Esempio n. 1
0
    /// <summary>
    /// 获取设置状态
    /// </summary>
    public static void SetSkillStatus(ref List <SkillStatusInfo> lstatus, string strStatus)
    {
        if (lstatus == null)
        {
            lstatus = new List <SkillStatusInfo>();
        }
        if (string.IsNullOrEmpty(strStatus) == true || strStatus == "0")
        {
            return;
        }

        int length = NdUtil.GetLength(strStatus);

        for (int i = 0; i < length; ++i)
        {
            int          statusid = NdUtil.GetIntValue(strStatus, i);
            s_statusInfo stainfo  = GetSkillStatus(statusid);
            if (stainfo != null)
            {
                SkillStatusInfo ss = new SkillStatusInfo();
                if (SetSkillStatus(stainfo, ref ss) == true)
                {
                    lstatus.Add(ss);
                }
            }
        }
    }
Esempio n. 2
0
    /// <summary>
    /// 确认是否为初始品阶
    /// </summary>
    public static bool CheckStartQuality(int Quality)
    {
        List <int> l     = new List <int>();
        string     value = GetParaStr(24, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(false);
        }
        int length = NdUtil.GetLength(value);

        for (int i = 0; i < length; i++)
        {
            l.Add(NdUtil.GetIntValue(value, i));
        }

        if (l[0] == Quality)
        {
            return(true);
        }
        else
        {
            return(false);
        }
    }
Esempio n. 3
0
    /// <summary>
    /// 获取下一个品阶
    /// </summary>
    public static int GetNextQuality(int Quality)
    {
        List <int> l     = new List <int>();
        string     value = GetParaStr(24, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(10);
        }
        int length = NdUtil.GetLength(value);

        for (int i = 0; i < length; i++)
        {
            l.Add(NdUtil.GetIntValue(value, i));
        }

        for (int i = 0; i < l.Count; i++)
        {
            if (l[i] == Quality)
            {
                if (i == l.Count - 1)
                {
                    return(l[l.Count - 1]);
                }
                else
                {
                    return(l[i + 1]);
                }
            }
        }
        return(0);
    }
Esempio n. 4
0
    private void SetParam()
    {
        m_lParam.Clear();
        List <int> l = new List <int>();

        if (string.IsNullOrEmpty(m_param) == true)
        {
            return;
        }

        if (m_param != null)
        {
            int length = NdUtil.GetLength(m_param);
            for (int i = 0; i < length; i++)
            {
                l.Add(NdUtil.GetIntValue(m_param, i));
            }
        }
        //m_shape 0表示无需触发,只需cd状态到后可触发。1=目标攻击,2=圆形攻击,3=环形攻击,4=矩形攻击,5=目标范围圆形攻击
        if (m_shape == 1 || m_shape == 5)
        {
            if (l.Count == 1)
            {
                m_lParam.Add(l[0] * MapGrid.m_width / MapGrid.m_Pixel);
            }
        }
        //按圆形
        else if (m_shape == 2)
        {
            if (l.Count == 3)
            {
                m_lParam.Add(l[0] * 1.0f);
                m_lParam.Add(l[1] * 1.0f);
                m_lParam.Add(l[2] * MapGrid.m_width / MapGrid.m_Pixel);
            }
        }
        //按环形
        else if (m_shape == 3)
        {
            if (l.Count == 4)
            {
                m_lParam.Add(l[0] * 1.0f);
                m_lParam.Add(l[1] * 1.0f);
                m_lParam.Add(l[2] * MapGrid.m_width / MapGrid.m_Pixel);
                m_lParam.Add(l[3] * MapGrid.m_width / MapGrid.m_Pixel);
            }
        }
        //按矩形
        else if (m_shape == 4)
        {
            if (l.Count == 2)
            {
                m_lParam.Add(l[0] * MapGrid.m_width / MapGrid.m_Pixel);
                m_lParam.Add(l[1] * MapGrid.m_width / MapGrid.m_Pixel);
            }
        }
    }
Esempio n. 5
0
    /// <summary>
    /// 设置状态
    /// </summary>
    private static bool SetSkillStatus(s_statusInfo stainfo, ref SkillStatusInfo Info)
    {
        if (stainfo == null || Info == null)
        {
            return(false);
        }
        Info.m_persistence = stainfo.persistence;
        Info.m_id          = stainfo.id;
        Info.m_name        = stainfo.name;
        Info.m_type        = stainfo.type;

