Esempio n. 1
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    public AudioSource GetSharedAudioSource(AudioClip audioClip, int nPriority, bool bLoop, float fVolume, float fPitch)
    {
        int num = this.m_SharedAudioClip.IndexOf(audioClip);

        if (num >= 0)
        {
            foreach (AudioSource current in this.m_SharedAudioSources[num])
            {
                if (current.volume == fVolume && current.pitch == fPitch && current.loop == bLoop && current.priority == nPriority)
                {
                    return(current);
                }
            }
            return(this.AddAudioSource(this.m_SharedAudioSources[num], audioClip, nPriority, bLoop, fVolume, fPitch));
        }
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        List <AudioSource> list = new List <AudioSource>();

        this.m_SharedAudioClip.Add(audioClip);
        this.m_SharedAudioSources.Add(list);
        return(this.AddAudioSource(list, audioClip, nPriority, bLoop, fVolume, fPitch));
    }
    // AudioSource
    public AudioSource GetSharedAudioSource(AudioClip audioClip, int nPriority, bool bLoop, float fVolume, float fPitch)
    {
        int nIndex = m_SharedAudioClip.IndexOf(audioClip);

        if (nIndex < 0)
        {
            if (NcEffectBehaviour.IsSafe() == false)
            {
                return(null);
            }

            List <AudioSource> sourceList = new List <AudioSource>();
            m_SharedAudioClip.Add(audioClip);
            m_SharedAudioSources.Add(sourceList);

            return(AddAudioSource(sourceList, audioClip, nPriority, bLoop, fVolume, fPitch));
        }
        else
        {
            foreach (AudioSource audioSource in m_SharedAudioSources[nIndex])
            {
                if (audioSource.volume == fVolume && audioSource.pitch == fPitch && audioSource.loop == bLoop && audioSource.priority == nPriority)
                {
                    return(audioSource);
                }
            }
            // add
            return(AddAudioSource(m_SharedAudioSources[nIndex], audioClip, nPriority, bLoop, fVolume, fPitch));
        }
    }
Esempio n. 3
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    // AudioSource
    public AudioSource GetSharedAudioSource(AudioClip audioClip, int nPriority, bool bLoop, float fVolume, float fPitch)
    {
        int nIndex = m_SharedAudioClip.IndexOf(audioClip);

        if (nIndex < 0)
        {
            if (!NcEffectBehaviour.IsSafe())
            {
                return(null);
            }

            List <AudioSource> sourceList = new List <AudioSource>();
            m_SharedAudioClip.Add(audioClip);
            m_SharedAudioSources.Add(sourceList);

            return(AddAudioSource(sourceList, audioClip, nPriority, bLoop, fVolume, fPitch));
        }
        else
        {
            for (int i = 0; i < m_SharedAudioSources[nIndex].Count; ++i)
            {
                if (m_SharedAudioSources[nIndex][i].volume == fVolume &&
                    m_SharedAudioSources[nIndex][i].pitch == fPitch && m_SharedAudioSources[nIndex][i].loop == bLoop &&
                    m_SharedAudioSources[nIndex][i].priority == nPriority)
                {
                    return(m_SharedAudioSources[nIndex][i]);
                }
            }

            // add
            return(AddAudioSource(m_SharedAudioSources[nIndex], audioClip, nPriority, bLoop, fVolume, fPitch));
        }
    }
Esempio n. 4
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 private void OnDestroy()
 {
     if (this.m_bEnabled && NcEffectBehaviour.IsSafe() && this.m_AttachType == NcAttachPrefab.AttachType.Destroy && this.m_AttachPrefab != null)
     {
         this.CreateAttachPrefab();
     }
 }
Esempio n. 5
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 public GameObject CreateGameObject(GameObject original)
 {
     if (!NcEffectBehaviour.IsSafe())
     {
         return(null);
     }
     return(this.CreateEditorGameObject(Object.Instantiate <GameObject>(original)));
 }
Esempio n. 6
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 public GameObject CreateGameObject(GameObject prefabObj, Vector3 position, Quaternion rotation)
 {
     if (!NcEffectBehaviour.IsSafe())
     {
         return(null);
     }
     return(this.CreateEditorGameObject((GameObject)Object.Instantiate(prefabObj, position, rotation)));
 }
 protected override void OnDestroy()
 {
     if (this.m_bEnabled && NcEffectBehaviour.IsSafe() && this.m_AttachType == NcParticleEmit.AttachType.Destroy && this.m_ParticlePrefab != null)
     {
         this.CreateAttachPrefab();
     }
     base.OnDestroy();
 }
Esempio n. 8
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 public GameObject CreateGameObject(GameObject original, Vector3 position, Quaternion rotation)
 {
     if (!NcEffectBehaviour.IsSafe())
     {
         return(null);
     }
     return(this.CreateEditorGameObject((GameObject)UnityEngine.Object.Instantiate(original, position, rotation)));
 }
Esempio n. 9
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 public GameObject CreateGameObject(string name)
 {
     if (!NcEffectBehaviour.IsSafe())
     {
         return(null);
     }
     return(this.CreateEditorGameObject(new GameObject(name)));
 }
Esempio n. 10
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    // Property -------------------------------------------------------------------------
    // Loop Function --------------------------------------------------------------------
    // Control Function -----------------------------------------------------------------
    // Particle
    public GameObject GetSharedParticleGameObject(GameObject originalParticlePrefab)
    {
        int nIndex = m_SharedPrefabs.IndexOf(originalParticlePrefab);

