public override void Action()
        {
            GameFiber.StartNew(delegate
            {
                try
                {
                    base.Action();

                    if (this.Animal.Exists())
                    {
                        this.Animal.ReactAndFlee(this.Hunter);
                    }
                    if (this.Animal.Exists())
                    {
                        this.Animal.KeepTasks = true;
                    }
                    if (this.Hunter.Exists())
                    {
                        this.Hunter.AttackPed(this.Animal);
                    }
                    if (this.Hunter.Exists())
                    {
                        this.Hunter.KeepTasks = true;
                    }

                    while (this.Hunter.Exists() && this.Hunter.IsAlive && this.Animal.Exists() && this.Animal.IsAlive)
                    {
                        GameFiber.Yield();
                    }

                    if (this.Hunter.Exists() && this.Animal.Exists())
                    {
                        NativeFunction.CallByName <uint>("TASK_SHOOT_AT_ENTITY", this.Hunter, this.Animal, 6000, (uint)Rage.FiringPattern.BurstFire);
                    }

                    GameFiber.Sleep(5000);

                    if (this.Hunter.Exists() && this.Animal.Exists())
                    {
                        this.Hunter.Tasks.FollowNavigationMeshToPosition(this.Animal.Position.AroundPosition(0.75f), this.Hunter.Heading, 20.0f).WaitForCompletion();
                    }
                    if (this.Hunter.Exists() && this.Animal.Exists())
                    {
                        this.Hunter.Tasks.AchieveHeading(this.Hunter.GetHeadingTowards(this.Animal)).WaitForCompletion(2250);
                    }
                    if (this.Hunter.Exists())
                    {
                        this.Hunter.Tasks.PlayAnimation("amb@medic@standing@tendtodead@idle_a", tendToDeadIdles.GetRandomElement(), 2.0f, AnimationFlags.Loop);
                    }

                    GameFiber.Sleep(60000);

                    this.CleanUp();
                }
                catch (System.Exception e)
                {
                    Logger.LogException(this.GetType().Name, e);
                }
            });
        }
Esempio n. 2
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        public AirParamedic(Ped toRescue, string phraseToSayToThePlayerMaleVersion, string phraseToSayToThePlayerFemaleVersion)
        {
            _rescuedPeds.Add(toRescue);
            PedToRescue = toRescue;

            Vector3 position = GetSpawnPoint();

            Helicopter = new Vehicle(Settings.AirAmbulance.HeliModel, position, MathHelper.GetRandomSingle(0.0f, 360.0f));
            Helicopter.SetLivery(Settings.AirAmbulance.HeliLiveryIndex);
            NativeFunction.CallByName <uint>("SET_HELI_BLADES_FULL_SPEED", Helicopter);

            Pilot = new Ped(Settings.AirAmbulance.PilotModels.GetRandomElement(), Vector3.Zero, 0.0f);
            Pilot.BlockPermanentEvents = true;
            NativeFunction.CallByName <uint>("SET_PED_FLEE_ATTRIBUTES", Pilot, 0, 0);
            NativeFunction.CallByName <uint>("SET_PED_COMBAT_ATTRIBUTES", Pilot, 17, 1);
            Pilot.WarpIntoVehicle(Helicopter, -1);

            Paramedic1 = new Ped(Settings.AirAmbulance.ParamedicModels.GetRandomElement(), Vector3.Zero, 0.0f);
            Paramedic1.BlockPermanentEvents = true;
            Paramedic1.WarpIntoVehicle(Helicopter, 1);

            Paramedic2 = new Ped(Settings.AirAmbulance.ParamedicModels.GetRandomElement(), Vector3.Zero, 0.0f);
            Paramedic2.BlockPermanentEvents = true;
            Paramedic2.WarpIntoVehicle(Helicopter, 2);

            _heliBlip        = new Blip(Helicopter);
            _heliBlip.Sprite = BlipSprite.Heli;
            _heliBlip.Color  = Color.FromArgb(255, Color.Red);

            this.phraseToSayToThePlayerMaleVersion   = phraseToSayToThePlayerMaleVersion;
            this.phraseToSayToThePlayerFemaleVersion = phraseToSayToThePlayerFemaleVersion;
        }
Esempio n. 3
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        public void Procedures()
        {
            bool emt = false, emtd = false;

