Esempio n. 1
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        public void CustomPackageTest()
        {
            var writer = new NetDataWriter();

            _packetProcessor.Write(writer, _samplePacket);

            var          reader      = new NetDataReader(writer.CopyData());
            SamplePacket readPackage = null;

            _packetProcessor.SubscribeReusable <SamplePacket>(
                packet =>
            {
                readPackage = packet;
            });

            _packetProcessor.ReadAllPackets(reader);

            Assert.NotNull(readPackage);
            Assert.IsTrue(AreSame(_samplePacket.EmptyString, readPackage.EmptyString));
            Assert.AreEqual(_samplePacket.SomeFloat, readPackage.SomeFloat);
            Assert.AreEqual(_samplePacket.SomeIntArray, readPackage.SomeIntArray);
            Assert.IsTrue(AreSame(_samplePacket.SomeString, readPackage.SomeString));
            Assert.AreEqual(_samplePacket.SomeVector2, readPackage.SomeVector2);
            Assert.AreEqual(_samplePacket.SomeVectors, readPackage.SomeVectors);
            Assert.AreEqual(_samplePacket.SomeEnum, readPackage.SomeEnum);
            Assert.AreEqual(_samplePacket.TestObj.Value, readPackage.TestObj.Value);
            Assert.AreEqual(_samplePacket.TestArray, readPackage.TestArray);
            Assert.AreEqual(_samplePacket.SomeByteArray, readPackage.SomeByteArray);
            Assert.AreEqual(_samplePacket.SampleClassArray, readPackage.SampleClassArray);
        }
Esempio n. 2
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 /*
  * Create a packet which indicates a protocol violation from clients.
  */
 public static byte[] CreateProtocolError(string msg)
 {
     w.Reset();
     w.Put((byte)90);
     w.Put(msg);
     return(w.CopyData());
 }
        public void TestThingMessage()
        {
            // Test whether the serialization framework supports property inheritance.
            // ThingMessage.Create derives from CreateMessage which has an Id property.
            var createThingMessage = new ThingMessages.Create(1, new int[] { });

            var writer = new NetDataWriter();
            NetPacketProcessor processor = new NetPacketProcessor();

            processor.RegisterNestedType <DistributedId>();

            processor.Write(writer, createThingMessage);

            var reader = new NetDataReader(writer.CopyData());

            ThingMessages.Create readMessage = null;
            processor.Subscribe(
                createMessage => readMessage = createMessage,
                () => new ThingMessages.Create());

            processor.ReadAllPackets(reader);

            Assert.IsNotNull(readMessage);
            Assert.AreEqual(new DistributedId(1), readMessage.Id);
        }
        public void TestSocketAddress()
        {
            IPEndPoint    endPoint                = new IPEndPoint(new IPAddress(0), 1);
            SocketAddress socketAddress           = endPoint.Serialize();
            var           serializedSocketAddress = new SerializedSocketAddress(socketAddress);
            var           packet = new Packet {
                SerializedSocketAddress = serializedSocketAddress
            };

            var writer = new NetDataWriter();
            NetPacketProcessor processor = new NetPacketProcessor();

            SerializedSocketAddress.RegisterWith(processor);

            processor.Write(writer, packet);

            var    reader     = new NetDataReader(writer.CopyData());
            Packet readPacket = null;

            processor.Subscribe <Packet>(packet => readPacket = packet, () => new Packet());

            processor.ReadAllPackets(reader);

