Esempio n. 1
0
    private void Update()
    {
        if (base.GetComponent <Renderer>() == null || base.GetComponent <Renderer>().get_material() == null)
        {
            base.set_enabled(false);
            return;
        }
        if (0f < this.m_fDelayTime)
        {
            if (NcEffectBehaviour.GetEngineTime() < this.m_fStartTime + this.m_fDelayTime)
            {
                return;
            }
            this.m_fDelayTime = 0f;
            this.m_fStartTime = 0f;
            this.InitTrailObject();
        }
        if (this.m_bEmit && 0f < this.m_fEmitTime && this.m_fStopTime == 0f && this.m_fStartTime + this.m_fEmitTime < NcEffectBehaviour.GetEngineTime())
        {
            if (this.m_bSmoothHide)
            {
                this.m_fStopTime = NcEffectBehaviour.GetEngineTime();
            }
            else
            {
                this.m_bEmit = false;
            }
        }
        if (0f < this.m_fStopTime && this.m_fLifeTime < NcEffectBehaviour.GetEngineTime() - this.m_fStopTime)
        {
            this.m_bEmit = false;
        }
        if (!this.m_bEmit && this.m_Points.get_Count() == 0 && this.m_bAutoDestruct)
        {
            Object.Destroy(this.m_TrialObject);
            Object.Destroy(base.get_gameObject());
        }
        float magnitude = (this.m_LastPosition - base.get_transform().get_position()).get_magnitude();

        if (this.m_bEmit)
        {
            if (magnitude > this.m_fMinVertexDistance)
            {
                bool flag = false;
                if (this.m_Points.get_Count() < 3)
                {
                    flag = true;
                }
                else
                {
                    Vector3 vector  = this.m_Points.get_Item(this.m_Points.get_Count() - 2).basePosition - this.m_Points.get_Item(this.m_Points.get_Count() - 3).basePosition;
                    Vector3 vector2 = this.m_Points.get_Item(this.m_Points.get_Count() - 1).basePosition - this.m_Points.get_Item(this.m_Points.get_Count() - 2).basePosition;
                    if (Vector3.Angle(vector, vector2) > this.m_fMaxAngle || magnitude > this.m_fMaxVertexDistance)
                    {
                        flag = true;
                    }
                }
                if (flag)
                {
                    NcTrailTexture.Point point = new NcTrailTexture.Point();
                    point.basePosition = this.m_base.get_position();
                    point.tipPosition  = this.GetTipPoint();
                    if (0f < this.m_fStopTime)
                    {
                        point.timeCreated = NcEffectBehaviour.GetEngineTime() - (NcEffectBehaviour.GetEngineTime() - this.m_fStopTime);
                    }
                    else
                    {
                        point.timeCreated = NcEffectBehaviour.GetEngineTime();
                    }
                    this.m_Points.Add(point);
                    this.m_LastPosition = base.get_transform().get_position();
                    if (this.m_bInterpolation)
                    {
                        if (this.m_Points.get_Count() == 1)
                        {
                            this.m_SmoothedPoints.Add(point);
                        }
                        else if (1 < this.m_Points.get_Count())
                        {
                            for (int i = 0; i < 1 + this.m_nSubdivisions; i++)
                            {
                                this.m_SmoothedPoints.Add(point);
                            }
                        }
                        int num = 2;
                        if (num <= this.m_Points.get_Count())
                        {
                            int       num2  = Mathf.Min(this.m_nMaxSmoothCount, this.m_Points.get_Count());
                            Vector3[] array = new Vector3[num2];
                            for (int j = 0; j < num2; j++)
                            {
                                array[j] = this.m_Points.get_Item(this.m_Points.get_Count() - (num2 - j)).basePosition;
                            }
                            IEnumerable <Vector3> enumerable = NcInterpolate.NewCatmullRom(array, this.m_nSubdivisions, false);
                            Vector3[]             array2     = new Vector3[num2];
                            for (int k = 0; k < num2; k++)
                            {
                                array2[k] = this.m_Points.get_Item(this.m_Points.get_Count() - (num2 - k)).tipPosition;
                            }
                            IEnumerable <Vector3> enumerable2 = NcInterpolate.NewCatmullRom(array2, this.m_nSubdivisions, false);
