public NNInfo(Node node, NearestNodePriority priority) { this.node = node; this.priority = priority; clampedPosition = (Vector3)node.position; constrainedNode = null; constClampedPosition = Vector3.zero; }
public NNInfo(Node node) { priority = NearestNodePriority.Normal; this.node = node; constrainedNode = null; constClampedPosition = Vector3.zero; if (node != null) { clampedPosition = (Vector3)node.position; } else { clampedPosition = Vector3.zero; } }
public NNInfo(Node node, NearestNodePriority priority) { this.node = node; this.priority = priority; clampedPosition = node.position; constrainedNode = null; constClampedPosition = Vector3.zero; }
public NNInfo(Node node) { priority = NearestNodePriority.Normal; this.node = node; constrainedNode = null; constClampedPosition = Vector3.zero; if (node != null) { clampedPosition = node.position; } else { clampedPosition = Vector3.zero; } }