public float GetNeedConsumption(Need.NeedType needType)
    {
        float needConsumption = 0;

        switch (needType)
        {
        case Need.NeedType.Build:
            needConsumption = totalDecreeInfos.consumptionBuildModificator;
            break;

        case Need.NeedType.Energy:
            needConsumption = totalDecreeInfos.consumptionEnergyModificator;
            break;

        case Need.NeedType.Food:
            needConsumption = totalDecreeInfos.consumptionFoodModificator;
            break;
        }
        return(needConsumption);
    }
Esempio n. 2
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    public float GetAmontUseFor(Need.NeedType needType)
    {
        float amount = -1;

        switch (needType)
        {
        case Need.NeedType.Energy:
            amount = wastForEnergyPerRound;
            break;

        case Need.NeedType.Food:
            amount = wastForFoodPerRound;
            break;

        case Need.NeedType.Build:
            amount = wastForBuildPerRound;
            break;
        }
        return(amount);
    }