public override void Init() { base.Init(); LowMgr = _LowDataMgr.instance; UserInfo = NetData.instance.GetUserInfo(); EventDelegate.Set(transform.FindChild("BtnClose").GetComponent <UIButton>().onClick, Close); EventDelegate.Set(transform.FindChild("BtnApply").GetComponent <UIButton>().onClick, delegate() { if (0 < SelectTitleL && (UserInfo._LeftTitle == 0 ? 1 : UserInfo._LeftTitle) != SelectTitleL) { NetworkClient.instance.SendPMsgUseTitleC(SelectTitleL == 1 ? UserInfo._LeftTitle : SelectTitleL, SelectTitleL != 1); } if (0 < SelectTitleR && (UserInfo._RightTitle == 0 ? 2 : UserInfo._RightTitle) != SelectTitleR) { NetworkClient.instance.SendPMsgUseTitleC(SelectTitleR == 2 ? UserInfo._RightTitle : SelectTitleR, SelectTitleR != 2); } //Close(); }); EventDelegate.Set(GetCondition.gameObject.GetComponent <UIEventTrigger>().onClick, OnClickAchievLink); //LeftGrid.GetChild(0).gameObject.SetActive(false); //RightGrid.GetChild(0).gameObject.SetActive(false); }
private bool IsDuringEffect; //이펙트 중인지 확인하는 변수 public override void Init() { SceneManager.instance.sw.Reset(); SceneManager.instance.sw.Start(); SceneManager.instance.showStopWatchTimer(" PartnerPanel Init() start"); base.Init(); CharInven = NetData.instance.GetUserInfo(); Transform spawntf = InfoViewObj[(int)InfoViewType.SpawnInfo].transform; GameObject bg = Instantiate(SpawnBGPrefab) as GameObject; bg.transform.parent = spawntf.FindChild("background_root"); bg.transform.localPosition = Vector3.zero; bg.transform.localScale = Vector3.one; bg.transform.localEulerAngles = Vector3.zero; SceneManager.instance.showStopWatchTimer(" PartnerPanel init 10"); ChangeInfoView(InfoViewType.ListInfo); CreatePartnerSlot(); SceneManager.instance.showStopWatchTimer(" PartnerPanel init 20"); OwnPartnerView.Init(); //TempCoroutine.instance.FrameDelay(1.0f, () => { TabListGroup.Initialize(OnClickBuffTypeList); //}); SceneManager.instance.showStopWatchTimer(" PartnerPanel init end"); SceneManager.instance.sw.Stop(); }
private uint SelectedStageIdx; //선택한 난투장스테이지번호 public override void Init() { SceneManager.instance.sw.Reset(); SceneManager.instance.sw.Start(); SceneManager.instance.showStopWatchTimer("Freefight panel, Init() start"); base.Init(); Tip.gameObject.SetActive(false); CharInven = NetData.instance.GetUserInfo(); EventDelegate.Set(BtnShop.onClick, delegate() { base.Hide(); UIMgr.OpenShopPanel(this); }); EventDelegate.Set(BtnTip.onClick, delegate() { Tip.gameObject.SetActive(true); }); EventDelegate.Set(Tip.transform.FindChild("Close").GetComponent <UIEventTrigger>().onClick, delegate() { Tip.gameObject.SetActive(false); }); EventDelegate.Set(BtnChange.onClick, delegate() { base.Hide(); UIMgr.OpenEquipPanel(this); }); EventDelegate.Set(LevelBattle.onClick, delegate() { OnClickBattleStage(false); }); EventDelegate.Set(FreeBattle.onClick, delegate() { OnClickBattleStage(true); }); EventDelegate.Set(BtnStart.onClick, delegate() { Debug.Log("Select StageIndex : " + SelectedStageIdx); //UIMgr.instance.AddPopup(141, 1233 , 117); NetworkClient.instance.SendPMsgMessRoomEnterC(SelectedStageIdx); }); OpenInfoLabel.text = string.Format(_LowDataMgr.instance.GetStringCommon(1221), 10, 20);//일단임시,,시간보내주면 바꾸기 SetBattleInfo(); NetworkClient.instance.SendPMsgMessQueryC();//조회 SceneManager.instance.showStopWatchTimer("Freefight panel, Init() finish"); SceneManager.instance.sw.Stop(); }
void getModelInfo(NetData._UserInfo inven, ref uint HELMETID, ref uint CLOTHID, ref uint WEAPONID, ref uint CostumeID) { Item.EquipmentInfo tempInfo = inven.GetEquipPartsLowData(ePartType.HELMET); if (tempInfo == null) { HELMETID = 0; } else { HELMETID = tempInfo.Id; } tempInfo = inven.GetEquipPartsLowData(ePartType.CLOTH); if (tempInfo == null) { CLOTHID = 0; } else { CLOTHID = tempInfo.Id; } tempInfo = inven.GetEquipPartsLowData(ePartType.WEAPON); if (tempInfo == null) { WEAPONID = 0; } else { WEAPONID = tempInfo.Id; } NetData._CostumeData tempCostume = inven.GetEquipCostume(); if (tempCostume == null) { if (inven.GetCharIdx() == 11000) { CostumeID = 100; } else if (inven.GetCharIdx() == 12000) { CostumeID = 110; } else if (inven.GetCharIdx() == 13000) { CostumeID = 120; } } else { CostumeID = tempCostume._costmeDataIndex; } }
protected void UnitModelLoad() { NetData._UserInfo inven = NetData.instance.GetUserInfo(); uint HELMETID = 0; uint CLOTHID = 0; uint WEAPONID = 0; uint CostumeID = 0; getModelInfo(inven, ref HELMETID, ref CLOTHID, ref WEAPONID, ref CostumeID); //예외처리는 어케하냐 GameObject _myUnit = UnitModelHelper.PCModelLoad(inven.GetCharIdx(), HELMETID, CostumeID, CLOTHID, WEAPONID, inven.isHideCostum, ref WeaponEffects, QualityManager.instance.GetModelQuality()); UnitModelLoadPart2(_myUnit, CostumeID); }
/// <summary> OwnPartner 초기화 함수 </summary> public void Init() { //TabGroup.Initialize(OnClickTabList); for (int i = 0; i < TabBtn.Length; i++) { int idx = i; EventDelegate.Set(TabBtn[idx].onClick, delegate() { OnClickTabList(idx); }); } UserInfo = NetData.instance.GetUserInfo(); EventDelegate.Set(BtnMove[0].GetComponent <UIButton>().onClick, delegate() { OnClickChangePartner(-1); }); EventDelegate.Set(BtnMove[1].GetComponent <UIButton>().onClick, delegate() { OnClickChangePartner(1); }); GameObject slotGo = Instantiate(InvenItemPrefab) as GameObject; Transform tf = slotGo.transform; tf.parent = SkillLevelUpRoot.transform.FindChild("ItemRoot"); tf.localPosition = Vector3.zero; tf.localScale = Vector3.one; SkillLevelUpMaterialSlot = slotGo.GetComponent <InvenItemSlotObject>(); SkillLevelUpMaterialSlot.EmptySlot(); GameObject slotEvolveGo = Instantiate(InvenItemPrefab) as GameObject; Transform tEvolvef = slotEvolveGo.transform; tEvolvef.parent = EvoleRoot.transform.FindChild("ItemRoot"); tEvolvef.localPosition = Vector3.zero; tEvolvef.localScale = Vector3.one; EvolveMaterialSlot = slotEvolveGo.GetComponent <InvenItemSlotObject>(); EvolveMaterialSlot.EmptySlot(); SkillMaxLevel.GetComponent <UILabel>().text = string.Format(_LowDataMgr.instance.GetStringCommon(1284), _LowDataMgr.instance.GetEtcTableValue <int>(EtcID.PartnerMaxSkillLevel)); SkillMaxLevel.SetActive(false); MaxEvolve.GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(1285); MaxEvolve.SetActive(false); }
