public void Reset() { HealthClock.Start(); HitTimer.Stop(); HealTimer.Stop(); NearDeathClock.Stop(); CurrentHP = MaxHP; }
private void UpdateNearDeath() { //check if we need to change "low health" mode if (NearDeathClock.Paused && IsLowHealthMode) { NearDeathClock.Start(); } else if (!NearDeathClock.Paused && !IsLowHealthMode) { NearDeathClock.Stop(); } }