            GameFiber.StartNew(delegate
            {
                GameFiber.Sleep(3000);
                PedWorker.Position = patient.LeftPosition;

                NativeFunction.CallByName <uint>("TASK_TURN_PED_TO_FACE_ENTITY", PedDriver, patient, 1000);
                GameFiber.Sleep(1100);

                PedDriver.Tasks.PlayAnimation("amb@medic@standing@timeofdeath@enter", "enter",
                                              4, AnimationFlags.StayInEndFrame);
                GameFiber.Sleep(9000);

                PedDriver.Tasks.PlayAnimation("amb@medic@standing@timeofdeath@idle_a", "idle_b",
                                              4, AnimationFlags.StayInEndFrame);
                GameFiber.Sleep(6000);

                PedDriver.Tasks.PlayAnimation("amb@medic@standing@timeofdeath@exit", "exit",
                                              4, AnimationFlags.StayInEndFrame);
                GameFiber.Sleep(7000);

                emtd = true;
            });
            //====================
            GameFiber.StartNew(delegate
            {
                NativeFunction.CallByName <uint>("TASK_TURN_PED_TO_FACE_ENTITY", PedWorker, patient, 1000);
                GameFiber.Sleep(1100);

                PedWorker.Tasks.PlayAnimation("amb@medic@standing@tendtodead@enter", "enter",
                                              4, AnimationFlags.StayInEndFrame);
                GameFiber.Sleep(2000);

                PedWorker.Tasks.PlayAnimation("amb@medic@standing@tendtodead@idle_a", "idle_b",
                                              4, AnimationFlags.StayInEndFrame);
                GameFiber.Sleep(4000);

                PedWorker.Tasks.PlayAnimation("amb@medic@standing@tendtodead@exit", "exit",
                                              4, AnimationFlags.StayInEndFrame);
                GameFiber.Sleep(2000);

                PedWorker.Tasks.PlayAnimation("amb@code_human_police_investigate@idle_intro", "idle_intro",
                                              4, AnimationFlags.StayInEndFrame);
                GameFiber.Sleep(1500);

                PedWorker.Tasks.PlayAnimation("amb@code_human_police_investigate@idle_b", "idle_d",
                                              3, AnimationFlags.None);
                GameFiber.Sleep(9000);

                emt = true;
            });

            while (!emt && !emtd)
            {
                GameFiber.Yield();
            }
        }
        public override void Process()
        {
            base.Process();

            foreach (Ped pedsInGame in pedsList)
            {
                if (!pedsInGame.IsInAnyVehicle(false) && pedsInGame.Exists() && !Functions.IsPedGettingArrested(pedsInGame) && !Functions.IsPedArrested(pedsInGame))
                {
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", pedsInGame, player, 0, 1);
                }
            }

            if (!Functions.IsPursuitStillRunning(pursuit))
            {
                foreach (Ped pedsAlive in pedsList)
                {
                    if (pedsAlive.Exists() || pedsAlive.IsAlive)
                    {
                        this.End();
                    }
                }
            }

            if (Game.IsKeyDown(Keys.End))
            {
                this.End();
            }
        }
Esempio n. 5
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        public override void Draw(Size offset)
        {
            if (!this.Enabled)
            {
                return;
            }

            int         screenw = Game.Resolution.Width;
            int         screenh = Game.Resolution.Height;
            const float height  = 1080f;
            float       ratio   = (float)screenw / screenh;
            var         width   = height * ratio;

            float w = Size.Width / width;
            float h = Size.Height / height;
            float x = ((Position.X + offset.Width) / width) + w * 0.5f;
            float y = ((Position.Y + offset.Height) / height) + h * 0.5f;