IEnumerator TownUILoadUpdate() { UIBasePanel townPanel = UIMgr.GetTownBasePanel(); NetData._UserInfo userInfo = NetData.instance.GetUserInfo(); while (null == userInfo.GetEquipCostume() || townPanel == null)//서버에서 받아올때까지 대기한다 { yield return(new WaitForSeconds(0.1f)); if (townPanel == null) { townPanel = UIMgr.GetTownBasePanel(); } } //while (_ActivityInfo.IsSend)//서버에서 받아올때까지 대기한다 //{ // yield return new WaitForSeconds(0.1f); //} IsUILoad = true; //(townPanel as TownPanel).ActivityPoint(_ActivityInfo.GetPoint); (townPanel as TownPanel).CreatePcFaceObj(); //Npc //List<InputTownModel> npcList = TownNpcMgr.instance.GetNpcList(); //if (npcList != null) //{ // int loopCount = npcList.Count; // for (int i = 0; i < loopCount; i++) // { // (townPanel as TownPanel).CreateHeadObjet(npcList[i].gameObject, npcList[i].NPCName, 0, 0, false); // } //} //yield return new WaitForSeconds(0.1f); if (!SceneManager.instance.IsYieldAction) { SceneManager.instance.ShowLoadingTipPanel(false); } }
protected IEnumerator UnitModelLoadAsync() { NetData._UserInfo inven = NetData.instance.GetUserInfo(); uint HELMETID = 0; uint CLOTHID = 0; uint WEAPONID = 0; uint CostumeID = 0; getModelInfo(inven, ref HELMETID, ref CLOTHID, ref WEAPONID, ref CostumeID); GameObject _myUnit = null; yield return(StartCoroutine(UnitModelHelper.PCModelLoadAsync(inven.GetCharIdx(), HELMETID, CostumeID, CLOTHID, WEAPONID, inven.isHideCostum, (retVal1, retVal2) => { _myUnit = retVal1; WeaponEffects = retVal2; }, QualityManager.instance.GetModelQuality()))); uint skillSetId = inven.GetEquipSKillSet().SkillSetId; if (skillSetId <= 0) { switch (inven._userCharIndex) { case 11000: skillSetId = 100; break; case 12000: skillSetId = 200; break; case 13000: skillSetId = 300; break; } } UnitModelLoadPart2(_myUnit, skillSetId); }
public override void Init() { SceneManager.instance.sw.Reset(); SceneManager.instance.sw.Start(); SceneManager.instance.showStopWatchTimer("Ranking panel, Init() start"); base.Init(); CharInven = NetData.instance.GetUserInfo(); _ObjectPaging = ObjectPaging.CreatePagingPanel(Scroll.gameObject, Grid.gameObject, Grid.transform.GetChild(0).gameObject, 1, 5, 0, 0, (i, go) => { List <NetData.RankInfo> list = null; if (RankingList.TryGetValue(CurRankType, out list)) { if (list != null && i < list.Count) { go.SetActive(true); SetSlot(go.transform, list[i]); } else { go.SetActive(false); } } }); Destroy(Grid.transform.GetChild(0).gameObject); TabGroup.Initialize(OnClickTab); //Scroll.enabled = true; for (int i = 0; i < MinorTabTf.childCount; i++) { int type = i; EventDelegate.Set(MinorTabTf.GetChild(i).GetComponent <UIEventTrigger>().onClick, delegate() { CallBackMinor(type); }); } EventDelegate.Set(GuildPopGo.transform.FindChild("BtnClose").GetComponent <UIEventTrigger>().onClick, Hide);//길드 정보 팝업 닫기 SceneManager.instance.showStopWatchTimer("Ranking panel, Init() finish"); }
public override void Init() { SceneManager.instance.sw.Reset(); SceneManager.instance.sw.Start(); SceneManager.instance.showStopWatchTimer("ChapterPanel, Init() start"); ChapterList = new List <DataChapter>(); HardChapterList = new List <DataChapter>(); base.Init(); SetDataTable(ChapterList, 0); SetDataTable(HardChapterList, 10000); InvenItemRewardSlot = new InvenItemSlotObject[3]; for (int i = 0; i < RewardSlotRoot.Length; i++) { GameObject slotGo = Instantiate(InvenItemPrefab) as GameObject; Transform tf = slotGo.transform; tf.parent = RewardSlotRoot[i]; tf.localPosition = Vector3.zero; tf.localScale = Vector3.one; InvenItemRewardSlot[i] = slotGo.GetComponent <InvenItemSlotObject>(); InvenItemRewardSlot[i].EmptySlot(); } UIHelper.CreateEffectInGame(BtnHard.transform.FindChild("On/eff").transform, "Fx_UI_HardMode_01"); //이벤트 버튼 핸들러 EventButton(); StagePopup.PopupInit(this); CharInven = NetData.instance.GetUserInfo(); PreAttack = (int)CharInven.RefreshTotalAttackPoint(); List <NetData.StageStarRewardData> rewardList = CharInven.StageStarReward; for (int i = 0; i < ChapterList.Count; i++)// 갱신시켜주기 { for (int j = 0; j < rewardList.Count; j++) { if (rewardList[j].ChapterID != ChapterList[i].number) { continue; } if (rewardList[j].StageType != 1) { continue; } ChapterList[i].GetClearGrade = rewardList[j].Value; ChapterList[i].CurRewardBoxID = rewardList[j].BoxID; } } List <NetData.StageStarRewardData> hardRewardList = CharInven.HardStageStarReward; for (int i = 0; i < HardChapterList.Count; i++)// 갱신시켜주기 { for (int j = 0; j < hardRewardList.Count; j++) { if (hardRewardList[j].ChapterID != HardChapterList[i].number) { continue; } if (hardRewardList[j].StageType != 2) { continue; } HardChapterList[i].GetClearGrade = hardRewardList[j].Value; HardChapterList[i].CurRewardBoxID = hardRewardList[j].BoxID; } } for (int i = 0; i < BoxClickEffRoot.Length; i++) { UIHelper.CreateEffectInGame(BoxClickEffRoot[i].transform, "Fx_UI_chapter_box_open"); BoxClickEffRoot[i].SetActive(false); } SceneManager.instance.showStopWatchTimer("ChapterPanel, Init() finish"); //별보상 이펙트 for (int i = 0; i < BoxEffRoot.Length; i++) { UIHelper.CreateEffectInGame(BoxEffRoot[i].transform, "Fx_UI_chapter_box_on"); //if(i != 0) // ResettingParticle(1.5f, UIHelper.FindComponents<ParticleSystem>(BoxEffRoot[i].transform), 0.5f); } //버튼글자가 한글자씩이라....따로적용 //string normal = _LowDataMgr.instance.GetStringCommon(459); //string hard = _LowDataMgr.instance.GetStringCommon(9902); //BtnNormal.transform.FindChild("label_1").GetComponent<UILabel>().text = normal.Substring(0, 1); //BtnNormal.transform.FindChild("label_2").GetComponent<UILabel>().text = normal.Substring(1, 1); //BtnHard.transform.FindChild("On/label_1").GetComponent<UILabel>().text = hard.Substring(0, 1); //BtnHard.transform.FindChild("On/label_2").GetComponent<UILabel>().text = hard.Substring(1, 1); //BtnHard.transform.FindChild("Off/label_1").GetComponent<UILabel>().text = hard.Substring(0, 1); //BtnHard.transform.FindChild("Off/label_2").GetComponent<UILabel>().text = hard.Substring(1, 1); }
