Esempio n. 1
0
        private void OnParticleObstaclesUpdate(EventArgs args)
        {
            if (Game.IsPaused)
            {
                return;
            }

            var updatedList = new List <ObstacleParticle>();

            foreach (ObstacleParticle obstacleParticle in obstacleParticles)
            {
                //Console.WriteLine("{0} - {1} - {2} - {3} - {4} - {5}", obstacleParticle.ParticleEffect.GetControlPoint(0)
                //    , obstacleParticle.ParticleEffect.GetControlPoint(1)
                //    , obstacleParticle.ParticleEffect.GetControlPoint(2)
                //    , obstacleParticle.ParticleEffect.GetControlPoint(3)
                //    , obstacleParticle.ParticleEffect.GetControlPoint(4)
                //    , obstacleParticle.ParticleEffect.GetControlPoint(5));
                if (obstacleParticle.IsValid)
                {
                    if (obstacleParticle.IsLine)
                    {
                        pathfinding.UpdateObstacle(
                            obstacleParticle.ID,
                            obstacleParticle.UseCurrentPosition ? obstacleParticle.CurrentPosition : obstacleParticle.Position,
                            obstacleParticle.EndPosition);
                    }
                    else
                    {
                        pathfinding.UpdateObstacle(obstacleParticle.ID, obstacleParticle.Position);
                    }

                    updatedList.Add(obstacleParticle);
                }
                else
                {
                    if (forcePath != null && (obstaclesIDs.Contains(obstacleParticle.ID) || obstaclesPredictedIDs.Contains(obstacleParticle.ID)))
                    {
                        forcePath = null;
                        debugPath = null;
                        myHero.Move(movePosition);
                    }
                    pathfinding.RemoveObstacle(obstacleParticle.ID);
                }
            }
            obstacleParticles = updatedList;
        }
Esempio n. 2
0
 public void RemoveObstacle(uint id)
 {
     Pathfinding.RemoveObstacle(id);
 }