public void HostingSession([FromSource] Player source)
        {
            if (!String.IsNullOrEmpty(currentlyHosting))
            {
                TriggerClientEvent(source, "sessionHostResult", "wait");
                hostReleaseCallbacks.Add(() => TriggerClientEvent(source, "sessionHostResult", "free"));
            }

            string hostId;

            // (If no host exists yet null exception is thrown)
            try
            {
                hostId = NativeWrappers.GetHostId();
            }
            catch (NullReferenceException)
            {
                hostId = null;
            }

            if (!String.IsNullOrEmpty(hostId) && NativeWrappers.GetPlayerLastMsg(hostId) < 1000)
            {
                TriggerClientEvent(source, "sessionHostResult", "conflict");
                return;
            }

            hostReleaseCallbacks.Clear();
            currentlyHosting = source.Handle;
            Debug.WriteLine($"[SESSIONMANAGER] current game host is '{currentlyHosting}'");

            TriggerClientEvent(source, "sessionHostResult", "go");

            BaseScript.Delay(5000);
            currentlyHosting = null;
            hostReleaseCallbacks.ForEach(f => f());
        }