public void TearDown() { if (_client != null) { NbSsePushReceiveClient.ReleaseLock(); _client.Disconnect(); _client._sseClient = null; _client = null; } }
public void TestDisconnectNormal() { NbSsePushReceiveClient client = new NbSsePushReceiveClient(); // 接続 client.Connect(); // Check State Assert.AreEqual(client._clientState, NbSsePushReceiveClient.State.Connect); // Main client.Disconnect(); // Check State Assert.AreEqual(client._clientState, NbSsePushReceiveClient.State.Idle); }