        if (nIndex < 0 || m_SharedGameObjects[nIndex] == null)
        {
            if (!NcEffectBehaviour.IsSafe())
            {
                return(null);
            }
            GameObject sharedObj = Instantiate(originalParticlePrefab);
            sharedObj.transform.parent = NcEffectBehaviour.GetRootInstanceEffect().transform;
            if (0 <= nIndex)
            {
                m_SharedGameObjects[nIndex] = sharedObj;
            }
            else
            {
                m_SharedPrefabs.Add(originalParticlePrefab);
                m_SharedGameObjects.Add(sharedObj);
            }

            // Init sharedObj
            NcParticleSystem ps = sharedObj.GetComponent <NcParticleSystem>();
            if (ps)
            {
                ps.enabled = false;
            }
            if (sharedObj.GetComponent <ParticleEmitter>())
            {
                sharedObj.GetComponent <ParticleEmitter>().emit          = false;
                sharedObj.GetComponent <ParticleEmitter>().useWorldSpace = true;
                ParticleAnimator paAni = sharedObj.GetComponent <ParticleAnimator>();
                if (paAni)
                {
                    paAni.autodestruct = false;
                }
            }

            NcParticleSystem ncPsCom = sharedObj.GetComponent <NcParticleSystem>();
            if (ncPsCom)
            {
                ncPsCom.m_bBurst = false;
            }
            ParticleSystem psCom = sharedObj.GetComponent <ParticleSystem>();
            if (psCom)
            {
                psCom.enableEmission = false;
            }

            return(sharedObj);
        }
        else
        {
            return(m_SharedGameObjects[nIndex]);
        }
    }
Esempio n. 11
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    public GameObject GetSharedParticleGameObject(GameObject originalParticlePrefab)
    {
        int num = this.m_SharedPrefabs.IndexOf(originalParticlePrefab);

        if (num >= 0 && !(this.m_SharedGameObjects[num] == null))
        {
            return(this.m_SharedGameObjects[num]);
        }
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(originalParticlePrefab);

        gameObject.transform.parent = NcEffectBehaviour.GetRootInstanceEffect().transform;
        if (0 <= num)
        {
            this.m_SharedGameObjects[num] = gameObject;
        }
        else
        {
            this.m_SharedPrefabs.Add(originalParticlePrefab);
            this.m_SharedGameObjects.Add(gameObject);
        }
        NcParticleSystem component = gameObject.GetComponent <NcParticleSystem>();

        if (component)
        {
            component.enabled = false;
        }
        if (gameObject.particleEmitter)
        {
            gameObject.particleEmitter.emit          = false;
            gameObject.particleEmitter.useWorldSpace = true;
            ParticleAnimator component2 = gameObject.GetComponent <ParticleAnimator>();
            if (component2)
            {
                component2.autodestruct = false;
            }
        }
        NcParticleSystem component3 = gameObject.GetComponent <NcParticleSystem>();

        if (component3)
        {
            component3.m_bBurst = false;
        }
        ParticleSystem component4 = gameObject.GetComponent <ParticleSystem>();

        if (component4)
        {
            component4.enableEmission = false;
        }
        return(gameObject);
    }
Esempio n. 12
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    public GameObject CreateGameObject(GameObject parentObj, GameObject prefabObj)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        GameObject gameObject = this.CreateGameObject(prefabObj);

