// This increases the round by 1 public void AdvanceRound() { // We only increase the round if we are not on the final round already if (currentRound - 1 != rounds.Length) { // Increase the current round by 1 currentRound += 1; // Tell the game how many boxes the player gets to choose boxesToChoose = rounds[currentRound]; // The narrator tells the player how many boxes he gets to choose Narrator.GetComponent <Text>().text = "Please choose " + boxesToChoose + " boxes!"; } }