void OnValidate() { NcSortingLayerMobileFixed sortingLayer = target as NcSortingLayerMobileFixed; sortingLayer.SetLayerName(sortingLayer.LayerName); sortingLayer.SetOrderInLayer(sortingLayer.OrderInLayer); }
public override void OnInspectorGUI() { NcSortingLayerMobileFixed sortingLayer = target as NcSortingLayerMobileFixed; EditorGUI.BeginChangeCheck(); { sortingLayer.LayerName = EditorGUILayout.TextField(GetCommonContent("LayerName"), sortingLayer.LayerName); sortingLayer.OrderInLayer = EditorGUILayout.IntField(GetCommonContent("OrderInLayer"), sortingLayer.OrderInLayer); } if (EditorGUI.EndChangeCheck()) { OnEditComponent(); OnValidate(); } }
// ---------------------------------------------------------------------------------- protected static Texture[] PreloadResource(GameObject tarObj, List <GameObject> parentPrefabList) { if (NcEffectBehaviour.IsSafe() == false) { return(null); } // texture Renderer[] rens = tarObj.GetComponentsInChildren <Renderer>(true); List <Texture> texList = new List <Texture>(); foreach (Renderer ren in rens) { if (ren.sharedMaterials == null || ren.sharedMaterials.Length <= 0) { continue; } foreach (Material mat in ren.sharedMaterials) { if (mat != null && mat.mainTexture != null) { texList.Add(mat.mainTexture); } } NcSortingLayerMobileFixed sortingLayerFixed = ren.gameObject.GetComponent <NcSortingLayerMobileFixed>(); if (sortingLayerFixed == null) { sortingLayerFixed = ren.gameObject.AddComponent <NcSortingLayerMobileFixed>(); } } // prefab NcAttachPrefab[] prefabs = tarObj.GetComponentsInChildren <NcAttachPrefab>(true); foreach (NcAttachPrefab obj in prefabs) { if (obj.m_AttachPrefab != null) { Texture[] ret = PreloadPrefab(obj.m_AttachPrefab, parentPrefabList, true); if (ret == null) { obj.m_AttachPrefab = null; // clear } else { texList.AddRange(ret); } } } NcParticleSystem[] pss = tarObj.GetComponentsInChildren <NcParticleSystem>(true); foreach (NcParticleSystem ps in pss) { if (ps.m_AttachPrefab != null) { Texture[] ret = PreloadPrefab(ps.m_AttachPrefab, parentPrefabList, true); if (ret == null) { ps.m_AttachPrefab = null; // clear } else { texList.AddRange(ret); } } } NcSpriteTexture[] sts = tarObj.GetComponentsInChildren <NcSpriteTexture>(true); foreach (NcSpriteTexture st in sts) { if (st.m_NcSpriteFactoryPrefab != null) { Texture[] ret = PreloadPrefab(st.m_NcSpriteFactoryPrefab, parentPrefabList, false); if (ret != null) { texList.AddRange(ret); } } } NcParticleSpiral[] sps = tarObj.GetComponentsInChildren <NcParticleSpiral>(true); foreach (NcParticleSpiral sp in sps) { if (sp.m_ParticlePrefab != null) { Texture[] ret = PreloadPrefab(sp.m_ParticlePrefab, parentPrefabList, false); if (ret != null) { texList.AddRange(ret); } } } NcParticleEmit[] ses = tarObj.GetComponentsInChildren <NcParticleEmit>(true); foreach (NcParticleEmit se in ses) { if (se.m_ParticlePrefab != null) { Texture[] ret = PreloadPrefab(se.m_ParticlePrefab, parentPrefabList, false); if (ret != null) { texList.AddRange(ret); } } } // sound NcAttachSound[] ass = tarObj.GetComponentsInChildren <NcAttachSound>(true); foreach (NcAttachSound ncas in ass) { if (ncas.m_AudioClip != null) { continue; } } // prefab & sound NcSpriteFactory[] sprites = tarObj.GetComponentsInChildren <NcSpriteFactory>(true); foreach (NcSpriteFactory sp in sprites) { if (sp.m_SpriteList != null) { for (int n = 0; n < sp.m_SpriteList.Count; n++) { if (sp.m_SpriteList[n].m_EffectPrefab != null) { Texture[] ret = PreloadPrefab(sp.m_SpriteList[n].m_EffectPrefab, parentPrefabList, true); if (ret == null) { sp.m_SpriteList[n].m_EffectPrefab = null; // clear } else { texList.AddRange(ret); } if (sp.m_SpriteList[n].m_AudioClip != null) { continue; } } } } } //Ttig(tarObj.transform) ; return(texList.ToArray()); }