public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " Collect State "); } NetBoolEncoder.CollectState(stream, output.value >= 0.5f); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " CollectState "); } NetBoolEncoder.CollectState(stream, shattered); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " CollectState "); } NetBoolEncoder.CollectState(stream, targetHeat > 0f); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " Collected State "); } NetBoolEncoder.CollectState(stream, leftJoint != null); NetBoolEncoder.CollectState(stream, rightJoint != null); }
public void CollectState(NetStream stream) { if (showDebug) { Debug.Log(base.name + " Collect State "); } NetSignal.encoder.CollectState(stream, Mathf.InverseLerp(ratchet.minValue, ratchet.maxValue, ratchet.GetValue())); NetBoolEncoder.CollectState(stream, firing); }
public void CollectState(NetStream stream) { stream.Write((uint)state, 2); NetBoolEncoder.CollectState(stream, ground != null && ground.isOpen); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, isActive); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, netBody.isVisible); NetBoolEncoder.CollectState(stream, screen.isVisible); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, state == FireworkState.Shot); NetBoolEncoder.CollectState(stream, state == FireworkState.Exploded); NetSignal.encoder.CollectState(stream, life); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, output.value >= 0.5f); }
public void CollectState(NetStream stream) { NetSignal.encoder.CollectState(stream, Mathf.InverseLerp(ratchet.minValue, ratchet.maxValue, ratchet.GetValue())); NetBoolEncoder.CollectState(stream, firing); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, targetHeat > 0f); }
public void CollectState(NetStream stream) { NetBoolEncoder.CollectState(stream, angularJoint.jointCreated); }