            NativeFunction.CallByName <uint>("DRAW_RECT", x, y, w, h, (int)Color.R, (int)Color.G, (int)Color.B, (int)Color.A);

            foreach (IElement item in this.Items)
            {
                item.Draw((Size)(this.Position + offset));
            }
        }
Esempio n. 6
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        private void HandleAnimations()
        {
            switch (AnimState)
            {
            case StingerAnimState.Undeployed:
                if (!Common.IsEntityPlayingAnim(Prop, P_ld_stinger_s, P_Stinger_S_idle_undeployed))
                {
                    Common.PlayEntityAnim(Prop, P_ld_stinger_s, P_Stinger_S_idle_undeployed, false);
                }

                if (Prop.Speed <= 0.1f && (NativeFunction.CallByName <float>("GET_ENTITY_HEIGHT_ABOVE_GROUND", Prop) < 0.2225f))       // start anim after falling
                {
                    AnimState = StingerAnimState.Deploy;
                }
                break;

            case StingerAnimState.Deploy:
                if (!Common.IsEntityPlayingAnim(Prop, P_ld_stinger_s, P_Stinger_S_deploy))
                {
                    Common.PlayEntityAnim(Prop, P_ld_stinger_s, P_Stinger_S_deploy, false);
                    Common.SetEntityAnimSpeed(Prop, P_ld_stinger_s, P_Stinger_S_deploy, 1.75f);
                    NativeFunction.CallByName <uint>("REQUEST_SCRIPT_AUDIO_BANK", "BIG_SCORE_HIJACK_01", false);
                    NativeFunction.CallByName <uint>("PLAY_SOUND_FROM_ENTITY", -1, "DROP_STINGER", Prop, "BIG_SCORE_3A_SOUNDS", 0, 0);
                }
                if (Common.GetEntityAnimCurrentTime(Prop, P_ld_stinger_s, P_Stinger_S_deploy) > 0.99f)
                {
                    AnimState = StingerAnimState.Deployed;
                }
                break;

            case StingerAnimState.Deployed:
                break;
            }
        }
Esempio n. 7
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        /// <summary>
        /// Gets the returned string from a native.
        /// </summary>
        /// <param name="native_name">Name of the native</param>
        /// <param name="args">Arguments</param>
        /// <returns>A string of the native's return</returns>
        internal static string GetStringFromNative(String native_name, params NativeArgument[] args)
        {
            IntPtr ptr = NativeFunction.CallByName <IntPtr>(native_name, args);
            String str = Marshal.PtrToStringAnsi(ptr);

            return(str);
        }
Esempio n. 8
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        public static void OnFrameRenderLayout1(object sender, GraphicsEventArgs e)
        {
            // realistic dashcam layout
            String hours = NativeFunction.CallByName <int>("GET_CLOCK_HOURS").ToString();
            String mins  = NativeFunction.CallByName <int>("GET_CLOCK_MINUTES").ToString();

