Esempio n. 1
0
        public void Eat(int hungerEffectiveness)
        {
            Necessities.Rating previousHungerRating = Necessities.Hunger;
            Necessities.AdjustHunger(hungerEffectiveness);

            log.Debug(String.Format("Employee named {0} just ate to increase hunger need from {1} to {2}.", FullName, previousHungerRating, Necessities.Hunger));

            // if, after eating, our hunger is above the threshold AND our previous hunger was below the threshold, our hunger has been satisfied, notify subscribers
            if (Necessities.Hunger >= Necessities.Rating.Neutral && previousHungerRating < Necessities.Rating.Neutral)
            {
                OnThoughtSatisfied(ThoughtType.Hungry);
            }
        }
Esempio n. 2
0
        public void Drink(int thirstEffectiveness)
        {
            Necessities.Rating previousThirstRating = Necessities.Thirst;
            Necessities.AdjustThirst(thirstEffectiveness);

            log.Debug(String.Format("Employee named {0} just drank to increase thirst need from {1} to {2}.", FullName, previousThirstRating, Necessities.Thirst));

            // if, after drinking, our thirst is above the threshold AND our previous thirst was below the threshold, our thirst has been satisfied, notify subscribers
            if (Necessities.Thirst >= Necessities.Rating.Neutral && previousThirstRating < Necessities.Rating.Neutral)
            {
                OnThoughtSatisfied(ThoughtType.Thirsty);
            }
        }