Esempio n. 1
0
 public void SetRotation(Quaternion newrot, Quaternion oldrot, bool editPivot)
 {
     if (EntityDef != null)
     {
         if (editPivot)
         {
             EntityDef.SetPivotOrientationFromWidget(newrot);
         }
         else
         {
             EntityDef.SetOrientationFromWidget(newrot);
         }
     }
     else if (CarGenerator != null)
     {
         CarGenerator.SetOrientation(newrot);
     }
     else if (ScenarioNode != null)
     {
         ScenarioNode.SetOrientation(newrot);
     }
     else if (NavPoint != null)
     {
         NavPoint.SetOrientation(newrot);
     }
     else if (NavPortal != null)
     {
         NavPortal.SetOrientation(newrot);
     }
     else if (Audio != null)
     {
         Audio.SetOrientation(newrot);
     }
 }
Esempio n. 2
0
 public void SetRotation(Quaternion newrot, bool editPivot)
 {
     if (MultipleSelectionItems != null)
     {
         if (editPivot)
         {
         }
         else
         {
             var cen   = MultipleSelectionCenter;
             var orinv = Quaternion.Invert(MultipleSelectionRotation);
             var trans = newrot * orinv;
             for (int i = 0; i < MultipleSelectionItems.Length; i++)
             {
                 if (MultipleSelectionItems[i].CollisionPoly == null)//skip polys, they use gathered verts
                 {
                     var refpos = MultipleSelectionItems[i].WidgetPosition;
                     var relpos = refpos - cen;
                     var newpos = trans.Multiply(relpos) + cen;
                     var refori = MultipleSelectionItems[i].WidgetRotation;
                     var newori = trans * refori;
                     MultipleSelectionItems[i].SetPosition(newpos, false);
                     MultipleSelectionItems[i].SetRotation(newori, false);
                 }
             }
             if (GatheredCollisionVerts != null)
             {
                 for (int i = 0; i < GatheredCollisionVerts.Length; i++)
                 {
                     var refpos = GatheredCollisionVerts[i].Position;
                     var relpos = refpos - cen;
                     var newpos = trans.Multiply(relpos) + cen;
                     GatheredCollisionVerts[i].Position = newpos;
                 }
             }
             MultipleSelectionRotation = newrot;
         }
     }
     else if (EntityDef != null)
     {
         if (editPivot)
         {
             EntityDef.SetPivotOrientationFromWidget(newrot);
         }
         else
         {
             EntityDef.SetOrientationFromWidget(newrot);
         }
     }
     else if (CarGenerator != null)
     {
         CarGenerator.SetOrientation(newrot);
     }
     else if (CollisionVertex != null)
     {
         //do nothing, but stop any poly from being rotated also
     }
     else if (CollisionPoly != null)
     {
         CollisionPoly.Orientation = newrot;
     }
     else if (CollisionBounds != null)
     {
         CollisionBounds.Orientation = newrot;
     }
     else if (ScenarioNode != null)
     {
         ScenarioNode.SetOrientation(newrot);
     }
     else if (NavPoint != null)
     {
         NavPoint.SetOrientation(newrot);
     }
     else if (NavPortal != null)
     {
         NavPortal.SetOrientation(newrot);
     }
     else if (Audio != null)
     {
         Audio.SetOrientation(newrot);
     }
 }