public NavigationRoomControl(NavigationRoom viewModel) { ViewModel = viewModel; Content = Factory.StackPanel(new List <IControl> { Factory.Headline1("NAVIGATION ROOM"), Factory.Box( content: Factory.StackPanel(new List <IControl> { Factory.DefinitionList(new Dictionary <string, Func <string> > { { "Location: ", () => ViewModel.CurrentStation?.Name ?? DeepSpaceText }, { "Available Fuel: ", GetAvailableFuelText }, }), Factory.Text(() => string.Empty), Factory.Box( content: Factory.Table( () => ViewModel.Targets, new Dictionary <string, Func <StationTarget, string> > { { "Station", target => target.Station.Name }, { "Distance", target => $"{target.Distance.InAstronomicUnits().ToStringInvariant()} AU" }, { "Req. Delta V", target => $"{target.RequiredDeltaVelocity.InMeterPerSecond().ToStringInvariant()} m/s" }, { "Req. Fuel", target => string.Join(", ", target.RequiredFuel.Select(stack => $"{stack.Amount} {stack.Name}")) } }, "No destinations in range") ) }) ) }); }
public Wishbone(ShipModel model) : base(model) { WeaponsBay weaponsBay = new WeaponsBay(this, Guid.NewGuid()); NavigationRoom navigation = new NavigationRoom(this, Guid.NewGuid()); DroneBay droneBay = new DroneBay(this, Guid.NewGuid()); MaintenanceBay maintenanceBay = new MaintenanceBay(this, Guid.NewGuid()); ScavengeBay scavengeBay = new ScavengeBay(this, Guid.NewGuid()); SensorRoom sensorRoom = new SensorRoom(this, Guid.NewGuid()); ShieldBay shieldBay = new ShieldBay(this, Guid.NewGuid()); ResearchCenter researchCenter = new ResearchCenter(this, Guid.NewGuid()); }
void ChangeUI(GameObject result, GameObject target, string targetName) { currentButton = result.GetComponent <SampleButtonScript>().GetComponent <Button>(); foreach (Transform child in contentPanel2.transform) { GameObject.Destroy(child.gameObject); } searchview.SetActive(false); currentCamera.GetComponent <Lean.Touch.LeanCameraZoomSmooth>().enabled = true; MainBuilding[0].GetComponent <Lean.Touch.LeanRotate>().enabled = false; MainBuilding[1].GetComponent <Lean.Touch.LeanRotate>().enabled = false; MainBuilding[2].GetComponent <Lean.Touch.LeanRotate>().enabled = false; MainBuilding[3].GetComponent <Lean.Touch.LeanRotate>().enabled = false; SetDefaultRotation(); GameObject clone = Instantiate(result, contentPanel2, false) as GameObject; Destroy(clone.GetComponent <Button>()); clone.transform.GetChild(3).gameObject.SetActive(false); resultview.SetActive(true); NavigationRoom Nav = routeButton.GetComponent <NavigationRoom>(); Nav.target = target; Nav.targetName = targetName; moveView.SetActive(false); routeButton.SetActive(true); backButton.SetActive(false); crossButton.SetActive(true); googleButton.SetActive(true); backButton.GetComponent <BackStage>().IsResult = true; if (currentChar != null) { Destroy(currentChar); currentChar = null; } currentChar = Instantiate(Char.transform.GetChild(0).gameObject, target.transform.position, Quaternion.Euler(new Vector3(0f, 315f, 0f)), target.transform); currentChar.SetActive(true); }