Esempio n. 1
0
    IEnumerator ThisIsTheEnd()
    {
        end.Play();
        yield return(new WaitForSeconds(end.GetLength()));

        SceneManager.LoadScene("Menu");
    }
Esempio n. 2
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    IEnumerator clockingAlong()
    {
        changeClock(); // call method to change sprite
        narrator.Play();
        yield return(new WaitForSeconds(narrator.GetLength()));

        door.doorUnlock = true;
    }
Esempio n. 3
0
    // Update is called once per frame
    void Update()
    {
        if (level == 5)
        {
            if (Input.GetKey(KeyCode.RightArrow))
            {
                dir = 1;
                if (triggerLv5 == 1)
                {
                    clipLv5.Play();
                    triggerLv5--;
                }
            }
            else if (Input.GetKey(KeyCode.LeftArrow))
            {
                dir = -1;
                if (triggerLv5 == 1)
                {
                    clipLv5.Play();
                    triggerLv5--;
                }
            }
            else
            {
                dir = 0;
            }
            horizontalMove = dir * runSpeed;
        }
        else
        {
            horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
        }

        if (level == 3 && Input.GetKeyDown(KeyCode.Space) && triggerLv3 == 1)
        {
            clipLv3.Play();
            triggerLv3--;
        }

        if (Input.GetButtonDown("Jump") && jumpEnabled)
        {
            jump = true;
        }
    }
Esempio n. 4
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    IEnumerator PauseCoroutine()
    {
        GamePause gamePause = canvas.GetComponent <GamePause>();

        gamePause.Pause();
        narratorTrigger.Play();
        Debug.Log(narratorTrigger.GetLength());
        yield return(new WaitForSecondsRealtime(narratorTrigger.GetLength()));

        gamePause.Resume();
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
    }
Esempio n. 5
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    private void Update()
    {
        if (player.transform.position.x <= -3 && player.transform.position.x >= -5 && player.transform.position.y <= 2.5 && player.transform.position.y >= 0)
        {
            col = true;
        }
        else
        {
            col = false;
        }

        if (Input.GetKeyDown(KeyCode.E) && col && door.level == 6)
        {
            OpenCloset(); // call method to change sprite
            narrator.Play();
            door.doorUnlock = true;
        }
    }