private void MoveToPostion() { _lastMoveResult = NavExtensions.NavigateTo(Position); if (_lastMoveResult == MoveResult.PathGenerationFailed) { Logger.Log("Error moving to offset x={0} y={1} distance={2:0} position={3}", OffsetX, OffsetY, Position.Distance2D(MyPos), Position); _isDone = true; } }
/// <summary> /// Handles actual movement to the Priority Scene /// </summary> private void MoveToPriorityScene() { MoveResult moveResult = NavExtensions.NavigateTo(_prioritySceneTarget); Logger.Log("Moved to Scene ({0}) {1} - {2} Center {3} Distance {4:0}", moveResult, _currentPriorityScene.Name, _currentPriorityScene.SceneInfo.SNOId, _prioritySceneTarget, _prioritySceneTarget.Distance2D(myPos)); if (moveResult == MoveResult.Failed || moveResult == MoveResult.PathGenerationFailed) { Logger.Log("Unable to navigate to Scene ({0}) {1} - {2} Center {3} Distance {4:0}, cancelling!", moveResult, _currentPriorityScene.Name, _currentPriorityScene.SceneInfo.SNOId, _prioritySceneTarget, _prioritySceneTarget.Distance2D(myPos)); PrioritySceneMoveToFinished(); } }
public MoveResult MoveTo(Vector3 destination, string destinationName = null, bool useRaycast = true, bool useNavigator = false) { if (!ZetaDia.IsInGame || !ZetaDia.Me.IsValid || ZetaDia.Me.IsDead || ZetaDia.IsLoadingWorld || !ZetaDia.Service.IsValid || !ZetaDia.WorldInfo.IsValid) { return(MoveResult.Failed); } try { return(NavExtensions.NavigateTo(destination, destinationName)); } catch (Exception ex) { Logger.Log("{0}", ex); GridSegmentation.Reset(); return(MoveResult.Failed); } }