Esempio n. 1
0
        public void CheckAPI_ReallocateTracer()
        {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
            string str = "1234567890--@@";

            var NSL = new NativeStringList(Allocator.TempJob);

            NSL.Add(str);
            StringEntity entity = NSL[0];

            bool effective_ref = true;
            for (int i = 0; i < 100; i++)
            {
                NSL.Add(str);
                try
                {
                    Debug.Log($"add: {i}, entity: {entity.ToString()}, NSL [Size/Capacity] = [{NSL.Size}/{NSL.Capacity}]");
                }
                catch (InvalidOperationException e)
                {
                    effective_ref = false;
                    Debug.Log("the reallocation of NativeStringList is detected by StringEntity. exception: " + e.Message);
                    break;
                }
            }
            Assert.IsFalse(effective_ref);

            NSL.Dispose();
#else
            Debug.Log("this feature will be enabled when the macro 'ENABLE_UNITY_COLLECTIONS_CHECKS' is defined.");
            Debug.Log("it is not tested in current setting.");
#endif
        }
        public void CheckParseHex()
        {
            var str_native_big = new NativeStringList(Allocator.Temp);
            var str_native_lit = new NativeStringList(Allocator.Temp);

            this.CheckParseHexInt32(str_native_big, str_native_lit);
            this.CheckParseHexInt64(str_native_big, str_native_lit);
            this.CheckParseHexFloat32(str_native_big, str_native_lit);
            this.CheckParseHexFloat64(str_native_big, str_native_lit);

            str_native_big.Dispose();
            str_native_lit.Dispose();
        }
Esempio n. 3
0
        public void Dispose()
        {
            if (_allocated)
            {
                Data.Dispose();
                IndexSeq.Dispose();

                _name.Dispose();

                _str_list.Dispose();
                _tmp_name.Dispose();
                _mark_list.Dispose();

                _b64_decoder.Dispose();
                _b64_decoded_bytes.Dispose();

                _allocated = false;
            }
        }
            public void Dispose(bool disposing)
            {
                if (disposing)
                {
                    this.Complete();

                    this.DisposeHandle();

                    if (_info.Target->allocated)
                    {
                        _byteReader.Dispose();
                        _worker.Dispose();

                        _lines.Dispose();

                        _info.Target->allocated = false;
                    }
                    _info.Dispose();
                }
            }
Esempio n. 5
0
        public void CheckAPI_StringEntity_IndexOf()
        {
            string str = "1234567890--@@G1234567890--@@@xxmhr1234567890--@@";

            var NSL = new NativeStringList(Allocator.TempJob);

            NSL.Add(str);

            StringEntity entity = NSL[0];

            // StringEntity.IndexOf(Char16)
            Assert.AreEqual(entity.IndexOf('6'), 5);
            Assert.AreEqual(entity.IndexOf('6', 10), 20);
            Assert.AreEqual(entity.IndexOf('x'), 30);
            Assert.AreEqual(entity.IndexOf('W'), -1);  // not found

            // StringEntity.IndexOf(string) (= same implementation of IndexOf(StringEntity))
            Assert.AreEqual(entity.IndexOf("@@x"), 28);
            Assert.AreEqual(entity.IndexOf("890-"), 7);
            Assert.AreEqual(entity.IndexOf("890-", 12), 22);
            Assert.AreEqual(entity.IndexOf("99"), -1);  // not found

            NSL.Dispose();
        }
        private unsafe void GenerateImpl(Encoding encoding, int n, int d, float r)
        {
            _i_chara = 0;
            var sb = new StringBuilder();

            Debug.Log(" >> write header >> ");

            //--- header
            sb.Append("#=======================================");
            sb.Append(_lf);
            sb.Append("# the belong area is a header data.");
            sb.Append(_lf);
            sb.Append("#=======================================");
            sb.Append(_lf);
            sb.Append("<@MARK>" + _delim + "Header");
            sb.Append(_lf);
            sb.Append("n_total" + _delim + n.ToString());
            sb.Append(_lf);
            sb.Append("d" + _delim + d.ToString());
            sb.Append(_lf);
            sb.Append("r" + _delim + r.ToString());
            sb.Append(_lf);

            sb.Append(_lf);  // insert empty lines
            sb.Append(_lf);
            sb.Append(_lf);