        if (parentObj != null && gameObject != null)
        {
            this.ChangeParent(parentObj.transform, gameObject.transform, true, null);
        }
        return(gameObject);
    }
Esempio n. 13
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    public GameObject CreateGameObject(GameObject parentObj, Transform parentTrans, GameObject prefabObj)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        GameObject gameObject = this.CreateGameObject(prefabObj);

        if (parentObj != null)
        {
            this.ChangeParent(parentObj.get_transform(), gameObject.get_transform(), true, parentTrans);
        }
        return(gameObject);
    }
Esempio n. 14
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    public static GameObject GetRootInstanceEffect()
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        GameObject gameObject = GameObject.Find("_InstanceObject");

        if (gameObject == null)
        {
            gameObject = new GameObject("_InstanceObject");
        }
        return(gameObject);
    }
Esempio n. 15
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    // Replay Function
    public static GameObject CreateReplayEffect(GameObject tarPrefab)
    {
        if (tarPrefab == null)
        {
            return(null);
        }
        if (NcEffectBehaviour.IsSafe() == false)
        {
            return(null);
        }
        GameObject instanceObj = (GameObject)Instantiate(tarPrefab);

        SetReplayEffect(instanceObj);
        return(instanceObj);
    }
Esempio n. 16
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    public static GameObject CreateReplayEffect(GameObject tarPrefab)
    {
        if (tarPrefab == null)
        {
            return(null);
        }
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(tarPrefab);

        NsEffectManager.SetReplayEffect(gameObject);
        return(gameObject);
    }
Esempio n. 17
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 public static GameObject GetRootInstanceEffect()
 {
     if (!NcEffectBehaviour.IsSafe())
     {
         return(null);
     }
     if (NcEffectBehaviour.m_RootInstance == null)
     {
         NcEffectBehaviour.m_RootInstance = GameObject.Find("_InstanceObject");
         if (NcEffectBehaviour.m_RootInstance == null)
         {
             NcEffectBehaviour.m_RootInstance = new GameObject("_InstanceObject");
         }
     }
     return(NcEffectBehaviour.m_RootInstance);
 }
Esempio n. 18
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    // Property -------------------------------------------------------------------------
    // Loop Function --------------------------------------------------------------------
    // Control Function -----------------------------------------------------------------
    // Particle
    public GameObject GetSharedParticleGameObject(GameObject originalParticlePrefab)
    {
        int nIndex = m_SharedPrefabs.IndexOf(originalParticlePrefab);

        if (nIndex < 0 || m_SharedGameObjects[nIndex] == null)
        {
            if (NcEffectBehaviour.IsSafe() == false)
            {
                return(null);
            }
            GameObject sharedObj = (GameObject)Object.Instantiate(originalParticlePrefab);
            sharedObj.transform.parent = NcEffectBehaviour.GetRootInstanceEffect().transform;
            if (0 <= nIndex)
            {
                m_SharedGameObjects[nIndex] = sharedObj;
            }
            else
            {
                m_SharedPrefabs.Add(originalParticlePrefab);
                m_SharedGameObjects.Add(sharedObj);
            }
            // Init sharedObj
            NcParticleSystem ps = sharedObj.GetComponent <NcParticleSystem>();
            if (ps)
            {
                ps.enabled = false;
            }
            NcParticleSystem ncPsCom = sharedObj.GetComponent <NcParticleSystem>();
            if (ncPsCom)
            {
                ncPsCom.m_bBurst = false;
            }
            ParticleSystem psCom = sharedObj.GetComponent <ParticleSystem>();
            if (psCom)
            {
                psCom.enableEmission = false;
            }

            return(sharedObj);
        }
        else
        {
            return(m_SharedGameObjects[nIndex]);
        }
    }
Esempio n. 19
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    // AudioSource
    public AudioSource GetSharedAudioSource(AudioClip audioClip, int nPriority, bool bLoop, float fVolume, float fPitch)
    {
        int nIndex = m_SharedAudioClip.IndexOf(audioClip);

        if (nIndex < 0 || m_SharedAudioSource[nIndex] == null)
        {
            if (NcEffectBehaviour.IsSafe() == false)
            {
                return(null);
            }

