Esempio n. 1
0
        static void Main(string[] args)
        {
            ClientContext.PreloadNativeLibraries();
            using (ServerAutoStarter serverAutoStarter = new ServerAutoStarter())
                using (OSVR.ClientKit.ClientContext context = new OSVR.ClientKit.ClientContext("com.osvr.exampleclients.managed.Locomotion"))
                {
#if NET20
                    using (var naviPosition = NaviPositionInterface.GetInterface(context, "/me/feet/both"))
                        using (var naviVelocity = NaviVelocityInterface.GetInterface(context, "/me/feet/both"))
#else
                    using (var naviPosition = context.GetNaviPositionInterface("/me/feet/both"))
                        using (var naviVelocity = context.GetNaviVelocityInterface("/me/feet/both"))
#endif
                        {
                            naviPosition.StateChanged += locomotionPosition_StateChanged;
                            naviVelocity.StateChanged += locomotionVelocity_StateChanged;

                            // Pretend that this is your application's main loop
                            for (int i = 0; i < 1000000; ++i)
                            {
                                context.update();
                            }

                            Console.WriteLine("Library shut down; exiting.");
                        }
                }
        }
Esempio n. 2
0
        public Locomotion(ClientContext context, String path)
        {
            positionInterface = context.GetNaviPositionInterface(path);
            velocityInterface = context.GetNaviVelocityInterface(path);

            positionInterface.StateChanged += PositionInterface_StateChanged;
            velocityInterface.StateChanged += VelocityInterface_StateChanged;
        }
Esempio n. 3
0
        public Locomotion(ClientContext context, String path)
        {
            positionInterface = context.GetNaviPositionInterface(path);
            velocityInterface = context.GetNaviVelocityInterface(path);

            positionInterface.StateChanged += PositionInterface_StateChanged;
            velocityInterface.StateChanged += VelocityInterface_StateChanged;
        }