public NodeCreateEvent(Node node)
 {
     m_node = node;
     m_position = new NativeVector2(node.transform.position);
 }
 private static extern int CreateNode(int worldId, int id, NativeVector2 position);
Esempio n. 3
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 internal static extern void nativeModule_TextureAnimationModule_SetTextureSize(Submodule *modulePtr, NativeVector2 textureSize);