public override void Init() { SceneManager.instance.sw.Reset(); SceneManager.instance.sw.Start(); SceneManager.instance.showStopWatchTimer("Dungeon panel, Init() start"); base.Init(); ViewObjs[0].SetActive(true); ViewObjs[1].SetActive(false); ViewObjs[2].SetActive(false); CharInven = NetData.instance.GetUserInfo(); UIHelper.CreateEffectInGame(PnTouchEff[0].transform, "Fx_UI_partner_select_01"); UIHelper.CreateEffectInGame(PnTouchEff[1].transform, "Fx_UI_partner_select_01"); SetMaterialReadyPopup(); //컨텐츠 입장레벨 byte[] enterTypes = new byte[] { (byte)ContentType.TOWER, 0, (byte)ContentType.EQUIP_DUNGEON, (byte)ContentType.SKILL_DUNGEON, (byte)ContentType.BOSS_RAID, }; uint myLv = NetData.instance.GetUserInfo()._Level; uint myAttack = NetData.instance.GetUserInfo()._TotalAttack; for (int i = 0; i < EnterLock.Length; i++) { Transform tf = EnterLock[i].gameObject.transform; uint openCondition = 0; uint stringIdx = 1023; //{0}렙에열림(1023), {0}전투력에열림(1024) if (enterTypes[i] != 0) { DungeonTable.ContentsOpenInfo content = _LowDataMgr.instance.GetFirstContentsOpenInfo(enterTypes[i]); if (content.OpenType == 1)//업데이트 컨텐츠 { UILabel enterLvLabel = tf.FindChild("Txt").GetComponent <UILabel>(); enterLvLabel.text = string.Format(_LowDataMgr.instance.GetStringCommon(1307)); EnterLock[i].SetActive(true); continue; } openCondition = content.ConditionValue1; if (content.ConditionType1 == 2) { stringIdx = 1024; } } else//차관은 etc에엮여있어서따로뺏음 { openCondition = _LowDataMgr.instance.GetEtcTableValue <uint>(EtcID.PvpEnterLv); } uint flagValue = stringIdx == 1023 ? myLv : myAttack; if (flagValue < openCondition) //입장렙 or 전투력이 안대 { UILabel enterLvLabel = tf.FindChild("Txt").GetComponent <UILabel>(); enterLvLabel.text = string.Format(_LowDataMgr.instance.GetStringCommon(stringIdx), openCondition); EnterLock[i].SetActive(true); continue; } EnterLock[i].SetActive(false); } Transform listTf = transform.FindChild("List"); EventDelegate.Set(listTf.FindChild("Gold").GetComponent <UIEventTrigger>().onClick, delegate() { if (!CheckEnterCondition(ContentType.EQUIP_DUNGEON)) { return; } CurGameMode = GAME_MODE.SPECIAL_GOLD; EquipLvGroup.CoercionTab(0); transform.FindChild("Background/bg").gameObject.SetActive(false); //NetworkClient.instance.SendPMsgCoinBattleQueryC(); }); EventDelegate.Set(listTf.FindChild("Exp").GetComponent <UIEventTrigger>().onClick, delegate() { if (!CheckEnterCondition(ContentType.SKILL_DUNGEON)) { return; } CurGameMode = GAME_MODE.SPECIAL_EXP; SkillLvGroup.CoercionTab(0); transform.FindChild("Background/bg").gameObject.SetActive(false); // NetworkClient.instance.SendPMsgExpBattleQueryC(); }); /* * EventDelegate.Set(listTf.FindChild("Raid_0").GetComponent<UIEventTrigger>().onClick, delegate () { * * if (!CheckEnterCondition(ContentType.BOSS_RAID_1)) * return; * * //CheckOpenTutorial(OpenTutorialType.BOSS_RAID); * * CurGameMode = GAME_MODE.RAID; * CurSubMode = 1; * RaidLvGroup.CoercionTab(0); * }); * * EventDelegate.Set(listTf.FindChild("Raid_1").GetComponent<UIEventTrigger>().onClick, delegate () { * * if (!CheckEnterCondition(ContentType.BOSS_RAID_2) ) * return; * * //CheckOpenTutorial(OpenTutorialType.BOSS_RAID); * CurGameMode = GAME_MODE.RAID; * CurSubMode = 2; * RaidLvGroup.CoercionTab(0); * }); * * EventDelegate.Set(listTf.FindChild("Raid_2").GetComponent<UIEventTrigger>().onClick, delegate () { * * if (!CheckEnterCondition(ContentType.BOSS_RAID_3) ) * return; * * //CheckOpenTutorial(OpenTutorialType.BOSS_RAID); * CurGameMode = GAME_MODE.RAID; * CurSubMode = 3; * RaidLvGroup.CoercionTab(0); * }); * * EventDelegate.Set(listTf.FindChild("MultyRaid_0").GetComponent<UIEventTrigger>().onClick, delegate () { * * if (!CheckEnterCondition(ContentType.MULTY_BOSS_RAID_1)) * return; * * CurGameMode = GAME_MODE.MULTI_RAID; * CurSubMode = 1; * RaidLvGroup.CoercionTab(0); * }); */ EventDelegate.Set(listTf.FindChild("MultyRaid_1").GetComponent <UIEventTrigger>().onClick, delegate() { SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(174)); }); EventDelegate.Set(listTf.FindChild("MultyRaid_2").GetComponent <UIEventTrigger>().onClick, delegate() { SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, _LowDataMgr.instance.GetStringCommon(174)); }); EventDelegate.Set(listTf.FindChild("Pvp").GetComponent <UIEventTrigger>().onClick, delegate() { if (!CheckEnterCondition(ContentType.ARENA)) { return; } base.Hide(); UIMgr.OpenArenaPanel(); }); EventDelegate.Set(listTf.FindChild("Tower").GetComponent <UIEventTrigger>().onClick, delegate() { if (!CheckEnterCondition(ContentType.TOWER)) { return; } base.Hide(); UIMgr.OpenTowerPanel(); }); /* * EventDelegate.Set(listTf.FindChild("Colosseum").GetComponent<UIEventTrigger>().onClick, delegate () { * * if (!CheckEnterCondition(ContentType.COLOSSEUM) ) * return; * * base.Hide(); * UIMgr.OpenColosseumPanel(0); * }); */ EventDelegate.Set(ViewObjs[1].transform.FindChild("BtnReady").GetComponent <UIButton>().onClick, delegate() { uint limitLevel = 0, dungeonId = 0; if (CurGameMode == GAME_MODE.RAID) { List <DungeonTable.SingleBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataBossRaidList(); int count = raidLowList.Count; for (int i = 0; i < count; i++) { DungeonTable.SingleBossRaidInfo raidLow = raidLowList[i]; if (CurSubMode != raidLow.Type || raidLow.level != CurLevelDifficulty) { continue; } limitLevel = raidLow.levelLimit; break; } } else { List <DungeonTable.MultyBossRaidInfo> raidLowList = _LowDataMgr.instance.GetLowDataMultyBossInfoList((byte)CurSubMode); int count = raidLowList.Count; for (int i = 0; i < count; i++) { DungeonTable.MultyBossRaidInfo raidLow = raidLowList[i]; if (raidLow.level != CurLevelDifficulty) { continue; } dungeonId = raidLow.raidId; limitLevel = raidLow.EnterLevel; break; } } if (NetData.instance.UserLevel < limitLevel)//레벨 부족 무시한다 { string msg = string.Format(_LowDataMgr.instance.GetStringCommon(699), limitLevel); SceneManager.instance.SetNoticePanel(NoticeType.Message, 0, msg); return; } if (CurGameMode == GAME_MODE.RAID) { NetworkClient.instance.SendPMsgBossBattleQueryC(CurSubMode); } else { int now = 0, max = 0; NetData.instance.GetUserInfo().GetCompleteCount(EtcID.MultyBossRaid1Count, ref now, ref max); if (max <= now) { uiMgr.AddErrorPopup((int)ErrorCode.ER_MultiBossCreateRoomS_DailyTime_Error); return; } NetworkClient.instance.SendPMsgMultiBossCreateRoomC(dungeonId); } }); RaidLvGroup.Initialize(delegate(int arr) { CurLevelDifficulty = arr + 1; for (int i = 0; i < EffRaidSelect.childCount; i++) { EffRaidSelect.GetChild(i).gameObject.SetActive(i == arr); SelectBoss[i].SetActive(i == arr); } OnClickRaid(CurGameMode == GAME_MODE.MULTI_RAID, CurSubMode); }); EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/CharView/BtnPartnerSlot_0").GetComponent <UIEventTrigger>().onClick, delegate() { if (PartnerModelRoot[0].gameObject.activeSelf) { return; } base.Hide(); UIMgr.OpenReadyPopup(CurGameMode, this, 0, 0); }); EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/CharView/BtnPartnerSlot_1").GetComponent <UIEventTrigger>().onClick, delegate() { if (PartnerModelRoot[1].gameObject.activeSelf) { return; } base.Hide(); UIMgr.OpenReadyPopup(CurGameMode, this, 0, 0); }); EventDelegate.Set(ViewObjs[2].transform.FindChild("Character/BtnStartGame").GetComponent <UIButton>().onClick, delegate() {//준비창으로 변경 base.Hide(); //PvpReadyPopup.SetActive(false); UIMgr.OpenReadyPopup(GAME_MODE.ARENA, this, 0, 0); }); EquipLvGroup.Initialize(delegate(int arr) { if (EquipLvGroup.transform.GetChild(arr).FindChild("Lvguide").gameObject.activeSelf) { SceneManager.instance.SetNoticePanel(NoticeType.Message, 171); return; } MaterialDungeonLevelDifficulty = arr + 1; for (int i = 0; i < EquipLvGroup.transform.childCount; i++) { GameObject select = EquipLvGroup.transform.GetChild(i).transform.FindChild("cover").gameObject; select.SetActive(i == arr); } OnClickEquipAndSkillDungeon(true); }); SkillLvGroup.Initialize(delegate(int arr) { if (SkillLvGroup.transform.GetChild(arr).FindChild("Lvguide").gameObject.activeSelf) { SceneManager.instance.SetNoticePanel(NoticeType.Message, 171); return; } MaterialDungeonLevelDifficulty = arr + 1; for (int i = 0; i < SkillLvGroup.transform.childCount; i++) { GameObject select = SkillLvGroup.transform.GetChild(i).transform.FindChild("cover").gameObject; select.SetActive(i == arr); } OnClickEquipAndSkillDungeon(false); }); EffRaidSelect = UIHelper.CreateEffectInGame(RaidLvGroup.transform, "Fx_UI_Raid_select_set").transform; int length = EffRaidSelect.childCount; for (int i = 0; i < length; i++) { EffRaidSelect.GetChild(i).localPosition = RaidLvGroup.TabList[i].transform.localPosition; } for (int i = 0; i < RaidDropItem.Length; i++) { UIHelper.CreateInvenSlot(RaidDropItem[i]); } for (int i = 0; i < MaterialDungetnDropItem.Length; i++) { UIHelper.CreateInvenSlot(MaterialDungetnDropItem[i]); } MaterialDungeonInit(); SceneManager.instance.showStopWatchTimer("Dungeon panel, Init() finish"); }
public void NoticePop(NoticeType type, uint condition, string str, object obj) { Debug.Log(string.Format("<color=yellow>NoticePanel RunType={0}</color>", type)); Transform typeTf = NoticeGo[(int)type].transform; bool notActive = false; switch (type) { case NoticeType.PowerUp: //전투력 NetData._UserInfo charInven = NetData.instance.GetUserInfo(); if (charInven == null) { return; } int maxValue = (int)charInven.RefreshTotalAttackPoint(false); if (uiMgr.PrevAttack == maxValue) { return; } notActive = true; NoticeGo[(int)type].SetActive(true); _StatUpData.StatUpInit(uiMgr.PrevAttack, maxValue, StatUpLbl[0], typeTf.FindChild("effRoot")); int value = maxValue - uiMgr.PrevAttack; StatUpLbl[1].text = string.Format("{0}{1}[-]", value < 0 ? "[e84d29]" : "[FFFFFF]", value); uiMgr.PrevAttack = maxValue; break; case NoticeType.Achiev: //업적 string[] achievData = str.Split(','); AchieveType = uint.Parse(achievData[0]); AchieveSubType = uint.Parse(achievData[1]); AchieveLv = uint.Parse(achievData[2]); AchieveTabType = uint.Parse(achievData[3]); if (!TownState.TownActive) { return; } else { UIBasePanel gachaPanel = UIMgr.GetUIBasePanel("UIPanel/GachaPanel"); if (gachaPanel != null && !(gachaPanel as GachaPanel).IsEndAni) { return; } } notActive = true; break; case NoticeType.LevelUp: //레벨업 GameObject go = UIHelper.CreateEffectInGame(NoticeGo[(int)NoticeType.LevelUp].transform, "Fx_UI_levelup_01" + SystemDefine.LocalEff); Destroy(go, 2f); _LevelUpData.TimeInit(0, 2f); break; case NoticeType.Quest: //퀘스트 클리어 Quest.QuestInfo info = _LowDataMgr.instance.GetLowDataQuestData(condition); if (info == null) { return; } QuestLbl[0].text = info.Title; QuestLbl[1].text = info.LeftDescription; float questDuration = 0; List <UITweener> tweenList = UIHelper.FindComponents <UITweener>(typeTf); for (int i = 0; i < tweenList.Count; i++) { tweenList[i].ResetToBeginning(); tweenList[i].PlayForward(); if (questDuration < tweenList[i].delay + tweenList[i].duration) { questDuration = tweenList[i].delay + tweenList[i].duration; } } _QuestData.TimeInit(0, questDuration); break; case NoticeType.Message: //메세지 string msg = null; if (0 < condition) { msg = _LowDataMgr.instance.GetStringCommon(condition); } else { msg = str; } for (int i = NoticeLbl.Length - 1; 0 < i; i--) { int arr = i - 1; NoticeLbl[i].color = NoticeLbl[arr].color; NoticeLbl[i].text = NoticeLbl[arr].text; NoticeDelay[i] = NoticeDelay[arr]; } IsMsgUpdate = true; NoticeDelay[0] = 1; NoticeLbl[0].color = Color.white; NoticeLbl[0].text = msg; break; case NoticeType.System: //공지 시스템 메세지 처리 MessageData systemData = new MessageData(); systemData.MsgInit(str, SystemPos.duration + SystemPos.delay, SystemLbl, SystemPos); SystemList.Add(systemData); notActive = true; break; case NoticeType.Game: //게임 알림(장비 습득 등) 메세지 처리 MessageData gameData = new MessageData(); gameData.MsgInit(str, GameOpenDuration + GameHideDuration + GameHideDelay, GameLbl, GameAlpha); gameData.SetAlphaData(GameOpenDuration, GameHideDuration, GameHideDelay); GameList.Add(gameData); notActive = true; break; case NoticeType.GetMailItem: //우편함에서 얻은 아이템 if (0 < condition) { Quest.QuestInfo lowData = _LowDataMgr.instance.GetLowDataQuestData(condition); if (0 < lowData.rewardGold) { GetItemList.Add(new NetData.EmailAttachmentInfo((int)AssetType.Gold, (int)AssetType.Gold, lowData.rewardGold)); } if (0 < lowData.rewardEnergy) { GetItemList.Add(new NetData.EmailAttachmentInfo((int)AssetType.Energy, (int)AssetType.Energy, lowData.rewardEnergy)); } if (0 < lowData.rewardExp) { GetItemList.Add(new NetData.EmailAttachmentInfo((int)AssetType.Exp, (int)AssetType.Exp, lowData.rewardExp)); } if (0 < lowData.rewardItem) { GatchaReward.FixedRewardInfo gatcha = _LowDataMgr.instance.GetFixedRewardItem(lowData.rewardItem); if (gatcha != null) { if (gatcha.ClassType != 99) { int classType = UIHelper.GetClassType(NetData.instance.GetUserInfo()._userCharIndex); List <GatchaReward.FixedRewardInfo> gachaList = _LowDataMgr.instance.GetFixedRewardItemGroupList(lowData.rewardItem); for (int i = 0; i < gachaList.Count; i++) { if (gachaList[i].ClassType != classType) { continue; } GetItemList.Add(new NetData.EmailAttachmentInfo(gachaList[i].Type, gachaList[i].ItemId, gachaList[i].ItemCount)); break; } } else { GetItemList.Add(new NetData.EmailAttachmentInfo(gatcha.Type, gatcha.ItemId, gatcha.ItemCount)); } } } } else if (obj != null) { List <NetData.EmailAttachmentInfo> mailList = (List <NetData.EmailAttachmentInfo>)obj; GetItemList.AddRange(mailList); } if (GetItemList.Count <= 0) { return; } TempCoroutine.instance.RemoveKeyDelay("GetMailItem"); SoundManager.instance.PlaySfxSound(eUISfx.UI_reward_popup, false); break; case NoticeType.GetItem: //획득 아이템 연출. GetItemData data; data.IconId = condition; data.IsShard = (bool)obj; GetUseItemList.Add(data); notActive = true; if (_GetItemData.IsStart) //이미 시작중이라면. { //NoticeGo[(int)NoticeType.GetItem].SetActive(true); bool create = false; Transform itemTf = null; if (GetUseItemList.Count - 1 < typeTf.childCount) { itemTf = typeTf.GetChild(GetUseItemList.Count - 1); } else { itemTf = Instantiate(typeTf.GetChild(0)) as Transform; itemTf.parent = typeTf; itemTf.localPosition = Vector3.zero; itemTf.localScale = Vector3.one; create = true; } itemTf.gameObject.SetActive(true); float delay = 0; List <UITweener> tweener = UIHelper.FindComponents <UITweener>(itemTf); for (int j = 0; j < tweener.Count; j++) { if (create) { tweener[j].delay += (GetUseItemList.Count - 1) * 0.05f; } if (delay < tweener[j].duration + tweener[j].delay) { delay = tweener[j].duration + tweener[j].delay; } tweener[j].ResetToBeginning(); tweener[j].PlayForward(); } UISprite sp = itemTf.FindChild("icon").GetComponent <UISprite>(); sp.spriteName = _LowDataMgr.instance.GetLowDataIcon(data.IconId); sp.atlas = AtlasMgr.instance.GetLoadAtlas(data.IsShard ? LoadAtlasType.Shard : LoadAtlasType.UseItem); _GetItemData.TimeInit(0, delay); } break; case NoticeType.Contents: uint locKey = 0; string iconName = null; switch ((OpenContentsType)condition) { case OpenContentsType.Char: //오픈연출타입 캐릭터 iconName = "costume_btn"; locKey = 65; break; case OpenContentsType.Achiev: //오픈연출타입 업적 iconName = "achi_btn"; locKey = 247; break; case OpenContentsType.Benefit: //오픈연출타입 혜택 iconName = "benefit_btn"; locKey = 681; break; case OpenContentsType.Social: //오픈연출타입 소셜 iconName = "social_btn"; locKey = 678; break; case OpenContentsType.Dungeon: //오픈연출타입 컨텐츠 iconName = "dungeon_btn"; locKey = 10; break; case OpenContentsType.Shop: //오픈연출타입 상품 iconName = "pvp_shop"; locKey = 462; break; case OpenContentsType.Partner: //오픈연출타입 파트너 iconName = "firend_btn"; locKey = 7; break; case OpenContentsType.FreeFight: //오픈연출타입 난투장 iconName = "free_btn"; locKey = 12; break; case OpenContentsType.Rank: //오픈연출타입 랭킹 iconName = "ranking_btn"; locKey = 161; break; case OpenContentsType.Guilde: //오픈연출타입 길드 iconName = "guild_btn"; locKey = 8; break; case OpenContentsType.Category: //오픈연출타입 재화인벤 iconName = "inven_btn"; locKey = 1287; break; case OpenContentsType.Chapter: //오픈연출타입 재화인벤 iconName = "adventure_btn"; locKey = 9; break; } string systemMsg = string.Format(_LowDataMgr.instance.GetStringCommon(9924), _LowDataMgr.instance.GetStringCommon(locKey)); typeTf.FindChild("Icon").GetComponent <UISprite>().spriteName = iconName; typeTf.FindChild("Icon/Label_01").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(locKey); typeTf.FindChild("Icon/Label_02").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(locKey); typeTf.FindChild("Txt_Title").GetComponent <UILabel>().text = systemMsg; UIMgr.AddLogChat(systemMsg); SetRenderQueue renderQ = UIHelper.FindComponent <SetRenderQueue>(typeTf.FindChild("Effect")); if (renderQ != null) { renderQ.ResetRenderQ(GetComponent <UIPanel>().startingRenderQueue + 1); } UITweener openTween = typeTf.GetComponent <UITweener>(); openTween.ResetToBeginning(); openTween.PlayForward(); break; } if (!notActive) { NoticeGo[(int)type].SetActive(true); } }
