public float GetNeedConsumption(Need.NeedType needType) { float needConsumption = 0; switch (needType) { case Need.NeedType.Build: needConsumption = totalDecreeInfos.consumptionBuildModificator; break; case Need.NeedType.Energy: needConsumption = totalDecreeInfos.consumptionEnergyModificator; break; case Need.NeedType.Food: needConsumption = totalDecreeInfos.consumptionFoodModificator; break; } return(needConsumption); }
public float GetAmontUseFor(Need.NeedType needType) { float amount = -1; switch (needType) { case Need.NeedType.Energy: amount = wastForEnergyPerRound; break; case Need.NeedType.Food: amount = wastForFoodPerRound; break; case Need.NeedType.Build: amount = wastForBuildPerRound; break; } return(amount); }