private void SaveDQ(string filename) { if (NarrativeData.Get() != null && !string.IsNullOrEmpty(filename)) { NarrativeData.Save(filename, NarrativeData.Get()); } }
private static void LoadDQ() { PlayerData pdata = PlayerData.Get(); if (pdata != null) { NarrativeData.AutoLoad(pdata.filename); } }
private static void NewDQ() { PlayerData pdata = PlayerData.Get(); if (pdata != null) { NarrativeData.Unload(); NarrativeData.NewGame(pdata.filename); } }
//Dont this one call during awake (before NarrativeManager.Get() wont work) private static void ReloadDQ() { NarrativeData.Unload(); LoadDQ(); }