public void CopyTo(out PropertyModification[] a_rPropertyModifications) { a_rPropertyModifications = new PropertyModification[m_oNestedPrefabPropertyModifications.Count]; for (int i = 0; i < a_rPropertyModifications.Length; i++) { PropertyModification rPropertyModification = new PropertyModification(); NestedPrefabPropertyModification rNestedPrefabPropertyModification = m_oNestedPrefabPropertyModifications[i]; rNestedPrefabPropertyModification.CopyTo(ref rPropertyModification); a_rPropertyModifications[i] = rPropertyModification; } }
public void CopyFrom(PropertyModification[] a_rPropertModifications, UnityEngine.Object a_rTargetPrefabInstance) { m_oNestedPrefabPropertyModifications.Clear(); if (a_rPropertModifications != null) { foreach (PropertyModification rPropertyModification in a_rPropertModifications) { NestedPrefabPropertyModification rNestedPrefabPropertyModification = new NestedPrefabPropertyModification(); rNestedPrefabPropertyModification.CopyFrom(rPropertyModification); if (rNestedPrefabPropertyModification.CanUse(a_rTargetPrefabInstance)) { m_oNestedPrefabPropertyModifications.Add(rNestedPrefabPropertyModification); } } } }