            AudioSource audioSource = gameObject.AddComponent <AudioSource>();
            if (0 <= nIndex)
            {
                m_SharedAudioSource[nIndex] = audioSource;
            }
            else
            {
                m_SharedAudioClip.Add(audioClip);
                m_SharedAudioSource.Add(audioSource);
            }
            // Init AudioSource
            audioSource.clip        = audioClip;
            audioSource.priority    = nPriority;
            audioSource.loop        = bLoop;
            audioSource.volume      = fVolume;
            audioSource.pitch       = fPitch;
            audioSource.playOnAwake = false;

            return(audioSource);
        }
        else
        {
            return(m_SharedAudioSource[nIndex]);
        }
    }
Esempio n. 20
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    // ----------------------------------------------------------------------------------
    protected static Texture[] PreloadResource(GameObject tarObj, List <GameObject> parentPrefabList)
    {
        if (NcEffectBehaviour.IsSafe() == false)
        {
            return(null);
        }

        // texture
        Renderer[]     rens    = tarObj.GetComponentsInChildren <Renderer>(true);
        List <Texture> texList = new List <Texture>();

        foreach (Renderer ren in rens)
        {
            if (ren.sharedMaterials == null || ren.sharedMaterials.Length <= 0)
            {
                continue;
            }
            foreach (Material mat in ren.sharedMaterials)
            {
                if (mat != null && mat.mainTexture != null)
                {
                    texList.Add(mat.mainTexture);
                }
            }



            NcSortingLayerMobileFixed sortingLayerFixed = ren.gameObject.GetComponent <NcSortingLayerMobileFixed>();
            if (sortingLayerFixed == null)
            {
                sortingLayerFixed = ren.gameObject.AddComponent <NcSortingLayerMobileFixed>();
            }
        }

        // prefab
        NcAttachPrefab[] prefabs = tarObj.GetComponentsInChildren <NcAttachPrefab>(true);
        foreach (NcAttachPrefab obj in prefabs)
        {
            if (obj.m_AttachPrefab != null)
            {
                Texture[] ret = PreloadPrefab(obj.m_AttachPrefab, parentPrefabList, true);
                if (ret == null)
                {
                    obj.m_AttachPrefab = null;    // clear
                }
                else
                {
                    texList.AddRange(ret);
                }
            }
        }
        NcParticleSystem[] pss = tarObj.GetComponentsInChildren <NcParticleSystem>(true);
        foreach (NcParticleSystem ps in pss)
        {
            if (ps.m_AttachPrefab != null)
            {
                Texture[] ret = PreloadPrefab(ps.m_AttachPrefab, parentPrefabList, true);
                if (ret == null)
                {
                    ps.m_AttachPrefab = null;    // clear
                }
                else
                {
                    texList.AddRange(ret);
                }
            }
        }
        NcSpriteTexture[] sts = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
        foreach (NcSpriteTexture st in sts)
        {
            if (st.m_NcSpriteFactoryPrefab != null)
            {
                Texture[] ret = PreloadPrefab(st.m_NcSpriteFactoryPrefab, parentPrefabList, false);
                if (ret != null)
                {
                    texList.AddRange(ret);
                }
            }
        }
        NcParticleSpiral[] sps = tarObj.GetComponentsInChildren <NcParticleSpiral>(true);
        foreach (NcParticleSpiral sp in sps)
        {
            if (sp.m_ParticlePrefab != null)
            {
                Texture[] ret = PreloadPrefab(sp.m_ParticlePrefab, parentPrefabList, false);
                if (ret != null)
                {
                    texList.AddRange(ret);
                }
            }
        }
        NcParticleEmit[] ses = tarObj.GetComponentsInChildren <NcParticleEmit>(true);
        foreach (NcParticleEmit se in ses)
        {
            if (se.m_ParticlePrefab != null)
            {
                Texture[] ret = PreloadPrefab(se.m_ParticlePrefab, parentPrefabList, false);
                if (ret != null)
                {
                    texList.AddRange(ret);
                }
            }
        }

        // sound
        NcAttachSound[] ass = tarObj.GetComponentsInChildren <NcAttachSound>(true);
        foreach (NcAttachSound ncas in ass)
        {
            if (ncas.m_AudioClip != null)
            {
                continue;
            }
        }