            Assert.IsNotNull(readPacket);
            Assert.AreEqual(serializedSocketAddress.SocketAddress, readPacket.SerializedSocketAddress.SocketAddress);
        }
    public void Can_serialize_and_deserialize_entities()
    {
        var componentManager = new ComponentManager();
        var entityManager    = new EntityManager(componentManager);
        var entityFactory    = new EntityFactory();
        var serializer       = new Serializer();

        entityFactory.CreatePlayer(entityManager.Create(), new Vector2(200, 400), 1, PlayerIndex.One, default);
        entityFactory.CreatePlayer(entityManager.Create(), new Vector2(300, 400), 2, PlayerIndex.Two, default);

        var state = FullGameState.CreateFullGameState(componentManager, entityManager.Entities, 1, DateTime.UtcNow, DateTime.UtcNow.AddSeconds(1), 1);

        var writer = new NetDataWriter();

        writer.Put(serializer.Serialize(state));
        var bytes  = writer.CopyData();
        var reader = new NetDataReader(bytes);
        var target = serializer.Deserialize <FullGameState>(reader.GetRemainingBytes());

        target.Components.Should()
        .BeEquivalentTo(state.Components, o => o
                        .Excluding(c => c.Path.EndsWith(nameof(CollisionBody.OldPosition)) ||
                                   c.Path.EndsWith(nameof(PlayerState.LocalPlayerIndex)) ||
                                   c.Path.EndsWith(nameof(PlayerState.IsLocal))
                                   )
                        );
    }
        public bool ServerSend(long connectionId, byte dataChannel, DeliveryMethod deliveryMethod, NetDataWriter writer)
        {
            TransportEventData data = new TransportEventData();

            data.type   = ENetworkEvent.DataEvent;
            data.reader = new NetDataReader(writer.CopyData());
            serverData.Enqueue(data);
            return(true);
        }
        public bool ClientSend(byte dataChannel, DeliveryMethod deliveryMethod, NetDataWriter writer)
        {
            TransportEventData data = new TransportEventData();

            data.type   = ENetworkEvent.DataEvent;
            data.reader = new NetDataReader(writer.CopyData());
            clientData.Enqueue(data);
            return(true);
        }
        public static void Broadcast(MessageType messageType, NetDataWriter netDataWriter)
        {
            var data = netDataWriter.CopyData();

            netDataWriter.Reset();
            netDataWriter.Put((byte)messageType);
            netDataWriter.Put(data);
            _server.SendToAll(netDataWriter, DeliveryMethod.ReliableOrdered);
        }
Esempio n. 9
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 public byte[] Serialize(NetDataWriter writer)
 {
     writer.Put((uint)NetStates.Count);
     for (int i = 0; i < NetStates.Count; i++)
     {
         writer.PutBytesWithLength(NetStates[i]);
         writer.Put(NetIDs[i]);
     }
     return(writer.CopyData());
 }
Esempio n. 10
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        public static void SendMessage(MessageType messageType, NetDataWriter writer)
        {
            Debug.Log($"sent {messageType.ToString()}");
            var data = writer.CopyData();

            writer.Reset();
            writer.Put((byte)messageType);
            writer.Put(data);
            _client.FirstPeer.Send(writer, DeliveryMethod.ReliableOrdered);
        }
Esempio n. 11
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        protected sealed override void OnInitialize()
        {
            myPhysics = GetComponent <PhysicsObject>();
            light     = GetComponent <LightComponent>();
            NetworkIdentity networkIdentity = GetComponent <NetworkIdentity>();
            Sprite          sprite          = GetComponent <Sprite>();

            if (Network.InstanceType == NetInstanceType.Server)
            {
                myPhysics.Body = Physics.CreateCircle(16, 1.0f, new Vector2(16), BodyType.Dynamic);
                myPhysics.Body.SetRestitution(0.5f);
                myPhysics.Body.SetFriction(0.0f);

                //myPhysics.Body.OnCollision += Body_OnCollision; // Test event code.
                SetV(new Vector2(Random.Next(256, 512), Random.Next(256, 512)));
                c = new Color(Random.Next(100, 255), Random.Next(100, 255), Random.Next(100, 255));
            }
            else
            {
                myPhysics.Enabled = false;
            }

            SpriteTexture tex = AssetManager.Get <SpriteTexture>(this, "circle");