            if (hours.Length == 1)
            {
                hours = "0" + hours;
            }
            if (mins.Length == 1)
            {
                mins = "0" + mins;
            }
            DrawText(veh.randomNum1 + " " + veh.randomNum2, 0.08f, 0.05f, 0.9f, false, false, 0f, true, Color.FromArgb(255, 255, 255, 255));
            DrawText(date.Substring(0, 5) + " " + veh.GetStats(), 0.08f, 0.1f, 0.9f, false, false, 0f, true, Color.FromArgb(255, 255, 255, 255));
            DrawText(unit, 0.743f, 0.05f, 0.9f, false, false, 0f, true, Color.FromArgb(255, 255, 255, 255));
            DrawText(hours + ":" + mins + ":00", 0.805f, 0.1f, 0.9f, false, true, 0.916f, true, Color.FromArgb(255, 255, 255, 255));
            DrawText("M1 M2", 0.8348f, 0.15f, 0.9f, false, false, 0f, true, Color.FromArgb(255, 255, 255, 255));
            DrawText("This vehicle camera is licensed to the", 0.5f, 0.786f, 0.25f, true, false, 0f, true, Color.FromArgb(255, 255, 255, 255));
            if (filter)
            {
                float gsCol = (0.21f * colR) + (0.72f * colG) + (0.07f * colB);
                DrawText(department, 0.5f, 0.80f, 0.7f, true, false, 0f, true, Color.FromArgb(255, (int)gsCol, (int)gsCol, (int)gsCol));
            }
            else
            {
                DrawText(department, 0.5f, 0.80f, 0.7f, true, false, 0f, true, Color.FromArgb(255, colR, colG, colB));
            }
            DrawText("Any unauthorized use is subject to heavy penalty under 13 S.A. Pen. Code 502(a).", 0.5f, 0.846f, 0.25f, true, false, 0f, true, Color.FromArgb(255, 255, 255, 255));
        }
Esempio n. 9
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 private static void DrawText(String text, float x, float y, float scale, bool centre, bool rightJust, float wrapEnd, bool shadow, Color fcolor)
 {
     NativeFunction.CallByName <uint>("SET_TEXT_FONT", 0);
     NativeFunction.CallByName <uint>("SET_TEXT_SCALE", scale, scale);
     NativeFunction.CallByName <uint>("SET_TEXT_COLOUR", (int)fcolor.R, (int)fcolor.G, (int)fcolor.B, (int)fcolor.A);
     NativeFunction.CallByHash <uint>(0x038C1F517D7FDCF8, false);
     NativeFunction.CallByHash <uint>(0xC02F4DBFB51D988B, centre);
     NativeFunction.CallByHash <uint>(0x6B3C4650BC8BEE47, rightJust);
     if (!rightJust)
     {
         NativeFunction.CallByName <uint>("SET_TEXT_WRAP", 0.0f, 1.0f);
     }
     else
     {
         NativeFunction.CallByName <uint>("SET_TEXT_WRAP", 0.0f, wrapEnd);
     }
     if (!shadow)
     {
         NativeFunction.CallByName <uint>("SET_TEXT_DROPSHADOW", 0, 0, 0, 0, 0);
     }
     else
     {
         NativeFunction.CallByName <uint>("SET_TEXT_DROPSHADOW", 100, 0, 0, 0, 0);
     }
     NativeFunction.CallByName <uint>("SET_TEXT_EDGE", 1, 0, 0, 0, 205);
     NativeFunction.CallByName <uint>("_SET_TEXT_ENTRY", "STRING");
     NativeFunction.CallByName <uint>("_ADD_TEXT_COMPONENT_STRING", text);
     NativeFunction.CallByName <uint>("_DRAW_TEXT", x, y);
 }
Esempio n. 10
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        /// <summary>
        /// Change the default walking animation from a ped
        /// </summary>
        /// <param name="ped"></param>
        /// <param name="animationSet">Animation set name</param>
        public static void SetStrafeAnimationSet(this Ped ped, string animationSet)
        {
            AnimationSet strafeSet = new AnimationSet(animationSet);

            strafeSet.LoadAndWait();
            NativeFunction.CallByName <uint>("SET_PED_STRAFE_CLIPSET", ped, strafeSet.Name);
        }
Esempio n. 11
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 public ScriptedFire(Vector3 position, int children, bool isGasFire)
 {
     Position  = position;
     Children  = children;
     IsGasFire = isGasFire;
     Handle    = NativeFunction.CallByName <int>("START_SCRIPT_FIRE", position.X, position.Y, position.Z, children, isGasFire);
 }
Esempio n. 12
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        public override bool OnCalloutAccepted()
        {
            Game.LogTrivial("UnitedCallouts Log: Burglary callout accepted.");
            Game.DisplayNotification("web_lossantospolicedept", "web_lossantospolicedept", "~w~UnitedCallouts", "~y~Burglary into an apartment", "~b~Dispatch: ~w~Try to ~o~find the apartment~w~ and arrest the burglar. Respond with ~r~Code 3");

            _Aggressor = new Ped(pedList[new Random().Next((int)pedList.Length)], _SpawnPoint, 0f);
            _Aggressor.IsPersistent         = true;
            _Aggressor.BlockPermanentEvents = true;
            _Aggressor.Armor = 200;
            _Aggressor.Inventory.GiveNewWeapon(new WeaponAsset(wepList[new Random().Next((int)wepList.Length)]), 500, true);

            _Victim = new Ped(_Aggressor.GetOffsetPosition(new Vector3(0, 1.8f, 0)));
            _Victim.Tasks.PutHandsUp(-1, _Aggressor);
            _Victim.IsPersistent         = true;
            _Victim.BlockPermanentEvents = true;

            NativeFunction.CallByName <uint>("TASK_AIM_GUN_AT_ENTITY", _Aggressor, _Victim, -1, true);