        // prefab & sound
        NcSpriteFactory[] sprites = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
        foreach (NcSpriteFactory sp in sprites)
        {
            if (sp.m_SpriteList != null)
            {
                for (int n = 0; n < sp.m_SpriteList.Count; n++)
                {
                    if (sp.m_SpriteList[n].m_EffectPrefab != null)
                    {
                        Texture[] ret = PreloadPrefab(sp.m_SpriteList[n].m_EffectPrefab, parentPrefabList, true);
                        if (ret == null)
                        {
                            sp.m_SpriteList[n].m_EffectPrefab = null;    // clear
                        }
                        else
                        {
                            texList.AddRange(ret);
                        }
                        if (sp.m_SpriteList[n].m_AudioClip != null)
                        {
                            continue;
                        }
                    }
                }
            }
        }

        //Ttig(tarObj.transform) ;

        return(texList.ToArray());
    }
Esempio n. 21
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    // ----------------------------------------------------------------------------------
    protected static Texture[] PreloadResource(GameObject tarObj, List <GameObject> parentPrefabList)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        // texture
        Renderer[]     rens    = tarObj.GetComponentsInChildren <Renderer>(true);
        List <Texture> texList = new List <Texture>();

        for (int i = 0; i < rens.Length; ++i)
        {
            if (rens[i].sharedMaterials == null || rens[i].sharedMaterials.Length <= 0)
            {
                continue;
            }
            for (int j = 0; j < rens[i].sharedMaterials.Length; ++j)
            {
                if (rens[i].sharedMaterials[j] != null && rens[i].sharedMaterials[j].mainTexture != null)
                {
                    texList.Add(rens[i].sharedMaterials[j].mainTexture);
                }
            }
        }

        // prefab
        NcAttachPrefab[] prefabs = tarObj.GetComponentsInChildren <NcAttachPrefab>(true);
        for (int i = 0; i < prefabs.Length; ++i)
        {
            if (prefabs[i].m_AttachPrefab != null)
            {
                Texture[] ret = PreloadPrefab(prefabs[i].m_AttachPrefab, parentPrefabList, true);
                if (ret == null)
                {
                    prefabs[i].m_AttachPrefab = null; // clear
                }
                else
                {
                    texList.AddRange(ret);
                }
            }
        }

        NcParticleSystem[] pss = tarObj.GetComponentsInChildren <NcParticleSystem>(true);
        for (int i = 0; i < pss.Length; ++i)
        {
            if (pss[i].m_AttachPrefab != null)
            {
                Texture[] ret = PreloadPrefab(pss[i].m_AttachPrefab, parentPrefabList, true);
                if (ret == null)
                {
                    pss[i].m_AttachPrefab = null; // clear
                }
                else
                {
                    texList.AddRange(ret);
                }
            }
        }

        NcSpriteTexture[] sts = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
        for (int i = 0; i < sts.Length; ++i)
        {
            if (sts[i].m_NcSpriteFactoryPrefab != null)
            {
                Texture[] ret = PreloadPrefab(sts[i].m_NcSpriteFactoryPrefab, parentPrefabList, false);
                if (ret != null)
                {
                    texList.AddRange(ret);
                }
            }
        }

        NcParticleSpiral[] sps = tarObj.GetComponentsInChildren <NcParticleSpiral>(true);
        for (int i = 0; i < sps.Length; ++i)
        {
            if (sps[i].m_ParticlePrefab != null)
            {
                Texture[] ret = PreloadPrefab(sps[i].m_ParticlePrefab, parentPrefabList, false);
                if (ret != null)
                {
                    texList.AddRange(ret);
                }
            }
        }

        NcParticleEmit[] ses = tarObj.GetComponentsInChildren <NcParticleEmit>(true);
        for (int i = 0; i < ses.Length; ++i)
        {
            if (ses[i].m_ParticlePrefab != null)
            {
                Texture[] ret = PreloadPrefab(ses[i].m_ParticlePrefab, parentPrefabList, false);
                if (ret != null)
                {
                    texList.AddRange(ret);
                }
            }
        }

        NcAttachSound[] ass = tarObj.GetComponentsInChildren <NcAttachSound>(true);
        for (int i = 0; i < ass.Length; ++i)
        {
            if (ass[i].m_AudioClip != null)
            {
                continue;
            }
        }