private List <NetData.MessInfo> FreeRoomList; //자유대전방리스트 public override void Init() { base.Init(); UserInfo = NetData.instance.GetUserInfo(); string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), UserInfo._Level); LvName.text = string.Format("{0} {1}", lvStr, NetData.instance.Nickname); Attack.text = UserInfo.RefreshTotalAttackPoint().ToString(); RoomList = null; //상점 EventDelegate.Set(BottomBtn[0].onClick, delegate() { base.Close(); UIMgr.OpenShopPanel(this); }); //코스튬 EventDelegate.Set(BottomBtn[1].onClick, delegate() { base.Close(); UIMgr.OpenCostume(this); }); SetChannelActive(); BottomBtn[2].isEnabled = 0 < QuickRoomId ? true : false; //최소렙 못넘으면 빠른입장안대 EventDelegate.Set(BottomBtn[2].onClick, delegate() { EnterGo(0); }); //빠른입장 //내캐릭터 NetData._CostumeData equipCostume = UserInfo.GetEquipCostume(); CharModelTf.transform.gameObject.SetActive(true); uint weaponId = 0, clothId = 0, headId = 0; if (UserInfo.isHideCostum) { NetData._ItemData head = UserInfo.GetEquipParts(ePartType.HELMET); NetData._ItemData cloth = UserInfo.GetEquipParts(ePartType.CLOTH); NetData._ItemData weapon = UserInfo.GetEquipParts(ePartType.WEAPON); if (head != null) { headId = head._equipitemDataIndex; } if (cloth != null) { clothId = cloth._equipitemDataIndex; } if (weapon != null) { weaponId = weapon._equipitemDataIndex; } } UIHelper.CreatePcUIModel("FreefightPanel", CharModelTf, UserInfo.GetCharIdx(), headId, equipCostume._costmeDataIndex, clothId, weaponId, UserInfo.GetEquipSKillSet().SkillSetId, 3, UserInfo.isHideCostum, false); NetworkClient.instance.SendPMsgMessQueryC();//조회 GetRoomList(); }
public override void Init() { base.Init(); CharInven = NetData.instance.GetUserInfo(); UIHelper.CreateEffectInGame(PnTouchEff[0].transform, "Fx_UI_partner_select_01"); UIHelper.CreateEffectInGame(PnTouchEff[1].transform, "Fx_UI_partner_select_01"); SetPvpReadyPopup(); PvpReadyPopup.SetActive(true); BattleRecordPopup.SetActive(false); RewardListPopup.SetActive(false); RankPopup.SetActive(false); //vip레벨에따른 리셋최대수치 List <Vip.VipDataInfo> VipInfo = _LowDataMgr.instance.GetLowDataVipData(NetData.instance.GetUserInfo()._VipLevel); for (int i = 0; i < VipInfo.Count; i++) { if (VipInfo[i].type == 12) { ResetMaxCount = (int)VipInfo[i].Typevalue; break; } } for (int i = 0; i < 15; i++) { GameObject slotGo = Instantiate(PvpSlotPrefab) as GameObject; Transform slotTf = slotGo.transform; slotTf = slotGo.transform; slotTf.parent = PvpGrid.transform; slotTf.localPosition = Vector3.zero; slotTf.localScale = Vector3.one; slotTf.gameObject.SetActive(false); } Destroy(PvpSlotPrefab); BuyBtn.gameObject.SetActive(false); BuyBtn.transform.FindChild("Txt_buy").GetComponent <UILabel>().text = _LowDataMgr.instance.GetEtcTableValue <uint>(EtcID.PvPcashvalue).ToString(); BtnEvents(); transform.FindChild("PvpPanel/class").GetComponent <UISprite>().spriteName = UIHelper.GetClassIcon(CharInven._userCharIndex); RankPaging = ObjectPaging.CreatePagingPanel(RankGrid.transform.parent.gameObject, RankGrid.gameObject, RankingSlotPrefab, 1, 4, 4, 0, OnRankSlotdelegate); Destroy(RankingSlotPrefab); //EnemyPaging = ObjectPaging.CreatePagingPanel(PvpGrid.transform.parent.gameObject, PvpGrid.gameObject, PvpSlotPrefab, 1, 4, 4, 0, OnMatchListSlotdelegate); //Destroy(PvpSlotPrefab); //UI바뀌어야함 일단 보류 List <PVP.PVPAutoRewardInfo> autoList = _LowDataMgr.instance.GetPvpAutoRewardList(); UIHelper.CreateSlotItem(true, autoList.Count, RewardDailySlotPrefab.transform, RewardDailyGrid.transform, delegate(Transform tf, int arr) { if (autoList.Count - 1 == arr) //마지막 { tf.FindChild("num").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(193); //순위권 밖 } else { if (autoList[arr].RankMin == autoList[arr].RankMax) { tf.FindChild("num").GetComponent <UILabel>().text = string.Format(_LowDataMgr.instance.GetStringCommon(192), /*"{0}"*/ autoList[arr].RankMin); } else { string num = string.Format("{0} ~ {1}", autoList[arr].RankMin, autoList[arr].RankMax); tf.FindChild("num").GetComponent <UILabel>().text = string.Format(_LowDataMgr.instance.GetStringCommon(192), num); } } tf.FindChild("value").GetComponent <UILabel>().text = string.Format("{0:#,#}", autoList[arr].RewardValue); }); RewardDailyGrid.repositionNow = true; PvpSlotPrefab.SetActive(false); NetworkClient.instance.SendPMsgArenaRankInfoC(); NetworkClient.instance.SendPMsgArenaInfoC(); }
private int SelectPnRootID;// 파트너 자리 아이디 (0, 1 이다.) 서버로는 1, 2로. //private bool IsTownInvite;//마을 유저 초대 public override void Init() { base.Init(); //PartnerSlotList.SetActive(false); PartnerSlotPrefab.SetActive(false); CharInven = NetData.instance.GetUserInfo(); //이벤트 버튼 설정 UIButton uiBtnStart = transform.FindChild("BtnStartGame").GetComponent <UIButton>(); EventDelegate.Set(uiBtnStart.onClick, OnClickStartGame); EventDelegate.Set(onShow, () => { mStarted = false;//onShow에서 두번 실행 못하게 막아버린다 uiMgr.OpenTopMenu(this); }); //PartnerRoot 정보 초기화 PnRootInfo[0] = new PartnerRootInfo(); PnRootInfo[1] = new PartnerRootInfo(); TakeParNames[0].text = ""; TakeParNames[1].text = ""; PnTouchObj[0].SetActive(false); PnTouchObj[1].SetActive(false); CostumeOriginalSlotTf.gameObject.SetActive(false); //코스튬 셋팅 Color colrA = new Color(1, 1, 1, 0.3f); List <NetData._CostumeData> dataList = CharInven.GetCostumeList(); int loopCount = dataList.Count; for (int i = 0; i < loopCount; i++) { NetData._CostumeData data = dataList[i]; if (!data._isOwn) { continue; } Transform slotTf = null; if (i < CostumGrid.childCount) { slotTf = CostumGrid.GetChild(i); } else { slotTf = Instantiate(CostumeOriginalSlotTf) as Transform; slotTf.gameObject.SetActive(true); slotTf.parent = CostumGrid; slotTf.localPosition = Vector3.zero; slotTf.localScale = Vector3.one; } slotTf.name = string.Format("{0}", data._costmeDataIndex); slotTf.gameObject.SetActive(true); UILabel nameLb = slotTf.FindChild("state_d3").GetComponent <UILabel>(); nameLb.text = data._isEquip ? _LowDataMgr.instance.GetStringCommon(37) : _LowDataMgr.instance.GetStringCommon(38);//("장착중"), ("장착하기") /*//2017.11.13 스킬 셋교체 시 작업. * //스킬 셋팅 * List<uint> skillList = data.GetSkillList(); * int skillCount = skillList.Count; * for (int j = 1; j < skillCount; j++) * { * SkillTables.ActionInfo actionLowData = _LowDataMgr.instance.GetSkillActionLowData(skillList[j]); * UISprite sp = slotTf.FindChild(string.Format("skills/{0}/icon_d4", j - 1)).GetComponent<UISprite>(); * sp.spriteName = _LowDataMgr.instance.GetLowDataIcon(actionLowData.Icon); * } */ UISprite spIcon = slotTf.FindChild("btn_insert/icon_d4").GetComponent <UISprite>(); UISprite spBg = slotTf.FindChild("bg").GetComponent <UISprite>(); spIcon.spriteName = data.GetIconName(); slotTf.FindChild("mount").gameObject.SetActive(data._isEquip); if (data._isEquip) { CostumMountIconTf.parent = slotTf; CostumMountIconTf.localPosition = Vector3.zero; CostumMountIconTf.localScale = Vector3.one; spBg.color = Color.white; } else { spBg.color = colrA; } slotTf.FindChild("btn_insert").collider.enabled = !data._isEquip; UIEventTrigger uiTri = slotTf.FindChild("btn_insert").GetComponent <UIEventTrigger>(); EventDelegate.Set(uiTri.onClick, delegate() { OnClickChangeCostum((int)data._costumeIndex); }); } CostumGrid.GetComponent <UIGrid>().Reposition(); }