            _searcharea = _SpawnPoint.Around2D(1f, 2f);
            _Blip       = new Blip(_searcharea, 30f);
            _Blip.Color = Color.Yellow;
            _Blip.EnableRoute(Color.Yellow);
            _Blip.Alpha = 0.5f;
            return(base.OnCalloutAccepted());
        }
Esempio n. 13
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        public override bool OnCalloutAccepted()
        {
            Game.LogTrivial("UnitedCallouts Log: store callout accepted.");
            Game.DisplayNotification("web_lossantospolicedept", "web_lossantospolicedept", "~w~UnitedCallouts", "~y~Store Robbery", "~b~Dispatch:~w~ Someone called the police, because of a store robbery. Respond with ~r~Code 3~w~.");

            _V.IsPersistent         = true;
            _V.BlockPermanentEvents = true;

            _A1.IsPersistent         = true;
            _A1.BlockPermanentEvents = true;
            _A1.Armor = 200;
            _A1.Inventory.GiveNewWeapon(new WeaponAsset(wepList[new Random().Next((int)wepList.Length)]), 500, true);
            _A1.Face(_V);

            _A2.IsPersistent         = true;
            _A2.BlockPermanentEvents = true;
            _A2.Armor = 200;
            _A2.Inventory.GiveNewWeapon(new WeaponAsset(wepList[new Random().Next((int)wepList.Length)]), 500, true);
            _A2.Face(_V);

            _searcharea = _SpawnPoint.Around2D(1f, 2f);
            _Blip       = new Blip(_searcharea, 20f);
            _Blip.EnableRoute(Color.Yellow);
            _Blip.Color = Color.Yellow;
            _Blip.Alpha = 2f;
            NativeFunction.CallByName <uint>("TASK_AIM_GUN_AT_ENTITY", _A1, _V, -1, true);
            NativeFunction.CallByName <uint>("TASK_AIM_GUN_AT_ENTITY", _A2, _V, -1, true);
            return(base.OnCalloutAccepted());
        }
Esempio n. 14
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        public override bool OnCalloutAccepted()
        {
            Game.LogTrivial("UnitedCallouts Log: JewelryRobbery callout accepted.");
            Game.DisplayNotification("web_lossantospolicedept", "web_lossantospolicedept", "~w~UnitedCallouts", "~y~Jewelry Robbery", "~b~Dispatch:~w~ The units on scene needs backup at the jewellery. Respond with ~r~Code 3~w~.");

            _A1.IsPersistent         = true;
            _A1.BlockPermanentEvents = true;
            _A1.Armor = 200;
            _A1.Inventory.GiveNewWeapon(new WeaponAsset(wepList[new Random().Next((int)wepList.Length)]), 500, true);

            _A2.IsPersistent         = true;
            _A2.BlockPermanentEvents = true;
            _A2.Armor = 200;
            _A2.Inventory.GiveNewWeapon(new WeaponAsset(wepList[new Random().Next((int)wepList.Length)]), 500, true);

            _A3.IsPersistent         = true;
            _A3.BlockPermanentEvents = true;
            _A3.Armor = 200;
            _A3.Inventory.GiveNewWeapon(new WeaponAsset(wepList[new Random().Next((int)wepList.Length)]), 500, true);

            _Cop1.IsPersistent         = true;
            _Cop1.BlockPermanentEvents = true;
            _Cop1.Armor = 200;
            _Cop1.Inventory.GiveNewWeapon("WEAPON_PISTOL", 500, true);
            Functions.IsPedACop(_Cop1);

            _Cop2.IsPersistent         = true;
            _Cop2.BlockPermanentEvents = true;
            _Cop2.Armor = 200;
            _Cop2.Inventory.GiveNewWeapon("WEAPON_PISTOL", 500, true);
            Functions.IsPedACop(_Cop2);

            _searcharea = _SpawnPoint.Around2D(1f, 2f);
            _Blip       = new Blip(_searcharea, 20f);
            _Blip.EnableRoute(Color.Yellow);
            _Blip.Color = Color.Yellow;
            _Blip.Alpha = 0.5f;

            new RelationshipGroup("A");
            new RelationshipGroup("COP");
            _A1.RelationshipGroup   = "A";
            _A2.RelationshipGroup   = "A";
            _A3.RelationshipGroup   = "A";
            _Cop1.RelationshipGroup = "COP";
            _Cop2.RelationshipGroup = "COP";
            Game.LocalPlayer.Character.RelationshipGroup = "COP";
            Game.SetRelationshipBetweenRelationshipGroups("A", "COP", Relationship.Hate);
            Game.SetRelationshipBetweenRelationshipGroups("COP", "A", Relationship.Hate);