                            List <Vector3>        list        = new List <Vector3>(enumerable);
                            List <Vector3>        list2       = new List <Vector3>(enumerable2);
                            float timeCreated  = this.m_Points.get_Item(this.m_Points.get_Count() - num2).timeCreated;
                            float timeCreated2 = this.m_Points.get_Item(this.m_Points.get_Count() - 1).timeCreated;
                            for (int l = 0; l < list.get_Count(); l++)
                            {
                                int num3 = this.m_SmoothedPoints.get_Count() - (list.get_Count() - l);
                                if (-1 < num3 && num3 < this.m_SmoothedPoints.get_Count())
                                {
                                    NcTrailTexture.Point point2 = new NcTrailTexture.Point();
                                    point2.tipPosition  = list2.get_Item(l);
                                    point2.basePosition = list.get_Item(l);
                                    point2.timeCreated  = Mathf.Lerp(timeCreated, timeCreated2, (float)l / (float)list.get_Count());
                                    this.m_SmoothedPoints.set_Item(num3, point2);
                                }
                            }
                        }
                    }
                }
                else
                {
                    this.m_Points.get_Item(this.m_Points.get_Count() - 1).tipPosition  = this.GetTipPoint();
                    this.m_Points.get_Item(this.m_Points.get_Count() - 1).basePosition = this.m_base.get_position();
                    if (this.m_bInterpolation)
                    {
                        this.m_SmoothedPoints.get_Item(this.m_SmoothedPoints.get_Count() - 1).tipPosition  = this.GetTipPoint();
                        this.m_SmoothedPoints.get_Item(this.m_SmoothedPoints.get_Count() - 1).basePosition = this.m_base.get_position();
                    }
                }
            }
            else
            {
                if (this.m_Points.get_Count() > 0)
                {
                    this.m_Points.get_Item(this.m_Points.get_Count() - 1).tipPosition  = this.GetTipPoint();
                    this.m_Points.get_Item(this.m_Points.get_Count() - 1).basePosition = this.m_base.get_position();
                }
                if (this.m_bInterpolation && this.m_SmoothedPoints.get_Count() > 0)
                {
                    this.m_SmoothedPoints.get_Item(this.m_SmoothedPoints.get_Count() - 1).tipPosition  = this.GetTipPoint();
                    this.m_SmoothedPoints.get_Item(this.m_SmoothedPoints.get_Count() - 1).basePosition = this.m_base.get_position();
                }
            }
        }
        if (!this.m_bEmit && this.m_bLastFrameEmit && this.m_Points.get_Count() > 0)
        {
            this.m_Points.get_Item(this.m_Points.get_Count() - 1).lineBreak = true;
        }
        this.m_bLastFrameEmit = this.m_bEmit;
        List <NcTrailTexture.Point> list3 = new List <NcTrailTexture.Point>();

        using (List <NcTrailTexture.Point> .Enumerator enumerator = this.m_Points.GetEnumerator())
        {
            while (enumerator.MoveNext())
            {
                NcTrailTexture.Point current = enumerator.get_Current();
                if (NcEffectBehaviour.GetEngineTime() - current.timeCreated > this.m_fLifeTime)
                {
                    list3.Add(current);
                }
            }
        }
        using (List <NcTrailTexture.Point> .Enumerator enumerator2 = list3.GetEnumerator())
        {
            while (enumerator2.MoveNext())
            {
                NcTrailTexture.Point current2 = enumerator2.get_Current();
                this.m_Points.Remove(current2);
            }
        }
        if (this.m_bInterpolation)
        {
            list3 = new List <NcTrailTexture.Point>();
            using (List <NcTrailTexture.Point> .Enumerator enumerator3 = this.m_SmoothedPoints.GetEnumerator())
            {
                while (enumerator3.MoveNext())
                {
                    NcTrailTexture.Point current3 = enumerator3.get_Current();
                    if (NcEffectBehaviour.GetEngineTime() - current3.timeCreated > this.m_fLifeTime)
                    {
                        list3.Add(current3);
                    }
                }
            }
            using (List <NcTrailTexture.Point> .Enumerator enumerator4 = list3.GetEnumerator())
            {
                while (enumerator4.MoveNext())
                {
                    NcTrailTexture.Point current4 = enumerator4.get_Current();
                    this.m_SmoothedPoints.Remove(current4);
                }
            }
