Esempio n. 1
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 protected NPC()
 {
     localPathing.GridSize = 0.3f;
     highLevelGoalState = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState = new MotionLevelGoalState(this);
 }
Esempio n. 2
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 protected NPC()
 {
     localPathing.GridSize = 0.3f;
     highLevelGoalState    = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState  = new MotionLevelGoalState(this);
 }
Esempio n. 3
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 public NPC()
 {
     highLevelGoalState = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState = new MotionLevelGoalState(this);
     DebugID = idCount++;
 }
Esempio n. 4
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 public NPC()
 {
     highLevelGoalState    = new HighLevelGoalState(this);
     navMeshLevelGoalState = new NavMeshLevelGoalState(this);
     motionLevelGoalState  = new MotionLevelGoalState(this);
     DebugID = idCount++;
 }