            NativeFunction.CallByName <uint>("TASK_AIM_GUN_AT_ENTITY", _Cop1, _A3, -1, true);
            NativeFunction.CallByName <uint>("TASK_AIM_GUN_AT_ENTITY", _Cop2, _A3, -1, true);

            if (Settings.ActivateAIBackup)
            {
                Functions.RequestBackup(_Cop_Car1_Spawnpoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.LocalUnit);
                Functions.RequestBackup(_Cop_Car1_Spawnpoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.LocalUnit);
            }
            return(base.OnCalloutAccepted());
        }
Esempio n. 15
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        public override void Process()
        {
            GameFiber.StartNew(delegate
            {
                if (Game.LocalPlayer.Character.DistanceTo(PoliceRiot.Position) < 10f)
                {
                    SWAT1.Tasks.FollowToOffsetFromEntity(Game.LocalPlayer.Character, new Vector3(-1.5f, -1.5f, 0f));
                    SWAT2.Tasks.FollowToOffsetFromEntity(Game.LocalPlayer.Character, new Vector3(-1.5f, -1.5f, 0f));
                    SWAT3.Tasks.FollowToOffsetFromEntity(Game.LocalPlayer.Character, new Vector3(-1.5f, -1.5f, 0f));
                }
                if (Game.LocalPlayer.Character.DistanceTo(PoliceRiot.Position) < 10f)
                {
                    Game.DisplayHelp("~y~The SWAT-Team~w~ is going to support you against the robbers.", 5000);
                }
                if (Game.LocalPlayer.Character.Position.DistanceTo(spawnPoint) < 22f)
                {
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", A1, Game.LocalPlayer.Character, 0, 1);
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", A2, Game.LocalPlayer.Character, 0, 1);
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", A3, Game.LocalPlayer.Character, 0, 1);
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", A6, Game.LocalPlayer.Character, 0, 1);
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", A7, Game.LocalPlayer.Character, 0, 1);
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", A8, Game.LocalPlayer.Character, 0, 1);
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", A9, Game.LocalPlayer.Character, 0, 1);

                    A1.Tasks.FightAgainst(Game.LocalPlayer.Character);
                    A2.Tasks.FightAgainst(Game.LocalPlayer.Character);
                    A3.Tasks.FightAgainst(Game.LocalPlayer.Character);
                    A6.Tasks.FightAgainst(Game.LocalPlayer.Character);
                    A7.Tasks.FightAgainst(Game.LocalPlayer.Character);
                    A8.Tasks.FightAgainst(Game.LocalPlayer.Character);
                    A9.Tasks.FightAgainst(Game.LocalPlayer.Character);

                    if (!JoinSWAT)
                    {
                        SWAT1.Position = Game.LocalPlayer.Character.Position;;
                        SWAT2.Position = Game.LocalPlayer.Character.Position;;
                        SWAT3.Position = Game.LocalPlayer.Character.Position;;
                        JoinSWAT       = true;
                    }
                }
                if (Game.LocalPlayer.Character.IsDead)
                {
                    End();
                }
                if (Game.IsKeyDown(Settings.EndCall))
                {
                    End();
                }
                if (A1.IsDead && A1.IsDead && A2.IsDead && A3.IsDead && A6.IsDead && A7.IsDead && A8.IsDead && A9.IsDead)
                {
                    End();
                }
                if (Functions.IsPedArrested(A1) && Functions.IsPedArrested(A2) && Functions.IsPedArrested(A3) && Functions.IsPedArrested(A6) && Functions.IsPedArrested(A7) && Functions.IsPedArrested(A8) && Functions.IsPedArrested(A9))
                {
                    End();
                }
            }, "RobberHL [UnitedCallouts]");
            base.Process();
        }
Esempio n. 16
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        public static void GetExtraColors(this Vehicle vehicle, out EPaint pearlescentColor, out EPaint wheelColor)
        {
            int pearl, wheel;

            unsafe { NativeFunction.CallByName <uint>("SET_VEHICLE_EXTRA_COLOURS", vehicle, &pearl, &wheel); }
            pearlescentColor = (EPaint)pearl;
            wheelColor       = (EPaint)wheel;
        }
Esempio n. 17
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        public static void SetName(this Blip blip, string text)
        {
            const ulong AddTextComponentStringHash = 0x6c188be134e074aa;