        }
        List <NcTrailTexture.Point> list4;

        if (this.m_bInterpolation)
        {
            list4 = this.m_SmoothedPoints;
        }
        else
        {
            list4 = this.m_Points;
        }
        if (list4.get_Count() > 1)
        {
            Vector3[] array3 = new Vector3[list4.get_Count() * 2];
            Vector2[] array4 = new Vector2[list4.get_Count() * 2];
            int[]     array5 = new int[(list4.get_Count() - 1) * 6];
            Color[]   array6 = new Color[list4.get_Count() * 2];
            for (int m = 0; m < list4.get_Count(); m++)
            {
                NcTrailTexture.Point point3 = list4.get_Item(m);
                float num4  = (NcEffectBehaviour.GetEngineTime() - point3.timeCreated) / this.m_fLifeTime;
                Color color = Color.Lerp(Color.get_white(), Color.get_clear(), num4);
                if (this.m_Colors != null && this.m_Colors.Length > 0)
                {
                    float num5 = num4 * (float)(this.m_Colors.Length - 1);
                    float num6 = Mathf.Floor(num5);
                    float num7 = Mathf.Clamp(Mathf.Ceil(num5), 1f, (float)(this.m_Colors.Length - 1));
                    float num8 = Mathf.InverseLerp(num6, num7, num5);
                    if (num6 >= (float)this.m_Colors.Length)
                    {
                        num6 = (float)(this.m_Colors.Length - 1);
                    }
                    if (num6 < 0f)
                    {
                        num6 = 0f;
                    }
                    if (num7 >= (float)this.m_Colors.Length)
                    {
                        num7 = (float)(this.m_Colors.Length - 1);
                    }
                    if (num7 < 0f)
                    {
                        num7 = 0f;
                    }
                    color = Color.Lerp(this.m_Colors[(int)num6], this.m_Colors[(int)num7], num8);
                }
                Vector3 vector3 = point3.basePosition - point3.tipPosition;
                float   num9    = this.m_fTipSize;
                if (this.m_SizeRates != null && this.m_SizeRates.Length > 0)
                {
                    float num10 = num4 * (float)(this.m_SizeRates.Length - 1);
                    float num11 = Mathf.Floor(num10);
                    float num12 = Mathf.Clamp(Mathf.Ceil(num10), 1f, (float)(this.m_SizeRates.Length - 1));
                    float num13 = Mathf.InverseLerp(num11, num12, num10);
                    if (num11 >= (float)this.m_SizeRates.Length)
                    {
                        num11 = (float)(this.m_SizeRates.Length - 1);
                    }
                    if (num11 < 0f)
                    {
                        num11 = 0f;
                    }
                    if (num12 >= (float)this.m_SizeRates.Length)
                    {
                        num12 = (float)(this.m_SizeRates.Length - 1);
                    }
                    if (num12 < 0f)
                    {
                        num12 = 0f;
                    }
                    num9 *= Mathf.Lerp(this.m_SizeRates[(int)num11], this.m_SizeRates[(int)num12], num13);
                }
                if (this.m_bCenterAlign)
                {
                    array3[m * 2]     = point3.basePosition - vector3 * (num9 * 0.5f);
                    array3[m * 2 + 1] = point3.basePosition + vector3 * (num9 * 0.5f);
                }
                else
                {
                    array3[m * 2]     = point3.basePosition - vector3 * num9;
                    array3[m * 2 + 1] = point3.basePosition;
                }
                int num14 = (!this.m_bInterpolation) ? this.m_nFadeTailCount : (this.m_nFadeTailCount * this.m_nSubdivisions);
                int num15 = (!this.m_bInterpolation) ? this.m_nFadeHeadCount : (this.m_nFadeHeadCount * this.m_nSubdivisions);
                if (0 < num14 && m <= num14)
                {
                    color.a = color.a * (float)m / (float)num14;
                }
                if (0 < num15 && list4.get_Count() - (m + 1) <= num15)
                {
                    color.a = color.a * (float)(list4.get_Count() - (m + 1)) / (float)num15;
                }
                array6[m * 2] = (array6[m * 2 + 1] = color);
                float num16 = (float)m / (float)list4.get_Count();
                array4[m * 2]     = new Vector2((!this.m_UvFlipHorizontal) ? num16 : (1f - num16), (float)((!this.m_UvFlipVirtical) ? 0 : 1));
                array4[m * 2 + 1] = new Vector2((!this.m_UvFlipHorizontal) ? num16 : (1f - num16), (float)((!this.m_UvFlipVirtical) ? 1 : 0));
                if (m > 0)
                {