        if (string.IsNullOrEmpty(stainfo.effect) == false && stainfo.effect != "0")
        {
            int length = NdUtil.GetLength(stainfo.effect);
            for (int i = 0; i < length; ++i)
            {
                Info.m_effect.Add(NdUtil.GetIntValue(stainfo.effect, i));
            }
        }
        Info.m_effectlevel  = stainfo.effectlevel;
        Info.m_time         = stainfo.time;
        Info.m_timeinterval = stainfo.timeinterval;
        Info.m_effectid     = stainfo.effectid;
        Info.m_condition    = stainfo.condition;
        Info.m_position     = stainfo.position;
        Info.m_data0        = stainfo.data0;
        Info.m_data1        = stainfo.data1;
        Info.m_skill1type   = stainfo.skill1type;
        Info.m_level1       = stainfo.level1;
        Info.m_skill2type   = stainfo.skill2type;
        Info.m_level2       = stainfo.level2;
        Info.m_bufftype     = stainfo.bufftype;
        s_statusreplaceInfo replace = GetSkillStatusReplace(Info.m_type, Info.m_effect.Count > 0 ? Info.m_effect[0] : 0, Info.m_bufftype);

        if (replace != null)
        {
            Info.m_RelpaceInfo               = new SkillStatusReplaceInfo();
            Info.m_RelpaceInfo.m_id          = replace.id;
            Info.m_RelpaceInfo.m_statustype  = replace.statustype;
            Info.m_RelpaceInfo.m_effect      = replace.effect;
            Info.m_RelpaceInfo.m_name        = replace.name;
            Info.m_RelpaceInfo.m_type        = replace.type;
            Info.m_RelpaceInfo.m_compatible  = replace.compatible;
            Info.m_RelpaceInfo.m_reppriority = replace.reppriority;
            Info.m_RelpaceInfo.m_spepriority = replace.spepriority;
            Info.m_RelpaceInfo.m_bufftype    = replace.bufftype;
            Info.m_RelpaceInfo.m_isaction    = replace.isaction;
        }
        else
        {
            Debug.Log("xxxx " + Info.m_name);
        }
        return(true);
    }
Esempio n. 6
0
    //获取雷达消耗
    public static int GetRadarDiamond(int times)
    {
        string value  = GetParaStr(23, 1);
        int    length = NdUtil.GetLength(value);

        if (times < length)
        {
            return(NdUtil.GetIntValue(value, times));
        }
        else
        {
            return(NdUtil.GetIntValue(value, length - 1));
        }
    }
Esempio n. 7
0
    /// <summary>
    /// 获取商店在第n次刷新所消耗的代币量
    /// </summary>
    public static int GetShopRefreshCost(int shopType, int times)
    {
        s_shop_manual_refreshInfo info = GetShopManualRefresh(shopType);

        if (info != null)
        {
            string costStr   = info.cost;
            int    costCount = NdUtil.GetLength(costStr);
            if (times >= costCount)
            {
                times = costCount - 1;
            }
            return(NdUtil.GetIntValue(costStr, times));
        }
        return(-1);
    }
Esempio n. 8
0
    /// <summary>
    ///  购买10个技能点费用(钻石)
    /// </summary>
    /// <param name="time">第几次购买</param>
    public static int GetBuyResumeSkill(int time)
    {
        string value = GetParaStr(27, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(0);
        }
        int length = NdUtil.GetLength(value);

        if (time >= length)
        {
            time = length - 1;
        }
        return(GetParaStrToInt(27, 1, time));
    }
Esempio n. 9
0
    /// <summary>
    /// 金银岛金库等级加成.
    /// </summary>
    /// <returns>The treasure vault grow.</returns>
    /// <param name="VaultLevel">Vault level.</param>
    public static int GetTreasureVaultGrow(int VaultLevel)
    {
        string value = GetParaStr(37, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(0);
        }

