// This increases the round by 1
 public void AdvanceRound()
 {
     // We only increase the round if we are not on the final round already
     if (currentRound - 1 != rounds.Length)
     {
         // Increase the current round by 1
         currentRound += 1;
         // Tell the game how many boxes the player gets to choose
         boxesToChoose = rounds[currentRound];
         // The narrator tells the player how many boxes he gets to choose
         Narrator.GetComponent <Text>().text = "Please choose " + boxesToChoose + " boxes!";
     }
 }