                    array5[(m - 1) * 6]     = m * 2 - 2;
                    array5[(m - 1) * 6 + 1] = m * 2 - 1;
                    array5[(m - 1) * 6 + 2] = m * 2;
                    array5[(m - 1) * 6 + 3] = m * 2 + 1;
                    array5[(m - 1) * 6 + 4] = m * 2;
                    array5[(m - 1) * 6 + 5] = m * 2 - 1;
                }
            }
            this.m_TrailMesh.Clear();
            this.m_TrailMesh.set_vertices(array3);
            this.m_TrailMesh.set_colors(array6);
            this.m_TrailMesh.set_uv(array4);
            this.m_TrailMesh.set_triangles(array5);
        }
        else
        {
            this.m_TrailMesh.Clear();
        }
    }
Esempio n. 2
0
    private void Update()
    {
        if (base.renderer == null || base.renderer.sharedMaterial == null)
        {
            base.enabled = false;
            return;
        }
        if (0f < this.m_fDelayTime)
        {
            if (NcEffectBehaviour.GetEngineTime() < this.m_fStartTime + this.m_fDelayTime)
            {
                return;
            }
            this.m_fDelayTime = 0f;
            this.m_fStartTime = 0f;
            this.InitTrailObject();
        }
        if (this.m_bEmit && 0f < this.m_fEmitTime && this.m_fStopTime == 0f && this.m_fStartTime + this.m_fEmitTime < NcEffectBehaviour.GetEngineTime())
        {
            if (this.m_bSmoothHide)
            {
                this.m_fStopTime = NcEffectBehaviour.GetEngineTime();
            }
            else
            {
                this.m_bEmit = false;
            }
        }
        if (0f < this.m_fStopTime && this.m_fLifeTime < NcEffectBehaviour.GetEngineTime() - this.m_fStopTime)
        {
            this.m_bEmit = false;
        }
        if (!this.m_bEmit && this.m_Points.Count == 0 && this.m_bAutoDestruct)
        {
            UnityEngine.Object.Destroy(this.m_TrialObject);
            UnityEngine.Object.Destroy(base.gameObject);
        }
        float magnitude = (this.m_LastPosition - base.transform.position).magnitude;

        if (this.m_bEmit)
        {
            if (magnitude > this.m_fMinVertexDistance)
            {
                bool flag = false;
                if (this.m_Points.Count < 3)
                {
                    flag = true;
                }
                else
                {
                    Vector3 from = this.m_Points[this.m_Points.Count - 2].basePosition - this.m_Points[this.m_Points.Count - 3].basePosition;
                    Vector3 to   = this.m_Points[this.m_Points.Count - 1].basePosition - this.m_Points[this.m_Points.Count - 2].basePosition;
                    if (Vector3.Angle(from, to) > this.m_fMaxAngle || magnitude > this.m_fMaxVertexDistance)
                    {
                        flag = true;
                    }
                }
                if (flag)
                {
                    NcTrailTexture.Point point = new NcTrailTexture.Point();
                    point.basePosition = this.m_base.position;
                    point.tipPosition  = this.GetTipPoint();
                    if (0f < this.m_fStopTime)
                    {
                        point.timeCreated = NcEffectBehaviour.GetEngineTime() - (NcEffectBehaviour.GetEngineTime() - this.m_fStopTime);
                    }
                    else
                    {
                        point.timeCreated = NcEffectBehaviour.GetEngineTime();
                    }
                    this.m_Points.Add(point);
                    this.m_LastPosition = base.transform.position;
                    if (this.m_bInterpolation)
                    {
                        if (this.m_Points.Count == 1)
                        {
                            this.m_SmoothedPoints.Add(point);
                        }
                        else if (1 < this.m_Points.Count)
                        {
                            for (int i = 0; i < 1 + this.m_nSubdivisions; i++)
                            {
                                this.m_SmoothedPoints.Add(point);
                            }
                        }
                        int num = 2;
                        if (num <= this.m_Points.Count)
                        {
                            int       num2  = Mathf.Min(this.m_nMaxSmoothCount, this.m_Points.Count);
                            Vector3[] array = new Vector3[num2];
                            for (int j = 0; j < num2; j++)
                            {
                                array[j] = this.m_Points[this.m_Points.Count - (num2 - j)].basePosition;
                            }
                            IEnumerable <Vector3> collection = NgInterpolate.NewCatmullRom(array, this.m_nSubdivisions, false);