            //--- generate random id sequence
            var id_Sequence = new NativeList <int>(n, Allocator.Persistent);

            id_Sequence.Clear();
            for (int id = 0; id < n; id++)
            {
                id_Sequence.Add(id * d);
            }
            //int n_swap = (int)Math.Sqrt(n);
            int n_swap = n;
            var random = new System.Random(n_swap * d);

            for (int i_swap = 0; i_swap < n_swap; i_swap++)
            {
                int index = (int)(n * random.NextDouble() * 0.95);
                var tmp   = id_Sequence[index];
                id_Sequence.RemoveAtSwapBack(index);
                id_Sequence.Add(tmp);
            }

            Debug.Log(" >> write Ex Data >> ");

            //--- Ex data
            sb.Append("#=======================================");
            sb.Append(_lf);
            sb.Append("# the belong area is a Base64 encorded ext data.");
            sb.Append(_lf);
            sb.Append("#=======================================");
            sb.Append(_lf);
            sb.Append("<@MARK>" + _delim + "ExtData");
            sb.Append(_lf);

            int byte_len      = id_Sequence.Length * UnsafeUtility.SizeOf <int>();
            var byte_Sequence = new NativeArray <byte>(byte_len, Allocator.Persistent);

            UnsafeUtility.MemCpy(byte_Sequence.GetUnsafePtr(), id_Sequence.GetUnsafePtr(), byte_len);

            var b64_Sequence = new NativeList <Char16>(Allocator.Persistent);
            var b64_Encoder  = new NativeBase64Encoder(Allocator.Persistent);

            b64_Encoder.GetChars(b64_Sequence, byte_Sequence);
            for (int i = 0; i < b64_Sequence.Length; i++)
            {
                sb.Append(b64_Sequence[i]);
            }
            sb.Append(_lf);
            sb.Append("<@MARK>" + _delim + "ExtDataEnd");

            sb.Append(_lf);
            sb.Append(_lf);

            byte_Sequence.Dispose();
            b64_Sequence.Dispose();
            b64_Encoder.Dispose();

            Debug.Log(" >> write body >> ");

            //--- body
            sb.Append("#=======================================");
            sb.Append(_lf);
            sb.Append("# the belong area is a data body.");
            sb.Append(_lf);
            sb.Append("#=======================================");
            sb.Append(_lf);
            sb.Append("<@MARK>" + _delim + "Body");
            sb.Append(_lf);

            var dummy_line = "# ---" + _delim + "dummy" + _delim + "line" + _delim + "--- #";

            //--- write CharaData
            var NSL_tmp = new NativeStringList(Allocator.Persistent);

            using (StreamWriter writer = new StreamWriter(_path, false, encoding))
            {
                int i = 0;
                _i_chara = i;
                while (i < n)
                {
                    if (random.NextDouble() > r)
                    {
                        NSL_tmp.Clear();
                        int id        = id_Sequence[i];
                        var chara_tmp = CharaDataExt.Generate(id, NSL_tmp);
                        sb.Append(chara_tmp.ToString(_delim));
                        sb.Append(_lf);
                        i++;
                        _i_chara = i;

                        //Debug.Log("   -- body [" + i.ToString() + '/' + n.ToString() + ']');
                    }
                    else
                    {
                        sb.Append(dummy_line);
                        sb.Append(_lf);
                    }

                    if (sb.Length > 4096)  // 4k: page size
                    {
                        writer.Write(sb);
                        sb.Clear();
                    }
                }

                if (sb.Length > 0)
                {
                    writer.Write(sb);
                }
            }

            id_Sequence.Dispose();
            NSL_tmp.Dispose();

            _standby = true;
        }