        NcSpriteFactory[] sprites = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
        for (int i = 0; i < sprites.Length; ++i)
        {
            if (sprites[i].m_SpriteList != null)
            {
                for (int n = 0; n < sprites[i].m_SpriteList.Count; n++)
                {
                    if (sprites[i].m_SpriteList[n].m_EffectPrefab != null)
                    {
                        Texture[] ret = PreloadPrefab(sprites[i].m_SpriteList[n].m_EffectPrefab, parentPrefabList,
                                                      true);
                        if (ret == null)
                        {
                            sprites[i].m_SpriteList[n].m_EffectPrefab = null; // clear
                        }
                        else
                        {
                            texList.AddRange(ret);
                        }
                        if (sprites[i].m_SpriteList[n].m_AudioClip != null)
                        {
                            continue;
                        }
                    }
                }
            }
        }

        return(texList.ToArray());
    }
Esempio n. 22
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    private static Texture[] PreloadTexture(GameObject tarObj, List <GameObject> parentPrefabList)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        Renderer[]     componentsInChildren = tarObj.GetComponentsInChildren <Renderer>(true);
        List <Texture> list = new List <Texture>();

        Renderer[] array = componentsInChildren;
        for (int i = 0; i < array.Length; i++)
        {
            Renderer renderer = array[i];
            if (renderer.get_sharedMaterials() != null && renderer.get_sharedMaterials().Length > 0)
            {
                Material[] sharedMaterials = renderer.get_sharedMaterials();
                for (int j = 0; j < sharedMaterials.Length; j++)
                {
                    Material material = sharedMaterials[j];
                    if (material != null && material.get_mainTexture() != null)
                    {
                        list.Add(material.get_mainTexture());
                    }
                }
            }
        }
        NcAttachPrefab[] componentsInChildren2 = tarObj.GetComponentsInChildren <NcAttachPrefab>(true);
        NcAttachPrefab[] array2 = componentsInChildren2;
        for (int k = 0; k < array2.Length; k++)
        {
            NcAttachPrefab ncAttachPrefab = array2[k];
            if (ncAttachPrefab.m_AttachPrefab != null)
            {
                Texture[] array3 = NcEffectBehaviour.PreloadPrefab(ncAttachPrefab.m_AttachPrefab, parentPrefabList, true);
                if (array3 == null)
                {
                    ncAttachPrefab.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array3);
                }
            }
        }
        NcParticleSystem[] componentsInChildren3 = tarObj.GetComponentsInChildren <NcParticleSystem>(true);
        NcParticleSystem[] array4 = componentsInChildren3;
        for (int l = 0; l < array4.Length; l++)
        {
            NcParticleSystem ncParticleSystem = array4[l];
            if (ncParticleSystem.m_AttachPrefab != null)
            {
                Texture[] array5 = NcEffectBehaviour.PreloadPrefab(ncParticleSystem.m_AttachPrefab, parentPrefabList, true);
                if (array5 == null)
                {
                    ncParticleSystem.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array5);
                }
            }
        }
        NcSpriteTexture[] componentsInChildren4 = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
        NcSpriteTexture[] array6 = componentsInChildren4;
        for (int m = 0; m < array6.Length; m++)
        {
            NcSpriteTexture ncSpriteTexture = array6[m];
            if (ncSpriteTexture.m_NcSpriteFactoryPrefab != null)
            {
                Texture[] array7 = NcEffectBehaviour.PreloadPrefab(ncSpriteTexture.m_NcSpriteFactoryPrefab, parentPrefabList, false);
                if (array7 != null)
                {
                    list.AddRange(array7);
                }
            }
        }
        NcAttachSound[] componentsInChildren5 = tarObj.GetComponentsInChildren <NcAttachSound>(true);
        NcAttachSound[] array8 = componentsInChildren5;
        for (int n = 0; n < array8.Length; n++)
        {
            NcAttachSound ncAttachSound = array8[n];
            if (ncAttachSound.m_AudioClip != null)
            {
            }
        }
        NcSpriteFactory[] componentsInChildren6 = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
        NcSpriteFactory[] array9 = componentsInChildren6;
        for (int num = 0; num < array9.Length; num++)
        {
            NcSpriteFactory ncSpriteFactory = array9[num];
            if (ncSpriteFactory.m_SpriteList != null)
            {
                for (int num2 = 0; num2 < ncSpriteFactory.m_SpriteList.get_Count(); num2++)
                {
                    if (ncSpriteFactory.m_SpriteList.get_Item(num2).m_EffectPrefab != null)
                    {
                        Texture[] array10 = NcEffectBehaviour.PreloadPrefab(ncSpriteFactory.m_SpriteList.get_Item(num2).m_EffectPrefab, parentPrefabList, true);
                        if (array10 == null)
                        {
                            ncSpriteFactory.m_SpriteList.get_Item(num2).m_EffectPrefab = null;
                        }
                        else
                        {
                            list.AddRange(array10);
                        }
                        if (ncSpriteFactory.m_SpriteList.get_Item(num2).m_AudioClip != null)
                        {
                        }
                    }
                }
            }
        }
        return(list.ToArray());
    }
Esempio n. 23
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    protected static Texture[] PreloadResource(GameObject tarObj, List <GameObject> parentPrefabList)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        Renderer[]     componentsInChildren = tarObj.GetComponentsInChildren <Renderer>(true);
        List <Texture> list = new List <Texture>();