            ParticleSystem system = GetComponent <ParticleSystem>();

            system.Texture    = AssetManager.Get <Texture2D>(this, "Smoke");
            system.SourceRect = tex.SourceRectangle;

            networkIdentity.OnSerializeNetworkState += () => {
                NetDataWriter writer = new NetDataWriter();
                writer.Put(sprite.Color.R);
                writer.Put(sprite.Color.G);
                writer.Put(sprite.Color.B);
                writer.Put(sprite.Color.A);
                return(writer.CopyData());
            };

            networkIdentity.OnRestoreNetworkState += reader => {
                c            = new Color(reader.GetByte(), reader.GetByte(), reader.GetByte(), reader.GetByte());
                sprite.Color = c;
                light.Color  = c;
            };

            sprite.SpriteTexture = tex;
            sprite.Origin        = new Vector2(16, 16);
            sprite.Color         = c;
            sprite.BlendMode     = BlendMode.Transparent;

            light.Size      = new Vector2(400, 400);
            light.Color     = c;
            light.Intensity = 1.0f;
            light.Enabled   = false;
            base.OnInitialize();
        }
Esempio n. 12
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 public byte[] SerializeNetworkState(NetDataWriter writer)
 {
     writer.Put(Owner.Transform.Position.X);
     writer.Put(Owner.Transform.Position.Y);
     writer.Put(curVelocity.X);
     writer.Put(curVelocity.Y);
     writer.Put(Owner.Transform.Scale.X);
     writer.Put(Owner.Transform.Scale.Y);
     writer.Put(Owner.Transform.Rotation);
     return(writer.CopyData());
 }
Esempio n. 13
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        public byte[] SerializeMsg <T>(T messageData)
        {
            writer.Reset();
            writer.Put(typeof(T).Name);
            if (messageData != null)
            {
                serializer.Serialize(writer, messageData);
            }
            //Debug.Log("Send Byte[] :" + writer.CopyData().Length);

            return(writer.CopyData());
        }
Esempio n. 14
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        /// <summary>
        /// Method invoked when manager receives ping command
        /// </summary>
        /// <param name="ping">Ping command</param>
        private void OnPingCommand(Commands.Ping ping)
        {
            var dataWriter = new NetDataWriter();

            PacketsProcessor.Write(dataWriter, new Commands.Pong()
            {
                Id = ping.Id
            });
            var message = MessagesPool.Instance.GetMessage(dataWriter.Length);

            message.AddressKey = Key;
            message.Content.PushBytes(dataWriter.CopyData());
            message.Type = DistributedMessageType.Unreliable;
            BroadcastMessage(message);
        }
Esempio n. 15
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        public byte[] Snapshot()
        {
            NetDataWriter w = new NetDataWriter();

            w.Put(peer.Id);             //4
            w.Put(score);               //2
            w.Put(posX);                //2
            w.Put(posY);                //2
            w.Put(posZ);                //2
            w.Put(rotX);                //2
            w.Put(rotY);                //2
            w.Put(rotZ);                //2
            w.Put(health);              //4

            return(w.CopyData());       //Total: 22bytes
        }
Esempio n. 16
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        public static byte[] CreateSnapshot()
        {
            NetDataWriter w = new NetDataWriter();

            w.Put((byte)3);
            foreach (Player p in Server.players.Values)
            {
                if (p.includeInSnapshot != true)
                {
                    continue;
                }
                w.Put(p.Snapshot());
                p.includeInSnapshot = false;
            }

            return(w.CopyData());
        }
Esempio n. 17
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        public byte[] TakeFullSnapshot()
        {
            NetDataWriter w = new NetDataWriter();

            w.Put(peer.Id);                 //4
            w.Put(name.Length);             //4
            w.Put(name);                    //Variable
            w.Put(score);                   //2
            w.Put(posX);                    //2
            w.Put(posY);                    //2
            w.Put(posZ);                    //2
            w.Put(rotX);                    //2
            w.Put(rotY);                    //2
            w.Put(rotZ);                    //2
            w.Put(health);                  //4

            return(w.CopyData());
        }
Esempio n. 18
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        /// <summary>
        /// Sends loaded command to the master
        /// </summary>
        public void SendLoadedCommand()
        {
            if (State != SimulationState.Connected)
            {
                return;
            }
            State = SimulationState.Ready;
            var dataWriter = new NetDataWriter();