            NativeFunction.CallByName <uint>("BEGIN_TEXT_COMMAND_SET_BLIP_NAME", "STRING");
            NativeFunction.CallByHash <uint>(AddTextComponentStringHash, text);
            NativeFunction.CallByName <uint>("END_TEXT_COMMAND_SET_BLIP_NAME", blip);
        }
Esempio n. 18
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        public unsafe static void GetModelDimensions(Model model, out Vector3 minimum, out Vector3 maximum)
        {
            Vector3 min;
            Vector3 max;

            NativeFunction.CallByName <uint>("GET_MODEL_DIMENSIONS", model.Hash, &min, &max);
            minimum = min;
            maximum = max;
        }
Esempio n. 19
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 /// <summary>
 /// Transition from the <see paramref="from"/> camera to the <see paramref="to"/> camera. Activates the <see paramref="to"/> camera.
 /// </summary>
 /// <param name="from"></param>
 /// <param name="to"></param>
 /// <param name="time">The time that the interpolation takes</param>
 /// <param name="easeLocation">Accelerate/decelerate cam speed during movement</param>
 /// <param name="easeRotation"></param>
 /// <param name="waitForCompletion">If true it will wait until the interpolation finishes</param>
 public static void Interpolate(this Camera from, Camera to, int time, bool easeLocation, bool easeRotation, bool waitForCompletion)
 {
     //SET_CAM_ACTIVE_WITH_INTERP(Cam camTo, Cam camFrom, int duration, BOOL easeLocation, BOOL easeRotation)
     NativeFunction.CallByName <uint>("SET_CAM_ACTIVE_WITH_INTERP", to, from, time, easeLocation, easeRotation);
     if (waitForCompletion)
     {
         GameFiber.Sleep(time);
     }
 }
Esempio n. 20
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 public static void FollowPointRoute(this Ped ped, Vector3[] points, float speed)
 {
     NativeFunction.CallByName <uint>("TASK_FLUSH_ROUTE");
     foreach (Vector3 v3 in points)
     {
         NativeFunction.CallByName <uint>("TASK_EXTEND_ROUTE", v3.X, v3.Y, v3.Z);
     }
     NativeFunction.CallByName <uint>("TASK_FOLLOW_POINT_ROUTE", ped, speed, 0);
 }
Esempio n. 21
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 public static Color GetTyreSmokeColor(this Vehicle vehicle)
 {
     unsafe
     {
         int r, g, b;
         NativeFunction.CallByName <uint>("GET_VEHICLE_TYRE_SMOKE_COLOR", vehicle, &r, &g, &b);
         return(Color.FromArgb(r, g, b));
     }
 }
Esempio n. 22
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 /// <summary>
 /// Returns the ground Z float from a vector3
 /// </summary>
 /// <param name="v3"></param>
 /// <returns>the ground Z float from a vector3</returns>
 public static float GetGroundZ(this Vector3 v3)
 {
     unsafe
     {
         float z;
         NativeFunction.CallByName <uint>("GET_GROUND_Z_FOR_3D_COORD", v3.X, v3.Y, 1250.0f, &z);
         return(z);
     }
 }
Esempio n. 23
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        public static void Draw(Point position, Size size, Color color)
        {
            float w = size.Width / 1280.0f;
            float h = size.Height / 720.0f;
            float x = (position.X / 1280.0f) + w * 0.5f;
            float y = (position.Y / 720.0f) + h * 0.5f;

            NativeFunction.CallByName <uint>("DRAW_RECT", x, y, w, h, color.R, color.G, color.B, color.A);
        }
Esempio n. 24
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        public void StartMurderScenario()
        {
            GameFiber.StartNew(delegate
            {
                this.pursuit = Functions.CreatePursuit();

                int r = new Random().Next(1, 5);
                int t = new Random().Next(1, 3);

                state = EMurderState.DecisionMade;

                if (r == 1)
                {
                    NativeFunction.CallByName <uint>("TASK_COMBAT_PED", Aggressor, Victim, 0, 1);
                    NativeFunction.CallByName <uint>("TASK_REACT_AND_FLEE_PED", Victim, Aggressor);