/// <summary> StoryModePanel에서 사용해준다. 초기화 함수 최초 1회만 호출함. </summary> public void PopupInit(ChapterPanel panel) { CharInven = NetData.instance.GetUserInfo(); Chapter = panel; Transform infoTf = PopupObj[(int)POPUP_TYPE.STAGE_INFO].transform; EventDelegate.Set(infoTf.FindChild("BtnReady").GetComponent <UIButton>().onClick, delegate() { if (0 < CurrentData._StageLowData.DailyEntercount) { int clearCount = CurrentData._StageLowData.DailyEntercount - CurrentData.DailyClearCount; if (clearCount <= 0)//더이상 진행 불가능 { UIMgr.instance.AddErrorPopup((int)Sw.ErrorCode.ER_StageStartS_Daily_Time_Error); return; } } UIMgr.OpenReadyPopup(GAME_MODE.SINGLE, UIMgr.GetUIBasePanel("UIPanel/ChapterPanel"), CurrentData.NeedEnerge, 0); DisablePopup(); }); EventDelegate.Set(infoTf.FindChild("BtnStart").GetComponent <UIButton>().onClick, delegate() { panel.GotoInGame(); }); EventDelegate.Set(transform.FindChild("StageInfoView/BtnClose").GetComponent <UIButton>().onClick, () => { OnClosePopup(); }); EventDelegate.Set(transform.FindChild("SweepPopup/BtnClose").GetComponent <UIButton>().onClick, () => { OnClosePopup(); }); EventDelegate.Set(BtnSweep.GetComponent <UIButton>().onClick, OnClickSweep); EventDelegate.Set(SweepCardToggle.onChange, OnToggleAutoFlop); DisablePopup(); Transform sweepTf = PopupObj[(int)POPUP_TYPE.SWEEP].transform; EventDelegate.Set(sweepTf.FindChild("Info/BtnOneSweep").GetComponent <UIButton>().onClick, delegate() { OnClickBtnSweep(1); }); EventDelegate.Set(sweepTf.FindChild("Info/BtnFiveSweep").GetComponent <UIButton>().onClick, delegate() { OnClickBtnSweep(5); }); EventDelegate.Set(MoveStage[0].GetComponent <UIButton>().onClick, delegate() { OnClickMoveState(-1); }); EventDelegate.Set(MoveStage[1].GetComponent <UIButton>().onClick, delegate() { OnClickMoveState(1); }); Transform slotParentTf = infoTf.FindChild("Left/DropItem"); InvenSlot = new InvenItemSlotObject[4]; for (int i = 0; i < 4; i++) { GameObject go = UIHelper.CreateInvenSlot(slotParentTf.FindChild(string.Format("{0}", i))); InvenSlot[i] = go.GetComponent <InvenItemSlotObject>(); } sweepTf.FindChild("Info/BtnOneSweep/label").GetComponent <UILabel>().text = string.Format(_LowDataMgr.instance.GetStringCommon(297), 1); sweepTf.FindChild("Info/BtnFiveSweep/label").GetComponent <UILabel>().text = string.Format(_LowDataMgr.instance.GetStringCommon(297), 10); Transform[] root = new Transform[] { SweepItemPrefab.transform.FindChild("ItemRoot_0"), SweepItemPrefab.transform.FindChild("ItemRoot_1"), SweepItemPrefab.transform.FindChild("ItemRoot_2"), SweepItemPrefab.transform.FindChild("ItemRoot_3"), SweepItemPrefab.transform.FindChild("CardItemRoot_0"), SweepItemPrefab.transform.FindChild("CardItemRoot_1") }; for (int i = 0; i < root.Length; i++) { GameObject go = Instantiate(InvenSlotPrefab) as GameObject; go.transform.parent = root[i]; go.transform.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; go.collider.enabled = false; } Transform scrollTf = transform.FindChild("SweepPopup/ScrollParent/Scroll"); SweepPaging = ObjectPaging.CreatePagingPanel(scrollTf.gameObject, scrollTf.GetChild(0).gameObject, SweepItemPrefab, 1, 4, 4, 0, OnCallBackSweepSlot); SweepItemPrefab.SetActive(false); //StageActionPanel.clipOffset = new Vector2(ActionFromIdx, 0); StageActions = transform.FindChild("StageInfoView").GetComponents <TweenScale>(); StageActions[0].enabled = false; StageActions[1].enabled = false; SweepActions = transform.FindChild("SweepPopup").GetComponents <TweenScale>(); SweepActions[0].enabled = false; SweepActions[1].enabled = false; if (SceneManager.instance.testData.bQuestTestStart) { TempCoroutine.instance.FrameDelay(2.0f, () => { panel.GotoInGame(); }); } }
public override void Init() { SceneManager.instance.sw.Reset(); SceneManager.instance.sw.Start(); SceneManager.instance.showStopWatchTimer("costume panel, Init() start"); base.Init(); UserInfo = NetData.instance.GetUserInfo(); SkillMaxLv = _LowDataMgr.instance.GetEtcTableValue <int>(EtcID.CharacterMaxSkillLevel); Transform gridTf = ViewObj[(uint)ViewType.List].transform.FindChild("ScrollView/Grid"); if (gridTf.childCount < UserInfo.GetCostumeList().Count) //슬롯에 뿌려줘야 하는 데이터가 더 많다 슬롯 생성한다. { int createCount = 5; //일단임의로? 이거물어봐야해 //UserInfo.GetCostumeList().Count; UIHelper.CreateSlotItem(true, createCount, gridTf.GetChild(0), gridTf, null); } InitEventButton(); NetData._CostumeData costumeData = UserInfo.GetEquipCostume(); CreateCostume(costumeData, false, false); string lvStr = string.Format(_LowDataMgr.instance.GetStringCommon(453), NetData.instance.UserLevel); UserNickAndLevel.text = string.Format("{0} {1}", lvStr, NetData.instance.Nickname); CostumeName.text = costumeData.GetLocName();//itemInfo.itemName; //승급 초기화 int loopCount = EvolveRootTfs.Length; EvolInvenSlots = new InvenItemSlotObject[loopCount]; for (int i = 0; i < loopCount; i++) { GameObject slotGo = Instantiate(InvenSlotPrefab) as GameObject; Transform tf = slotGo.transform; tf.parent = EvolveRootTfs[i]; tf.localPosition = Vector3.zero; tf.localScale = Vector3.one; EvolInvenSlots[i] = slotGo.GetComponent <InvenItemSlotObject>(); //EvolInvenSlots[i].SetBackGround("Blod_SlotBg02"); } loopCount = SocketRootTfs.Length; JewelInvenSlots = new InvenItemSlotObject[loopCount]; for (int i = 0; i < loopCount; i++) { GameObject slotGo = Instantiate(InvenSlotPrefab) as GameObject; Transform tf = slotGo.transform; tf.parent = SocketRootTfs[i].FindChild("target"); tf.localPosition = Vector3.zero; tf.localScale = Vector3.one; JewelInvenSlots[i] = slotGo.GetComponent <InvenItemSlotObject>(); JewelInvenSlots[i].EmptySlot(); UIEventTrigger uiTri = SocketRootTfs[i].GetComponent <UIEventTrigger>(); int slotArr = i; EventDelegate.Set(uiTri.onClick, delegate() { OnClickJewelSlot(slotArr); }); } UILabel label = BtnOnceSkillLevelup.transform.FindChild("label_d6").GetComponent <UILabel>(); label.text = string.Format(_LowDataMgr.instance.GetStringCommon(45), 1); SelectSkillEff = UIHelper.CreateEffectInGame(GetViewObj(ViewType.Skill).transform, "Fx_UI_circle_select").transform; SkillUpEff = UIHelper.CreateEffectInGame(GetViewObj(ViewType.Skill).transform, "Fx_UI_cos_skillup"); TabGroup.Initialize(OnClickTab); SceneManager.instance.showStopWatchTimer("costume panel, Init() finish"); }
/// <summary> 아이템 디테일 팝업 실행 함수. </summary> void SetDetailPopup(NetData._ItemData itemData) { CurItemData = itemData; Debug.Log(string.Format("Click Item UseId={0}, equipId={1}", itemData._useitemDataIndex, itemData._equipitemDataIndex)); bool isDifferentClass = false; NetData._UserInfo charInven = NetData.instance.GetUserInfo(); if (CurItemData.IsEquipItem()) { LinkPopup[0].SetActive(false); LinkPopup[1].SetActive(false); int limitLv = CurItemData.GetEquipLowData().LimitLevel; //EquipLv.text = string.Format(_LowDataMgr.instance.GetStringCommon(952), limitLv); if (limitLv <= charInven._Level && !isDifferentClass)//내 직업이고 레벨이 높다면 { EquipState[0].SetActive(true); EquipState[1].SetActive(false); } else { EquipState[0].SetActive(false); EquipState[1].SetActive(true); } uint strKey = 0; if (BasePanel is EquipmentPanel) { Item.EquipmentInfo equipLow = CurItemData.GetEquipLowData(); if (CurItemData._enchant < equipLow.MaxEnchant) { strKey = 31; } else if (0 < equipLow.NextPartsId) { strKey = 32; } else//최대 { strKey = 1182; } } else { strKey = 106;//닫기 } if (0 < strKey) { SetOnOff(MainBtn.transform, true, _LowDataMgr.instance.GetStringCommon(strKey)); } //텍스트 셋팅 int grade = itemData.GetEquipLowData().Grade; string color = UIHelper.GetItemGradeColor(grade); ItemName.text = string.Format("{0}{1}[-] [FFE400]+{2}[-]", color, itemData.GetLocName(), itemData._enchant); } else { //EquipLv.text = ""; EquipState[0].SetActive(false); EquipState[1].SetActive(false); LinkPopup[0].SetActive(true); LinkPopup[1].SetActive(false); SetOnOff(MainBtn.transform, true, _LowDataMgr.instance.GetStringCommon(106)); int count = charInven.GetItemCountForItemId(CurItemData._useitemDataIndex, (byte)eItemType.USE); LinkItemSlot[0].SetLowDataItemSlot(CurItemData._useitemDataIndex, (uint)count); LinkItemSlot[0].transform.parent.FindChild("Lock").gameObject.SetActive(count <= 0); Transform gridTf = LinkScroll.transform.FindChild("Grid"); List <Item.ContentsListInfo> conList = _LowDataMgr.instance.GetLowDataContentsItemList(CurItemData._useitemDataIndex); for (int i = 0; i < conList.Count; i++) { Item.ContentsListInfo info = conList[i]; string contentsName = _LowDataMgr.instance.GetStringCommon(info.ContentsName); if (info.ContentsParam != null && 0 < info.ContentsParam.Count) { if (contentsName.Contains("{0}") && contentsName.Contains("{1}")) { contentsName = string.Format(contentsName, info.ContentsParam[0], info.ContentsParam[1]); } else if (contentsName.Contains("{0}")) { contentsName = string.Format(contentsName, info.ContentsParam[0]); } } Transform tf = null; if (i < gridTf.childCount) { tf = gridTf.GetChild(i); } else { tf = Instantiate(gridTf.GetChild(0)) as Transform; tf.parent = gridTf; tf.localScale = Vector3.one; } tf.gameObject.SetActive(true); tf.FindChild("txt").GetComponent <UILabel>().text = contentsName; bool isEnter = true; if (CheckContentsLink(info, false))//조건 만족 { tf.FindChild("error_txt").GetComponent <UILabel>().text = ""; } else { isEnter = false; string contentsError = _LowDataMgr.instance.GetStringCommon(info.ConditionName); if (info.ConditionParam != null && 0 < info.ConditionParam.Count) { if (contentsError.Contains("{0}") && contentsError.Contains("{1}")) { contentsError = string.Format(contentsError, info.ConditionParam[0], info.ConditionParam[1]); } else if (contentsError.Contains("{0}")) { contentsError = string.Format(contentsError, info.ConditionParam[0]); } } tf.FindChild("error_txt").GetComponent <UILabel>().text = contentsError; } EventDelegate.Set(tf.FindChild("Btn").GetComponent <UIEventTrigger>().onClick, () => { OnClickContentsLink(info); }); if (info.ContentsLinkType == 1)//재료조합 { tf.FindChild("Btn/On/label").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(39); tf.FindChild("Btn/Off/label").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(39); } else if (info.ContentsLinkType == 2)//바로가기(던전) { tf.FindChild("Btn/On/label").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(249); tf.FindChild("Btn/Off/label").GetComponent <UILabel>().text = _LowDataMgr.instance.GetStringCommon(249); } tf.FindChild("Btn/On").gameObject.SetActive(isEnter); tf.FindChild("Btn/Off").gameObject.SetActive(!isEnter); } gridTf.GetComponent <UIGrid>().repositionNow = true; for (int j = conList.Count; j < gridTf.childCount; j++) { gridTf.GetChild(j).gameObject.SetActive(false); } if (conList.Count < 4) { LinkScroll.enabled = false; } else { LinkScroll.enabled = true; } Item.ItemInfo data = itemData.GetUseLowData(); string color = UIHelper.GetItemGradeColor(data == null ? 0 : (int)data.Grade); ItemName.text = string.Format("{0}{1}[-] [FFE400][-]", color, itemData.GetLocName()); } //아이템 셋팅 ItemSlot.SetInvenItemSlot(itemData, null, 0); //아이템의 옵션들 셋팅 byte optionCount = 0; Desc.transform.localPosition = SetAbility(itemData, ref optionCount); //어빌리티 SetDesc(itemData, ref optionCount); //아이템 설명 표현 OptionScrollView.ResetPosition(); if (optionCount <= 1)//스크롤 되면 안됨. { AbilityTf.parent.collider.enabled = false; } else { AbilityTf.parent.collider.enabled = true; } }