame.StreamData.GetBasicType <ulong>();
            NetLeftRoomResult ret     = (NetLeftRoomResult)frame.StreamData.GetBasicType <int>();

            if (room != null)
            {
                room.OnLeftRoom();
                room = null;
            }
            OnPlayerLeftWatchRoom(roomUid, player, ret);
        }
Esempio n. 3
0
        // 客户端断开连接
        private void OnPlayerDisconnected(NetworkingPlayer player, NetWorker sender)
        {
            Loger.LogFormat("LobbyServer OnPlayerDisconnected {0}", player.NetworkId);

            // 离开房间
            NetLeftRoomResult ret = LeftRoom(player, true);

            if (ret == NetLeftRoomResult.Failed_RoomNoPlayer)
            {
                // 如果房间没有这玩家,就离开观看房间
                LeftWatchRoom(player, true);
            }
        }