                            Vector3[]             array2     = new Vector3[num2];
                            for (int k = 0; k < num2; k++)
                            {
                                array2[k] = this.m_Points[this.m_Points.Count - (num2 - k)].tipPosition;
                            }
                            IEnumerable <Vector3> collection2 = NgInterpolate.NewCatmullRom(array2, this.m_nSubdivisions, false);
                            List <Vector3>        list        = new List <Vector3>(collection);
                            List <Vector3>        list2       = new List <Vector3>(collection2);
                            float timeCreated  = this.m_Points[this.m_Points.Count - num2].timeCreated;
                            float timeCreated2 = this.m_Points[this.m_Points.Count - 1].timeCreated;
                            for (int l = 0; l < list.Count; l++)
                            {
                                int num3 = this.m_SmoothedPoints.Count - (list.Count - l);
                                if (-1 < num3 && num3 < this.m_SmoothedPoints.Count)
                                {
                                    NcTrailTexture.Point point2 = new NcTrailTexture.Point();
                                    point2.tipPosition          = list2[l];
                                    point2.basePosition         = list[l];
                                    point2.timeCreated          = Mathf.Lerp(timeCreated, timeCreated2, (float)l / (float)list.Count);
                                    this.m_SmoothedPoints[num3] = point2;
                                }
                            }
                        }
                    }
                }
                else
                {
                    this.m_Points[this.m_Points.Count - 1].tipPosition  = this.GetTipPoint();
                    this.m_Points[this.m_Points.Count - 1].basePosition = this.m_base.position;
                    if (this.m_bInterpolation)
                    {
                        this.m_SmoothedPoints[this.m_SmoothedPoints.Count - 1].tipPosition  = this.GetTipPoint();
                        this.m_SmoothedPoints[this.m_SmoothedPoints.Count - 1].basePosition = this.m_base.position;
                    }
                }
            }
            else
            {
                if (this.m_Points.Count > 0)
                {
                    this.m_Points[this.m_Points.Count - 1].tipPosition  = this.GetTipPoint();
                    this.m_Points[this.m_Points.Count - 1].basePosition = this.m_base.position;
                }
                if (this.m_bInterpolation && this.m_SmoothedPoints.Count > 0)
                {
                    this.m_SmoothedPoints[this.m_SmoothedPoints.Count - 1].tipPosition  = this.GetTipPoint();
                    this.m_SmoothedPoints[this.m_SmoothedPoints.Count - 1].basePosition = this.m_base.position;
                }
            }
        }
        if (!this.m_bEmit && this.m_bLastFrameEmit && this.m_Points.Count > 0)
        {
            this.m_Points[this.m_Points.Count - 1].lineBreak = true;
        }
        this.m_bLastFrameEmit = this.m_bEmit;
        List <NcTrailTexture.Point> list3 = new List <NcTrailTexture.Point>();

        foreach (NcTrailTexture.Point current in this.m_Points)
        {
            if (NcEffectBehaviour.GetEngineTime() - current.timeCreated > this.m_fLifeTime)
            {
                list3.Add(current);
            }
        }
        foreach (NcTrailTexture.Point current2 in list3)
        {
            this.m_Points.Remove(current2);
        }
        if (this.m_bInterpolation)
        {
            list3 = new List <NcTrailTexture.Point>();
            foreach (NcTrailTexture.Point current3 in this.m_SmoothedPoints)
            {
                if (NcEffectBehaviour.GetEngineTime() - current3.timeCreated > this.m_fLifeTime)
                {
                    list3.Add(current3);
                }
            }
            foreach (NcTrailTexture.Point current4 in list3)
            {
                this.m_SmoothedPoints.Remove(current4);
            }
        }
        List <NcTrailTexture.Point> list4;

        if (this.m_bInterpolation)
        {
            list4 = this.m_SmoothedPoints;
        }
        else
        {
            list4 = this.m_Points;
        }
        if (list4.Count > 1)
        {
            Vector3[] array3 = new Vector3[list4.Count * 2];
            Vector2[] array4 = new Vector2[list4.Count * 2];
            int[]     array5 = new int[(list4.Count - 1) * 6];
            Color[]   array6 = new Color[list4.Count * 2];
            for (int m = 0; m < list4.Count; m++)