        int length = NdUtil.GetLength(value);

        if (VaultLevel <= length && VaultLevel > 0)
        {
            return(NdUtil.GetIntValue(value, VaultLevel - 1));
        }
        return(NdUtil.GetIntValue(value, length - 1));
    }
Esempio n. 10
0
    /// <summary>
    /// 获取技能开启的阶数
    /// </summary>
    public static int GetEnableSkillQuatlity(int index)
    {
        string value = GetParaStr(28, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(0);
        }

        int length = NdUtil.GetLength(value);

        if (index <= length && index > 0)
        {
            return(NdUtil.GetIntValue(value, index - 1));
        }
        return(10);
    }
Esempio n. 11
0
    /// <summary>
    /// 获取所有的阶
    /// </summary>
    public static List <int> GetQualityList()
    {
        List <int> l     = new List <int>();
        string     value = GetParaStr(24, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(l);
        }
        int length = NdUtil.GetLength(value);

        for (int i = 0; i < length; i++)
        {
            l.Add(NdUtil.GetIntValue(value, i));
        }

        return(l);
    }
Esempio n. 12
0
 /// <summary>
 /// 设置技能属性
 /// </summary>
 private static void SetSkillAttributeType(ref AttributeType SkillType, string StrValue)
 {
     SkillType = AttributeType.NONE;
     if (string.IsNullOrEmpty(StrValue) == true)
     {
         SkillType = AttributeType.NONE;
     }
     else
     {
         int length = NdUtil.GetLength(StrValue);
         for (int i = 0; i < length; i++)
         {
             int           value = NdUtil.GetIntValue(StrValue, i);
             AttributeType type  = GetBuildAttributeType(value);
             SkillType = SkillType | type;
         }
     }
 }
Esempio n. 13
0
    public static void GetGodSkill(int type, int level, int star, ref GodSkillInfo info)
    {
        GetGodSkill(type, level, ref info);
        foreach (sdata.s_godskillstarInfo gs in m_lGodSkillStar)
        {
            if (gs.godskilltype == type && gs.godskillstar == star)
            {
                info.m_needbook        = gs.needbook;
                info.m_needbooknum     = gs.needbooknum;
                info.m_stardescription = gs.description;
                SetGrowData(gs.growtype0, gs.grownum0, ref info);
                SetGrowData(gs.growtype1, gs.grownum1, ref info);
                SetGrowData(gs.growtype2, gs.grownum2, ref info);
                int lentime = NdUtil.GetLength(gs.statustime);
                int lentype = NdUtil.GetLength(gs.statustype);
                for (int i = 0; i < info.m_own_status_info.Count; i++)
                {
                    if (gs.statustime != "" && i < lentime)
                    {
                        info.m_own_status_info[i].m_time += NdUtil.GetIntValue(gs.statustime, i);
                    }
                    if (info.m_own_status_info[i].m_effect.Count > 1 && gs.statustype != "")
                    {
                        for (int j = 0; j < info.m_own_status_info[i].m_effect.Count; j += 2)
                        {
                            for (int k = 0; k < lentype; k++)
                            {
                                if (NdUtil.GetIntValue(gs.statustype, i) == info.m_own_status_info[i].m_effect[j])
                                {
                                    info.m_own_status_info[i].m_effect[j + 1] += NdUtil.GetIntValue(gs.statusvalue, i);
                                }
                            }
                        }
                    }
                }
                break;

                /*info.m_statustime = gs.statustime;
                 * info.m_statustype = gs.statustype;
                 * info.m_statusvalue = gs.statusvalue;*/
            }
        }
    }
Esempio n. 14
0
    public static void GetGodSkill(int type, int level, ref GodSkillInfo info)
    {
        foreach (sdata.s_godskilltypeInfo gs in m_lgodskill)
        {
            if (gs.type == type && gs.level == level)
            {
                info.m_id                = gs.id;
                info.m_type              = gs.type;
                info.m_level             = gs.level;
                info.m_name              = gs.name;
                info.m_action            = gs.action;
                info.m_target            = gs.target;
                info.m_multiple          = gs.multiple;
                info.m_range             = gs.range * 0.01f;
                info.m_power             = gs.power;
                info.m_power2            = gs.power2;
                info.m_selectTarget      = gs.selecttarget;
                info.m_own_status_info   = new List <SkillStatusInfo>();
                info.m_enemy_status_info = new List <SkillStatusInfo>();
                info.m_mana              = new List <int>();