                    GameFiber.Sleep(5000);

                    NativeFunction.CallByName <uint>("TASK_REACT_AND_FLEE_PED", Victim, Aggressor);

                    if (t == 1)
                    {
                        NativeFunction.CallByName <uint>("TASK_COMBAT_PED", Aggressor, Game.LocalPlayer.Character, 0, 1);

                        GameFiber.Sleep(4500);
                    }

                    if (t == 2)
                    {
                        Victim.Kill();

                        if (!Victim.IsAlive)
                        {
                            isDead = true;
                        }

                        if (isDead == true)
                        {
                            NativeFunction.CallByName <uint>("TASK_AIM_GUN_AT_ENTITY", Aggressor, Victim, -1, true);
                        }
                    }
                }
                else
                {
                    NativeFunction.CallByName <uint>("TASK_REACT_AND_FLEE_PED", Victim, Aggressor);
                }

                if (Aggressor.Exists())
                {
                    Aggressor.Dismiss();
                }

                Functions.AddPedToPursuit(this.pursuit, Aggressor);

                Functions.RequestBackup(Game.LocalPlayer.Character.Position, LSPD_First_Response.EBackupResponseType.Pursuit, LSPD_First_Response.EBackupUnitType.LocalUnit);
            });
        }
Esempio n. 25
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 public void Dispose()
 {
     unsafe
     {
         int handle = _sc.Handle;
         NativeFunction.CallByName <uint>("SET_SCALEFORM_MOVIE_AS_NO_LONGER_NEEDED", &handle);
     }
     _sc = null;
 }
Esempio n. 26
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        public void Render2DScreenSpace(PointF location, PointF size)
        {
            float x      = location.X / 1280.0f;
            float y      = location.Y / 720.0f;
            float width  = size.X / 1280.0f;
            float height = size.Y / 720.0f;

            NativeFunction.CallByName <uint>("DRAW_SCALEFORM_MOVIE", this._handle, x + (width / 2.0f), y + (height / 2.0f), width, height, 255, 255, 255, 255);
        }
Esempio n. 27
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        public void Remove()
        {
            if (Handle == -1)
            {
                return;
            }

            NativeFunction.CallByName <uint>("REMOVE_SCRIPT_FIRE", Handle);
            Handle = -1;
        }
Esempio n. 28
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 public void PlayFromPosition(string soundName, string setName, Vector3 position, bool p6 = false, int p7 = 0, bool p8 = false)
 {
     if (setName != null)
     {
         NativeFunction.CallByName <uint>("PLAY_SOUND_FROM_COORD", this.Id, soundName, position.X, position.Y, position.Z, setName, p6, p7, p8);
     }
     else
     {
         NativeFunction.CallByName <uint>("PLAY_SOUND_FROM_COORD", this.Id, soundName, position.X, position.Y, position.Z, 0, p6, p7, p8);
     }
 }
Esempio n. 29
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        public static Task VehicleEscort(this TaskInvoker taskInvoker, Vehicle vehicle, Vehicle targetVehicle, EscortMode mode, float speed, VehicleDrivingFlags style, float minimumDistance, float noRoadsDistance)
        {
            Ped ped = taskInvoker.GetInstancePed();

            if (ped != null)
            {
                NativeFunction.CallByName <uint>("TASK_VEHICLE_ESCORT", ped, vehicle, targetVehicle, (int)mode, speed, (int)style, minimumDistance, 0, noRoadsDistance);
                return(Task.GetTask(ped, "TASK_VEHICLE_ESCORT"));
            }
            return(null);
        }
Esempio n. 30
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 public static bool IsKeyDownRightNowComputerCheck(Keys keyPressed)
 {
     if (NativeFunction.CallByName <int>("UPDATE_ONSCREEN_KEYBOARD") != 0)
     {
         return(Game.IsKeyDownRightNow(keyPressed));
     }
     else
     {
         return(false);
     }
 }