            PacketsProcessor.Write(dataWriter, new Commands.Loaded());
            var message = MessagesPool.Instance.GetMessage(dataWriter.Length);

            message.AddressKey = Key;
            message.Content.PushBytes(dataWriter.CopyData());
            message.Type = DistributedMessageType.ReliableOrdered;
            BroadcastMessage(message);
            Log.Info($"{GetType().Name} loaded the simulation and has sent loaded command to the master.");
        }
Esempio n. 19
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        internal void InstantiateFromBuffer(SpawnedNetObject netObj, NetPeer conn, uint netID, bool isOwner = false)
        {
            if (InstanceType != NetInstanceType.Server)
            {
                return;
            }

            byte[]        data              = null;
            byte[]        netState          = null;
            byte[]        instantiateParams = null;
            NetDataWriter writer            = null;

            try {
                if (netObj.NetLogic is INetInstantiatable instantiatable)
                {
                    writer = NetworkPool.GetWriter();
                    object[] parameters = instantiatable.InstantiateParameters;
                    foreach (object writeObj in parameters)
                    {
                        writer.Put(NetData.PacketConverters[writeObj.GetType()]);
                        NetData.Write(writeObj.GetType(), writeObj, writer);
                    }

                    instantiateParams = writer.CopyData();
                    NetworkPool.ReturnWriter(writer);

                    writer = NetworkPool.GetWriter();
                    data   = instantiatable.GetBufferedData(writer);
                    NetworkPool.ReturnWriter(writer);
                }

                if (netObj.NetLogic is INetPersistable persist)
                {
                    writer   = NetworkPool.GetWriter();
                    netState = persist.SerializeNetworkState(writer);
                    NetworkPool.ReturnWriter(writer);
                }
            } catch (Exception) {
                NetworkPool.ReturnWriter(writer);
                throw;
            }

            SendRPC(instantiateMethod, conn, netObj.SpawnableID, conn.GetUniqueID() == netObj.Owner, netObj.NetworkID, netState ?? new byte[0], data ?? new byte[0], instantiateParams ?? new byte[0]);
        }
Esempio n. 20
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        /// <summary>
        /// Broadcast the stop command to the master
        /// </summary>
        public void BroadcastStopCommand()
        {
            if (State == SimulationState.Stopping || Loader.Instance.Network.CurrentSimulation == null)
            {
                return;
            }
            Log.Info($"{GetType().Name} broadcasts the simulation stop command.");

            var dataWriter = new NetDataWriter();

            PacketsProcessor.Write(dataWriter, new Commands.Stop
            {
                SimulationId = Loader.Instance.Network.CurrentSimulation.Id
            });
            var message = MessagesPool.Instance.GetMessage(dataWriter.Length);

            message.AddressKey = Key;
            message.Content.PushBytes(dataWriter.CopyData());
            message.Type = DistributedMessageType.ReliableOrdered;
            BroadcastMessage(message);

