Esempio n. 1
0
    void Update()
    {
        if (m_PlayMode == PLAYMODE.SELECT)
        {
            return;
        }
        if (m_Renderer == null || m_nTilingX * m_nTilingY == 0)
        {
            return;
        }

        if (m_fDelayTime != 0)
        {
            if (GetEngineTime() < m_fStartTime + m_fDelayTime)
            {
                return;
            }
            m_fDelayTime = 0;
            InitAnimationTimer();
            m_Renderer.enabled = true;
        }

        if (m_PlayMode != PLAYMODE.RANDOM)
        {
            int nSeqIndex = (int)(m_Timer.GetTime() * m_fFps);

            if (nSeqIndex == 0)
            {
                if (m_NcSpriteFactoryCom != null)
                {
                    m_NcSpriteFactoryCom.OnAnimationStartFrame(this);
                }
//				if (m_funcStartSprite != "")
//					gameObject.SendMessage(m_funcStartSprite, this, SendMessageOptions.DontRequireReceiver);
            }

            if (m_NcSpriteFactoryCom != null && m_nFrameCount <= 0)
            {
                m_NcSpriteFactoryCom.OnAnimationLastFrame(this, 0);
            }
            else
            {
                if ((m_PlayMode == PLAYMODE.PINGPONG ? m_nFrameCount * 2 - 1 : m_nFrameCount) <= nSeqIndex)             // first loop
                {
                    if (m_bLoop == false)
                    {
                        if (m_NcSpriteFactoryCom != null)
                        {
                            if (m_NcSpriteFactoryCom.OnAnimationLastFrame(this, 1))
                            {
                                return;
                            }
                        }

                        UpdateEndAnimation();
                        return;
                    }
                    else
                    {
                        if (m_PlayMode == PLAYMODE.PINGPONG)
                        {
                            if (m_NcSpriteFactoryCom != null && nSeqIndex % (m_nFrameCount * 2 - 2) == 1)
                            {
                                if (m_NcSpriteFactoryCom.OnAnimationLastFrame(this, nSeqIndex / (m_nFrameCount * 2 - 1)))
                                {
                                    return;
                                }
                            }
                        }
                        else
                        {
                            if (m_NcSpriteFactoryCom != null && nSeqIndex % m_nFrameCount == 0)
                            {
                                if (m_NcSpriteFactoryCom.OnAnimationLastFrame(this, nSeqIndex / m_nFrameCount))
                                {
                                    return;
                                }
                            }
                        }
                    }
                }
                SetIndex(nSeqIndex);
            }
        }
    }