            {
                NcTrailTexture.Point point3 = list4[m];
                float num4  = (NcEffectBehaviour.GetEngineTime() - point3.timeCreated) / this.m_fLifeTime;
                Color color = Color.Lerp(Color.white, Color.clear, num4);
                if (this.m_Colors != null && this.m_Colors.Length > 0)
                {
                    float num5 = num4 * (float)(this.m_Colors.Length - 1);
                    float num6 = Mathf.Floor(num5);
                    float num7 = Mathf.Clamp(Mathf.Ceil(num5), 1f, (float)(this.m_Colors.Length - 1));
                    float t    = Mathf.InverseLerp(num6, num7, num5);
                    if (num6 >= (float)this.m_Colors.Length)
                    {
                        num6 = (float)(this.m_Colors.Length - 1);
                    }
                    if (num6 < 0f)
                    {
                        num6 = 0f;
                    }
                    if (num7 >= (float)this.m_Colors.Length)
                    {
                        num7 = (float)(this.m_Colors.Length - 1);
                    }
                    if (num7 < 0f)
                    {
                        num7 = 0f;
                    }
                    color = Color.Lerp(this.m_Colors[(int)num6], this.m_Colors[(int)num7], t);
                }
                Vector3 a    = point3.basePosition - point3.tipPosition;
                float   num8 = this.m_fTipSize;
                if (this.m_SizeRates != null && this.m_SizeRates.Length > 0)
                {
                    float num9  = num4 * (float)(this.m_SizeRates.Length - 1);
                    float num10 = Mathf.Floor(num9);
                    float num11 = Mathf.Clamp(Mathf.Ceil(num9), 1f, (float)(this.m_SizeRates.Length - 1));
                    float t2    = Mathf.InverseLerp(num10, num11, num9);
                    if (num10 >= (float)this.m_SizeRates.Length)
                    {
                        num10 = (float)(this.m_SizeRates.Length - 1);
                    }
                    if (num10 < 0f)
                    {
                        num10 = 0f;
                    }
                    if (num11 >= (float)this.m_SizeRates.Length)
                    {
                        num11 = (float)(this.m_SizeRates.Length - 1);
                    }
                    if (num11 < 0f)
                    {
                        num11 = 0f;
                    }
                    num8 *= Mathf.Lerp(this.m_SizeRates[(int)num10], this.m_SizeRates[(int)num11], t2);
                }
                if (this.m_bCenterAlign)
                {
                    array3[m * 2]     = point3.basePosition - a * (num8 * 0.5f);
                    array3[m * 2 + 1] = point3.basePosition + a * (num8 * 0.5f);
                }
                else
                {
                    array3[m * 2]     = point3.basePosition - a * num8;
                    array3[m * 2 + 1] = point3.basePosition;
                }
                int num12 = (!this.m_bInterpolation) ? this.m_nFadeTailCount : (this.m_nFadeTailCount * this.m_nSubdivisions);
                int num13 = (!this.m_bInterpolation) ? this.m_nFadeHeadCount : (this.m_nFadeHeadCount * this.m_nSubdivisions);
                if (0 < num12 && m <= num12)
                {
                    color.a = color.a * (float)m / (float)num12;
                }
                if (0 < num13 && list4.Count - (m + 1) <= num13)
                {
                    color.a = color.a * (float)(list4.Count - (m + 1)) / (float)num13;
                }
                array6[m * 2] = (array6[m * 2 + 1] = color);
                float num14 = (float)m / (float)list4.Count;
                array4[m * 2]     = new Vector2((!this.m_UvFlipHorizontal) ? num14 : (1f - num14), (float)((!this.m_UvFlipVirtical) ? 0 : 1));
                array4[m * 2 + 1] = new Vector2((!this.m_UvFlipHorizontal) ? num14 : (1f - num14), (float)((!this.m_UvFlipVirtical) ? 1 : 0));
                if (m > 0)
                {
                    array5[(m - 1) * 6]     = m * 2 - 2;
                    array5[(m - 1) * 6 + 1] = m * 2 - 1;
                    array5[(m - 1) * 6 + 2] = m * 2;
                    array5[(m - 1) * 6 + 3] = m * 2 + 1;
                    array5[(m - 1) * 6 + 4] = m * 2;
                    array5[(m - 1) * 6 + 5] = m * 2 - 1;
                }
            }
            this.m_TrailMesh.Clear();
            this.m_TrailMesh.vertices  = array3;
            this.m_TrailMesh.colors    = array6;
            this.m_TrailMesh.uv        = array4;
            this.m_TrailMesh.triangles = array5;
        }
        else
        {
            this.m_TrailMesh.Clear();
        }
    }