        Renderer[] array = componentsInChildren;
        for (int i = 0; i < array.Length; i++)
        {
            Renderer renderer = array[i];
            if (renderer.sharedMaterials != null && renderer.sharedMaterials.Length > 0)
            {
                Material[] sharedMaterials = renderer.sharedMaterials;
                for (int j = 0; j < sharedMaterials.Length; j++)
                {
                    Material material = sharedMaterials[j];
                    if (material != null && material.mainTexture != null)
                    {
                        list.Add(material.mainTexture);
                    }
                }
            }
        }
        NcAttachPrefab[] componentsInChildren2 = tarObj.GetComponentsInChildren <NcAttachPrefab>(true);
        NcAttachPrefab[] array2 = componentsInChildren2;
        for (int k = 0; k < array2.Length; k++)
        {
            NcAttachPrefab ncAttachPrefab = array2[k];
            if (ncAttachPrefab.m_AttachPrefab != null)
            {
                Texture[] array3 = NsEffectManager.PreloadPrefab(ncAttachPrefab.m_AttachPrefab, parentPrefabList, true);
                if (array3 == null)
                {
                    ncAttachPrefab.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array3);
                }
            }
        }
        NcParticleSystem[] componentsInChildren3 = tarObj.GetComponentsInChildren <NcParticleSystem>(true);
        NcParticleSystem[] array4 = componentsInChildren3;
        for (int l = 0; l < array4.Length; l++)
        {
            NcParticleSystem ncParticleSystem = array4[l];
            if (ncParticleSystem.m_AttachPrefab != null)
            {
                Texture[] array5 = NsEffectManager.PreloadPrefab(ncParticleSystem.m_AttachPrefab, parentPrefabList, true);
                if (array5 == null)
                {
                    ncParticleSystem.m_AttachPrefab = null;
                }
                else
                {
                    list.AddRange(array5);
                }
            }
        }
        NcSpriteTexture[] componentsInChildren4 = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
        NcSpriteTexture[] array6 = componentsInChildren4;
        for (int m = 0; m < array6.Length; m++)
        {
            NcSpriteTexture ncSpriteTexture = array6[m];
            if (ncSpriteTexture.m_NcSpriteFactoryPrefab != null)
            {
                Texture[] array7 = NsEffectManager.PreloadPrefab(ncSpriteTexture.m_NcSpriteFactoryPrefab, parentPrefabList, false);
                if (array7 != null)
                {
                    list.AddRange(array7);
                }
            }
        }
        NcParticleSpiral[] componentsInChildren5 = tarObj.GetComponentsInChildren <NcParticleSpiral>(true);
        NcParticleSpiral[] array8 = componentsInChildren5;
        for (int n = 0; n < array8.Length; n++)
        {
            NcParticleSpiral ncParticleSpiral = array8[n];
            if (ncParticleSpiral.m_ParticlePrefab != null)
            {
                Texture[] array9 = NsEffectManager.PreloadPrefab(ncParticleSpiral.m_ParticlePrefab, parentPrefabList, false);
                if (array9 != null)
                {
                    list.AddRange(array9);
                }
            }
        }
        NcParticleEmit[] componentsInChildren6 = tarObj.GetComponentsInChildren <NcParticleEmit>(true);
        NcParticleEmit[] array10 = componentsInChildren6;
        for (int num = 0; num < array10.Length; num++)
        {
            NcParticleEmit ncParticleEmit = array10[num];
            if (ncParticleEmit.m_ParticlePrefab != null)
            {
                Texture[] array11 = NsEffectManager.PreloadPrefab(ncParticleEmit.m_ParticlePrefab, parentPrefabList, false);
                if (array11 != null)
                {
                    list.AddRange(array11);
                }
            }
        }
        NcAttachSound[] componentsInChildren7 = tarObj.GetComponentsInChildren <NcAttachSound>(true);
        NcAttachSound[] array12 = componentsInChildren7;
        for (int num2 = 0; num2 < array12.Length; num2++)
        {
            NcAttachSound ncAttachSound = array12[num2];
            if (ncAttachSound.m_AudioClip != null)
            {
            }
        }
        NcSpriteFactory[] componentsInChildren8 = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
        NcSpriteFactory[] array13 = componentsInChildren8;
        for (int num3 = 0; num3 < array13.Length; num3++)
        {
            NcSpriteFactory ncSpriteFactory = array13[num3];
            if (ncSpriteFactory.m_SpriteList != null)
            {
                for (int num4 = 0; num4 < ncSpriteFactory.m_SpriteList.Count; num4++)
                {
                    if (ncSpriteFactory.m_SpriteList[num4].m_EffectPrefab != null)
                    {
                        Texture[] array14 = NsEffectManager.PreloadPrefab(ncSpriteFactory.m_SpriteList[num4].m_EffectPrefab, parentPrefabList, true);
                        if (array14 == null)
                        {
                            ncSpriteFactory.m_SpriteList[num4].m_EffectPrefab = null;
                        }
                        else
                        {
                            list.AddRange(array14);
                        }
                        if (ncSpriteFactory.m_SpriteList[num4].m_AudioClip != null)
                        {
                        }
                    }
                }
            }
        }
        return(list.ToArray());
    }
Esempio n. 24
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    private static Texture[] PreloadTexture(GameObject tarObj, List <GameObject> parentPrefabList)
    {
        if (!NcEffectBehaviour.IsSafe())
        {
            return(null);
        }
        Renderer[]         componentsInChildren = tarObj.GetComponentsInChildren <Renderer>(true);
        ListView <Texture> listView             = new ListView <Texture>();

