//CaptureScreenshot runs asynchronously, so you'll need to either capture the screenshot early and wait a fixed time //for it to save, or set a unique image name and check if the file has been created yet before sharing. IEnumerator delayedShare(string screenShotPath, string text) { while (!File.Exists(screenShotPath)) { yield return(new WaitForSeconds(.05f)); } menuObject.SetActive(true); optionsObject.SetActive(true); confirmButton.SetActive(true); shareButton.SetActive(true); titleObject.SetActive(true); NativeSharePhoto.Share("", screenShotPath, "", "", "image/png", true, ""); }
public void Share() { GameSound.gameSound.PlaySFX("button"); NativeSharePhoto.Share("Olá! Jogue esse jogo que é demais! clique aqui: http://contagotas.online/services/redirect/", null, "contagotas.online/services/redirect/", "", "text/html", true, ""); }