Esempio n. 1
0
    public void ResetMap()
    {
        DestroyTiles();
        //Add Offset
        Debug.Log("RESET MAP");
        tiles = generator.GenerateChunkAt(0, 0, seed, transform);

        navGen.RecalculateMesh(generator.chunkSize, new Vector3(generator.chunkSize / 2, 0, generator.chunkSize / 2));
    }