// Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown("space"))
     {
         if (inTheHole)
         {
             audio.PlayOneShot(thump);
             if (struggles == thenBreak)
             {
                 breaking.Play();
                 net.Break();
                 struggles = 0;
             }
             else
             {
                 struggles++;
             }
         }
     }
 }