Esempio n. 1
0
    public void ReadData()
    {
        // lock(Serialization.lockObject)

        int ReiveBufLength = clientSocket.ReceiveData(BigRecivebuffer);

        int msgcount = 0;

        if (ReiveBufLength > 4)
        {
            MemoryStream ms = new MemoryStream(BigRecivebuffer, 0, ReiveBufLength);
            BinaryReader br = new BinaryReader(ms);

            int currentIndex = 0;

            while (currentIndex + 4 < ReiveBufLength)
            {
                int len = br.ReadInt32();

                byte[] result = br.ReadBytes(len);

                MemoryStream Tms = new MemoryStream(result);

                DS_protocol.p_AllMsg p_allMsg = Serializer.Deserialize <DS_protocol.p_AllMsg>(Tms);

                NetCommon.HandleData(this, p_allMsg);
                msgcount++;
                currentIndex += 4 + len;
            }
        }

        // Console.WriteLine("recive , ReiveBufLength " + (ReiveBufLength + 4) + " Count " + msgcount);
    }
    public void Update()
    {
        CurrentRecive = 0;
        CurrentSend   = 0;
        lock (server.clients)
        {
            TempMsg.Clear();
            TempMsgConenct.Clear();

            foreach (Client client in server.clients.Values)
            {
                UnityEngine.Profiling.Profiler.BeginSample("Socket::RecordData");
                ReiveBufLength = server.ReceiveData(client.acceptSocket, BigRecivebuffer);
                UnityEngine.Profiling.Profiler.EndSample();
                if (ReiveBufLength != 0)
                {
                    CurrentRecive += ReiveBufLength + 4;
                    UnityEngine.Profiling.Profiler.BeginSample("RecordData");
                    client.RecordData(BigRecivebuffer, ReiveBufLength, TempMsg, TempMsgConenct);
                    UnityEngine.Profiling.Profiler.EndSample();
                }
            }

            for (int nLoop = 0; nLoop < TempMsg.Count; ++nLoop)
            {
                UnityEngine.Profiling.Profiler.BeginSample("RecordData::HandleData");
                NetCommon.HandleData(TempMsgConenct[nLoop], TempMsg[nLoop]);
                UnityEngine.Profiling.Profiler.EndSample();
            }


            UnityEngine.Profiling.Profiler.BeginSample("client.SendData");

            foreach (Client client in server.clients.Values)
            {
                CurrentSend += client.SendData();
            }

            UnityEngine.Profiling.Profiler.EndSample();
        }

        if (gameServer.GetRoom(0).gameMap.GetFrame() > 50)
        {
            if (MaxRecive < CurrentRecive)
            {
                MaxRecive = CurrentRecive;
            }

            if (MaxSend < CurrentSend)
            {
                MaxSend = CurrentSend;
            }
        }

        ReciveTotal += CurrentRecive;
        SendTotal   += CurrentSend;
    }
Esempio n. 3
0
    void DecodData()
    {
        byte[] bytes = NetCommon.Decode(ref ReceiveCache);
        if (bytes == null)
        {
            return;
        }

        p_AllMsg p_AllMsg = new p_AllMsg();

        p_AllMsg = Serialization.DeserializeData(bytes);
        NetCommon.HandleData(connectionID, p_AllMsg);
        DecodData();
    }
Esempio n. 4
0
    public void RecordData(byte[] data, int length, List <DS_protocol.p_AllMsg> TMsgs, List <int> TempMsgConenct)
    {
        if (data != null && length > 4)
        {
            MemoryStream ms = new MemoryStream(data, 0, length);
            BinaryReader br = new BinaryReader(ms);

            int currentIndex = 0;

            while (currentIndex + 4 < length)
            {
                int len = br.ReadInt32();

                byte[] result = br.ReadBytes(len);

                MemoryStream Tms = new MemoryStream(result);

                DS_protocol.p_AllMsg p_allMsg = null;

                try
                {
                    UnityEngine.Profiling.Profiler.BeginSample("RecordData::Deserialize");
                    p_allMsg = Serializer.Deserialize <DS_protocol.p_AllMsg>(Tms);
                    UnityEngine.Profiling.Profiler.EndSample();
                }
                catch (Exception)
                {
                    return;
                }

                if (p_allMsg.type != (int)CmdType.ASKFRAME)
                {
                    UnityEngine.Profiling.Profiler.BeginSample("RecordData::HandleData");
                    NetCommon.HandleData(connectionID, p_allMsg);
                    UnityEngine.Profiling.Profiler.EndSample();
                }
                else
                {
                    TempMsgConenct.Add(connectionID);
                    TMsgs.Add(p_allMsg);
                }

                currentIndex += len + 4;
            }
        }
    }