            State = SimulationState.Stopping;
        }
Esempio n. 21
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    private void Update()
    {
        TimeOfDayCycle();
        UpdateRain();
        UpdateWet();
        UpdateFog();
        UpdateSunPosition();
        UpdateMoonPosition();
        UpdateClouds();
        UpdateSunEffect();
        UpdatePhysicalSky();
        UpdateDamage();
        UpdateConfig();

        if (Loader.Instance.Network.IsMaster)
        {
            var masterManager = Loader.Instance.Network.Master;
            if (State.Fog != Fog || State.Rain != Rain || State.Wet != Wet || State.Cloud != Cloud ||
                State.Damage != Damage || State.TimeOfDay != CurrentTimeOfDay)
            {
                State.Fog       = Fog;
                State.Rain      = Rain;
                State.Wet       = Wet;
                State.Cloud     = Cloud;
                State.Damage    = Damage;
                State.TimeOfDay = CurrentTimeOfDay;

                var writer = new NetDataWriter();
                masterManager.PacketsProcessor.Write(writer, State);
                var message = MessagesPool.Instance.GetMessage(writer.Length);
                message.AddressKey = masterManager.Key;
                message.Content.PushBytes(writer.CopyData());
                message.Type = DistributedMessageType.ReliableOrdered;
                masterManager.BroadcastMessage(message);
            }
        }
    }
Esempio n. 22
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        public void Instantiate(string type, string owner = "SERVER", object[] parameters = null)
        {
            NetDataWriter writer = null;

            try {
                if (InstanceType != NetInstanceType.Server)
                {
                    throw new InvalidOperationException("Attempted to instantiate on a client. Instantiate can only be called on the server.");
                }
                if (!spawnables.TryGetValue(type, out Type t))
                {
                    throw new Exception("No Spawnable of Type " + type + " found in dictionary.");
                }

                object obj = parameters != null
                    ? Activator.CreateInstance(t, parameters)
                    : Activator.CreateInstance(t);

                INetLogic logic = null;
                if (obj is INetLogicProxy proxy)
                {
                    logic = proxy.NetLogic;
                }
                else if (obj is INetLogic netLogic)
                {
                    logic = netLogic;
                }

                if (logic == null)
                {
                    throw new Exception("NetLogic not found.");
                }

                SetupNetLogic(logic, owner == "SERVER");
                SpawnedNetObjects.TryAdd(logic.ID, new SpawnedNetObject(logic, logic.ID, type, owner));

                byte[] returned = null;
                byte[] netState = null;

                writer = NetworkPool.GetWriter();
                if (parameters != null)
                {
                    foreach (object writeObj in parameters)
                    {
                        writer.Put(NetData.PacketConverters[writeObj.GetType()]);
                        NetData.Write(writeObj.GetType(), writeObj, writer);
                    }
                }
                byte[] paramsData = writer.Length > 0 ? writer.CopyData() : null;
                NetworkPool.ReturnWriter(writer);

                if (logic is INetInstantiatable instantiatable)
                {
                    writer = NetworkPool.GetWriter();
                    instantiatable.OnNetworkInstantiatedServer(type, owner, writer);
                    NetworkPool.ReturnWriter(writer);

                    writer   = NetworkPool.GetWriter();
                    returned = instantiatable.GetBufferedData(writer);
                    NetworkPool.ReturnWriter(writer);
                }
                if (logic is INetPersistable persist)
                {
                    writer   = NetworkPool.GetWriter();
                    netState = persist.SerializeNetworkState(writer);
                    NetworkPool.ReturnWriter(writer);
                }

                foreach (string playerID in Connections.Keys)
                {
                    SendRPC(instantiateMethod, Connections[playerID], type, playerID == owner, logic.ID, netState ?? new byte[0], returned ?? new byte[0], paramsData ?? new byte[0]);
                }
            } catch (Exception e) {
                NetworkPool.ReturnWriter(writer);
                LogError(null, new Exception("OOF!", e));
            }
        }
Esempio n. 23
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 /// <summary>
 /// Serialize struct to byte array
 /// </summary>
 /// <param name="obj">Object to serialize</param>
 /// <returns>byte array with serialized data</returns>
 public byte[] Serialize <T>(T obj) where T : class, new()
 {
     _writer.Reset();
     Serialize(_writer, obj);
     return(_writer.CopyData());
 }