Esempio n. 1
0
 void e_Attacking_OutRange()
 {
     Nav.CaculatePlayerMomentum();
     if (!StateLock)
     {
         animator.SetFloat("Speed", 0);
         if (Nav.PlayerMomentum > 1)
         {
             solution  = BattleSolution.Close;
             StateLock = true;
         }
         else if (Nav.PlayerMomentum < -1)
         {
             solution  = BattleSolution.Runaway;
             StateLock = true;
         }
         else
         {
             solution = BattleSolution.Stay;
         }
     }
 }