                SkillM.SetSkillStatus(ref info.m_own_status_info, gs.own_status);
                SkillM.SetSkillStatus(ref info.m_enemy_status_info, gs.enemy_status);
                int length = NdUtil.GetLength(gs.mana);
                if (length > 0)
                {
                    for (int i = 0; i < length; ++i)
                    {
                        info.m_mana.Add(NdUtil.GetIntValue(gs.mana, i));
                    }
                }
                info.m_times           = gs.times;
                info.m_blackscreentime = gs.blackscreentime * 0.001f;
                info.m_crystalneed     = gs.crystalneed;
                info.m_coinneed        = gs.coinneed;
                info.m_woodneed        = gs.woodneed;
                info.m_explain         = gs.explain;
                break;
            }
        }
    }
Esempio n. 15
0
    /// <summary>
    /// 获取当前阶开启的技能.
    /// </summary>
    public static int GetEnableSkill(int quality)
    {
        string value = GetParaStr(28, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(0);
        }

        int length = NdUtil.GetLength(value);

        for (int i = 0; i < length; i++)
        {
            int v = NdUtil.GetIntValue(value, i);
            if (v == quality)
            {
                return(i);
            }
        }
        return(-1);
    }
Esempio n. 16
0
    /// <summary>
    /// 获取品质属于第几个顺位 第一个为1
    /// </summary>
    public static int GetQualityIndex(int Quality)
    {
        string     value = GetParaStr(24, 1);
        List <int> l     = new List <int>();

        if (string.IsNullOrEmpty(value) == true)
        {
            return(0);
        }
        int length = NdUtil.GetLength(value);

        for (int i = 0; i < length; i++)
        {
            int q = NdUtil.GetIntValue(value, i);
            if (q == Quality)
            {
                return(i + 1);
            }
        }
        return(0);
    }
Esempio n. 17
0
    /// <summary>
    /// 设置附加属性
    /// </summary>
    public void SetAddAttrInfo(s_summonprosInfo prosinfo)
    {
        if (prosinfo == null)
        {
            Debug.LogError("SetAddAttrInfo is null");
            return;
        }

        int datalength  = NdUtil.GetLength(prosinfo.data);
        int valuelength = NdUtil.GetLength(prosinfo.value);

        if (datalength != valuelength)
        {
            return;
        }
        for (int i = 0; i < datalength; i++)
        {
            int data  = NdUtil.GetIntValue(prosinfo.data, i);
            int value = NdUtil.GetIntValue(prosinfo.value, i);
            AddAttr(AddAttrType.Main, data, value);
        }
    }
Esempio n. 18
0
    /// <summary>
    /// 获取之前更小的阶数列表
    /// </summary>
    public static List <int> GetPrevQuality(int Quality)
    {
        List <int> lResult = new List <int>();
        string     value   = GetParaStr(24, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(lResult);
        }
        int length = NdUtil.GetLength(value);

        for (int i = 0; i < length; i++)
        {
            int v = NdUtil.GetIntValue(value, i);
            if (v < Quality)
            {
                lResult.Add(v);
            }
        }

        return(lResult);
    }
Esempio n. 19
0
    /// <summary>
    /// 海神杯购买门票次数对应的钻石花费.
    /// </summary>
    /// <returns>The arena add times cost.</returns>
    /// <param name="times">Times.</param>
    public static int GetArenaAddTimesCost(int times)
    {
        string value = GetParaStr(34, 1);

        if (string.IsNullOrEmpty(value) == true)
        {
            return(0);
        }

        int length = NdUtil.GetLength(value);

        if (times < length && times > 0)
        {
            return(NdUtil.GetIntValue(value, times - 1));
        }
        else if (length > 0 && times == 0)
        {
            return(NdUtil.GetIntValue(value, 0));
        }
        else
        {
            return(NdUtil.GetIntValue(value, length - 1));
        }
    }