Esempio n. 1
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 /// <summary>
 /// Stops the specified audio trigger. Only audio triggers that have been "played" can be stopped.
 /// </summary>
 /// <param name="triggerId"></param>
 /// <returns>True if the audio trigger is stopped</returns>
 public static bool Stop(AudioTriggerId triggerId)
 {
     if (triggerId.IsValid)
     {
         NativeAudioSystem.StopTrigger(triggerId._id);
         return(true);
     }
     return(false);
 }
Esempio n. 2
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        /// <summary>
        /// Stops the audio trigger by the specified name. Only audio triggers that have been "played" can be stopped.
        /// </summary>
        /// <param name="triggerName"></param>
        /// <returns>True if the audio trigger is stopped</returns>
        public static bool Stop(string triggerName)
        {
            uint triggerId = AudioManager.GetTriggerId(triggerName);

            if (triggerId != Audio.InvalidControlId)
            {
                NativeAudioSystem.StopTrigger(triggerId, false);
            }
            return(triggerId != InvalidControlId);
        }
Esempio n. 3
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        /// <summary>
        /// Removes the specified trigger with the specified name. Returns true if the trigger is removed
        /// </summary>
        /// <param name="triggerName"></param>
        /// <returns></returns>
        public static bool RemoveTrigger(string triggerName)
        {
            bool ret       = false;
            uint triggerId = Audio.InvalidControlId;

            if (_triggerByName.TryGetValue(triggerName, out triggerId))
            {
                NativeAudioSystem.StopTrigger(triggerId, false);
                ret = (triggerId != Audio.InvalidControlId);

                //update entries
                _triggerByName.Remove(triggerName);
                _indexTriggerIdToName.Remove(triggerId);

                //listeners should be removed manually by user
                ret = true;
            }
            return(ret);
        }
Esempio n. 4
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 /// <summary>
 /// Stops all active audio triggers.
 /// </summary>
 /// <returns></returns>
 public static void StopAllTriggers()
 {
     NativeAudioSystem.StopTrigger(InvalidControlId, false);
 }