        Renderer[] array = componentsInChildren;
        for (int i = 0; i < array.Length; i++)
        {
            Renderer renderer = array[i];
            if (renderer.sharedMaterials != null && renderer.sharedMaterials.Length > 0)
            {
                Material[] sharedMaterials = renderer.sharedMaterials;
                for (int j = 0; j < sharedMaterials.Length; j++)
                {
                    Material material = sharedMaterials[j];
                    if (material != null && material.mainTexture != null)
                    {
                        listView.Add(material.mainTexture);
                    }
                }
            }
        }
        NcSpriteTexture[] componentsInChildren2 = tarObj.GetComponentsInChildren <NcSpriteTexture>(true);
        NcSpriteTexture[] array2 = componentsInChildren2;
        for (int k = 0; k < array2.Length; k++)
        {
            NcSpriteTexture ncSpriteTexture = array2[k];
            if (ncSpriteTexture.m_NcSpriteFactoryPrefab != null)
            {
                Texture[] array3 = NcEffectBehaviour.PreloadPrefab(ncSpriteTexture.m_NcSpriteFactoryPrefab, parentPrefabList, false);
                if (array3 != null)
                {
                    listView.AddRange(array3);
                }
            }
        }
        NcSpriteFactory[] componentsInChildren3 = tarObj.GetComponentsInChildren <NcSpriteFactory>(true);
        NcSpriteFactory[] array4 = componentsInChildren3;
        for (int l = 0; l < array4.Length; l++)
        {
            NcSpriteFactory ncSpriteFactory = array4[l];
            if (ncSpriteFactory.m_SpriteList != null)
            {
                for (int m = 0; m < ncSpriteFactory.m_SpriteList.get_Count(); m++)
                {
                    if (ncSpriteFactory.m_SpriteList.get_Item(m).m_EffectPrefab != null)
                    {
                        Texture[] array5 = NcEffectBehaviour.PreloadPrefab(ncSpriteFactory.m_SpriteList.get_Item(m).m_EffectPrefab, parentPrefabList, true);
                        if (array5 == null)
                        {
                            ncSpriteFactory.m_SpriteList.get_Item(m).m_EffectPrefab = null;
                        }
                        else
                        {
                            listView.AddRange(array5);
                        }
                        if (ncSpriteFactory.m_SpriteList.get_Item(m).m_AudioClip != null)
                        {
                        }
                    }
                }
            }
        }
        return(LinqS.ToArray <Texture>(listView));
    }