//===========================================================================================================================// //CLEAR THE MESS! public void ClearAll() { AudioD().OnClick(); Destroy(Nasied); Destroy(Sardened); Destroy(Ayamed); Destroy(Sayured); Destroy(Kerupuked); Destroy(Minumed); Destroy(TelurMatang); Destroy(Mied); Destroy(NasiGorenged); NasiP.SetActive(false); NasiG.SetActive(false); telurGoreng.SetActive(false); Nasied = null; Ayamed = null; Sardened = null; TelurMatang = null; Sayured = null; Kerupuked = null; Minumed = null; Mied = null; Panel1 = false; Panel2 = false; Panel3 = false; Panel4 = false; Debug.Log("Reset..."); }
void GameStart() { Minigame.SetActive(false); Bumbu1.SetActive(false); Bumbu2.SetActive(false); telurGoreng.SetActive(false); NasiP.SetActive(false); NasiG.SetActive(false); Panel1 = false; Panel2 = false; Panel3 = false; Panel4 = false; score = 0; Achieve.value = score; startPos = AIoned.transform.position; Debug.Log(startPos); AI1 = true; AI2 = false; AI3 = false; AI4 = false; Time.timeScale = 1; if (Level == 1) { Achieve.maxValue = 45; timerF = 60; Hitung = true; } if (Level == 2) { Achieve.maxValue = 60; timerF = 100; Hitung = true; } if (Level == 3) { Achieve.maxValue = 100; timerF = 140; Hitung = true; } Winlose.SetActive(false); B0.SetActive(false); B1.SetActive(false); B2.SetActive(false); B3.SetActive(false); PauseBG.SetActive(true); Pauz.SetActive(false); }
IEnumerator NasiGorProc() { Debug.Log("Menggoreng..."); yield return(new WaitForSeconds(3)); NasiP.SetActive(false); NasiG.SetActive(true); Debug.Log("Nasi Goreng Jadi"); Clickable = true; }
public void minigameShow7() { StartCoroutine(MinigameHide()); Orderan = 7; Minigame.SetActive(true); Bumbu1.SetActive(true); Bumbu2.SetActive(false); telurGoreng.SetActive(false); NasiP.SetActive(false); Debug.Log("Orderan ke " + Orderan); AudioD().OnClick(); }
void NasiGor() { if (telurGoreng.activeInHierarchy == true) { Debug.Log("ada telur disitu!"); } else { NasiP.SetActive(true); AudioD().MasakSound(); StartCoroutine(NasiGorProc()); } }
void ClearOk() { AudioD().OnClick(); Destroy(Nasied); Destroy(Sardened); Destroy(Ayamed); Destroy(Sayured); Destroy(Kerupuked); Destroy(Minumed); Destroy(TelurMatang); Destroy(Mied); Destroy(NasiGorenged); NasiP.SetActive(false); NasiG.SetActive(false); telurGoreng.SetActive(false); Nasied = null; Ayamed = null; Sardened = null; TelurMatang = null; Sayured = null; Kerupuked = null; Minumed = null; Mied = null; Panel1 = false; Panel2 = false; Panel3 = false; Panel4 = false; StartCoroutine(MakeAIleave()); Debug.Log("Done..."); }